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  4. Naiko by NetPet

Naiko by NetPet

Scheduled Pinned Locked Moved Gifts / Downloads
unisexnsfwspsface trackingfemboy
67 Posts 30 Posters 6.7k Views 34 Watching
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  • SteelDuckS SteelDuck

    @NotQrof is there anyway to make multiple different chokers?

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    NotQrof
    wrote on last edited by
    #56

    @SteelDuck It's a baked shader, unsure rn unless you clone the choker/text display & have a toggle for them with different text on each.

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    • gebnbinahG
      gebnbinahG
      gebnbinah
      wrote last edited by
      #57

      is the updated version here?

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      • gebnbinahG gebnbinah

        is the updated version here?

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        NotQrof
        wrote last edited by
        #58
        This post is deleted!
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        • gebnbinahG gebnbinah

          is the updated version here?

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          NotQrof
          wrote last edited by
          #59

          @gebnbinah Last update was 5/31/2026 for the avi

          https://forum.ripper.store/post/1881374

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          • LewdLewtL
            LewdLewtL
            LewdLewt
            wrote last edited by
            #60

            Naiko looks great and I really want to use her but for some reason I can see what I believe to be the back of her neck while in Full Body, it's the most visible while in lock hip but it's still slightly visible in lock head, I pushed the viewpoint a bit more forward hoping that might help but to no avail 😭 also when I put my hand through the back of my head (NOT in front of my viewpoint) I can see my fingers poking through, but as I bring my hand closer in front of my view point my hand disappears about mid way through my head then when it's in font of my head I can see it again like normal. the problem doesn't happen with other people's avi's or world objects. I've had full body for years and never had this problem before, if anybody has an idea I'd love some help if possible! 💜😭😭

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            • LewdLewtL LewdLewt

              Naiko looks great and I really want to use her but for some reason I can see what I believe to be the back of her neck while in Full Body, it's the most visible while in lock hip but it's still slightly visible in lock head, I pushed the viewpoint a bit more forward hoping that might help but to no avail 😭 also when I put my hand through the back of my head (NOT in front of my viewpoint) I can see my fingers poking through, but as I bring my hand closer in front of my view point my hand disappears about mid way through my head then when it's in font of my head I can see it again like normal. the problem doesn't happen with other people's avi's or world objects. I've had full body for years and never had this problem before, if anybody has an idea I'd love some help if possible! 💜😭😭

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              NotQrof
              wrote last edited by NotQrof
              #61

              @LewdLewt

              Check bone mapping in Unity. Check out Naiko in Tpose and just compare skeleton to mesh. It's prob head/neck rig or weighting issue. If it's not that it my next thing to look at would probably be head chop.

              I'd just sus out the neck->head transition then head chop before I mess with viewpoints. I hate blender so I'm never going to touch the weighting but you could idk.

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              • LewdLewtL LewdLewt

                Naiko looks great and I really want to use her but for some reason I can see what I believe to be the back of her neck while in Full Body, it's the most visible while in lock hip but it's still slightly visible in lock head, I pushed the viewpoint a bit more forward hoping that might help but to no avail 😭 also when I put my hand through the back of my head (NOT in front of my viewpoint) I can see my fingers poking through, but as I bring my hand closer in front of my view point my hand disappears about mid way through my head then when it's in font of my head I can see it again like normal. the problem doesn't happen with other people's avi's or world objects. I've had full body for years and never had this problem before, if anybody has an idea I'd love some help if possible! 💜😭😭

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                NotQrof
                wrote last edited by
                #62

                @LewdLewt

                I don't have fbt but after checking I think it's mainly head chop. If you just add a head chop component and add the neck you should be fine. If that doesn't fix it then goodluck because idk what else it would be.

                LewdLewtL 1 Reply Last reply
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                • LewdLewtL
                  LewdLewtL
                  LewdLewt
                  wrote last edited by
                  #63

                  @notqrof I'll try and check to see if head chopping the neck works, I hope it will 🙏 thank you though! I'll report back when I test it out!

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                  • N NotQrof

                    @LewdLewt

                    I don't have fbt but after checking I think it's mainly head chop. If you just add a head chop component and add the neck you should be fine. If that doesn't fix it then goodluck because idk what else it would be.

                    LewdLewtL
                    LewdLewtL
                    LewdLewt
                    wrote last edited by
                    #64

                    @NotQrof it's working!!! thank you! I can actually use her in vr 🙏 my hands are still sometimes visible but that's just slightly odd compared to hurting my eyes constantly 🙏

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                    • LewdLewtL LewdLewt

                      @NotQrof it's working!!! thank you! I can actually use her in vr 🙏 my hands are still sometimes visible but that's just slightly odd compared to hurting my eyes constantly 🙏

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                      NotQrof
                      wrote last edited by
                      #65

                      @LewdLewt

                      Could very well be armature or IK config.
                      While wearing Naiko put your hands behind your head and look straight forward. Swap to another avatar without moving your hands as much as possible. See if it shows on other avis with the same pose.

                      If it's truly only on Naiko I'd assume the armature or IK config but that would also depend on how many trackers you got.

                      1 Reply Last reply
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                      • LewdLewtL
                        LewdLewtL
                        LewdLewt
                        wrote last edited by
                        #66

                        @NotQrof without even hopping in vr I can guarantee to you that that'll happen, I've only got 3, a hip and 2 feet

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                        • LewdLewtL LewdLewt

                          @NotQrof without even hopping in vr I can guarantee to you that that'll happen, I've only got 3, a hip and 2 feet

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                          NotQrof
                          wrote last edited by NotQrof
                          #67

                          @LewdLewt

                          I guess the next question would be what headset?

                          If it's a headset with inside out tracking (e.g Quest) then the problem is most likely a non-avatar problem. Most likely just the prediction/guessing of the headset when it's unable to track.

                          If you have a headset that uses lighthouses/base stations (e.g Index) then idk.

                          1 Reply Last reply
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