アバターレンダーキュー確認道具-衣装無視眼鏡-
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Guys, I don't remember where I got it, and I really don't think this is the exact one, but what it does is very similar. It doesn't work on everything—only on specific shaders; I don't know which ones, but it works a lot of the time. -
Guys, I don't remember where I got it, and I really don't think this is the exact one, but what it does is very similar. It doesn't work on everything—only on specific shaders; I don't know which ones, but it works a lot of the time. -
Guys, I don't remember where I got it, and I really don't think this is the exact one, but what it does is very similar. It doesn't work on everything—only on specific shaders; I don't know which ones, but it works a lot of the time.@DAMIANARO-ITA Thank for sharing >^.^<
about this asset
You can easily improve this asset yourself by making it the same as the one shown on the booth page.
The whole point here is the x‑ray shader.Here’s a short guide on how to do it.
In your project, find the x-ray material and make several copies.

After that, for each copy of the x-ray material, you need to set the Render Queue value.
- default 2460
- recommend add 2450,2001 and 2000

After you do this, you need to create new toggle for changing the material via VRCFuty;
looks something like this.

- After such improvements, x-ray will scan almost everything see‑through.
Exception: clothing where render queue is 2000
usually this value is also set on body textures, so the entire avatar will be transparent.
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With your input, this post could be even better 💗
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