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BunBnnuy's Library Manager

Scheduled Pinned Locked Moved Gifts / Downloads
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  • bassboostedbitB bassboostedbit

    So can i add any file? like from my flashdrive?

    BunBnnuyB
    BunBnnuyB
    BunBnnuy
    wrote on last edited by
    #12

    @bassboostedbit yup, keep in mind once you add it to the library it will be moved from your flashdrive to your selected bblm directory, a source url is also required

    I like cute things
    Remember to upvote! Community is formed by sharing and gratitude :)
    Check out my Downloads Manager Tool
    BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
    BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
    My Assets Library -> https://bunbnnuy.top/
    See something you want that i have? DM me and i will upload it

    1 Reply Last reply
    0
    • BunBnnuyB
      BunBnnuyB
      BunBnnuy
      wrote on last edited by
      #13

      Release 1.2.0

      Download Here:

      https://github.com/BunBnnuy/BBLM/releases/tag/v1.2.0

      What's New in v1.2.0

      🔍 Library Scanner
      A new tab for finding assets already on your disk that haven't been imported yet. Pick any folder, scan it recursively for archives and Unity packages, then import anything you find directly from the results list — no drag-drop needed.

      🆓 Booth Free Items: Enable / Disable Toggle
      The Booth Free Items tab now has a master on/off switch so you can disable scanning without losing your settings.

      🔔 Desktop Notifications Toggle
      A new toggle in Settings lets you turn download completion / failure notifications on or off.

      ➕ Add Asset Button
      A quick "+ Add Asset" button in the library toolbar opens the import dialog without needing to drag a file.

      I like cute things
      Remember to upvote! Community is formed by sharing and gratitude :)
      Check out my Downloads Manager Tool
      BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
      BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
      My Assets Library -> https://bunbnnuy.top/
      See something you want that i have? DM me and i will upload it

      1 Reply Last reply
      2
      • EllieE Ellie

        This program works well UNTIL you download multiple things at once. then it doesnt give multiple prompts for importing and just many notifications.

        It would also be nice if maybe when importing you can choose to "add to existing collection" so i.e:

        I download a fullset that is in multiple zips for each avatar and the materials, when it detects the download there should be a button of "add multiple to existing collection" and let me choose in explorer which ones and then in the program to where. :3

        ...or maybe a smart feature IF the file name of the zip has the same name as one that's already added it can be added automatically 😮

        BunBnnuyB
        BunBnnuyB
        BunBnnuy
        wrote on last edited by
        #14

        @Ellie Oops Claude didn't include the changes related to the new import file worflow but I added a few features like drag and dropping multiple files, now when the import window is open and it detects new files they are added automatically to the download seleccion and a header that let's you quick select a recent asset and add all the selected files to the collection.
        For now it takes all the detected files (it also let's you unselect files just in case), the "smart" selection is still in the works

        I like cute things
        Remember to upvote! Community is formed by sharing and gratitude :)
        Check out my Downloads Manager Tool
        BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
        BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
        My Assets Library -> https://bunbnnuy.top/
        See something you want that i have? DM me and i will upload it

        1 Reply Last reply
        2
        • B
          B
          BebeBlossom
          wrote on last edited by
          #15

          Thank youu! This is amazing. Why isn't this more popular?

          1 Reply Last reply
          0
          • BunBnnuyB
            BunBnnuyB
            BunBnnuy
            wrote on last edited by
            #16

            New Patch update!!

            What's New in v1.2.1

            🛍 Booth Card Polish
            Moved the Booth source badge from the bottom-right to the bottom-left of the card thumbnail
            Added a hover-only ↗ open origin link button in the bottom-right corner — click it to open the item's original listing in your browser without leaving the app

            Check it out at this git release:
            https://github.com/BunBnnuy/BBLM/releases/tag/v1.2.1

            Todo: Make an auto updater

            I like cute things
            Remember to upvote! Community is formed by sharing and gratitude :)
            Check out my Downloads Manager Tool
            BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
            BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
            My Assets Library -> https://bunbnnuy.top/
            See something you want that i have? DM me and i will upload it

            1 Reply Last reply
            1
            • vrc_repoV
              vrc_repoV
              vrc_repo
              wrote on last edited by vrc_repo
              #17
              1. What rules or methods are used for asset scanning?
                Are there cases where assets are never detected?

              2.There are too many assets found after scanning to add them all at once.

              4445e457-f218-442f-8fb9-5076e1cc878e-image.jpeg

              BunBnnuyB 1 Reply Last reply
              0
              • vrc_repoV vrc_repo
                1. What rules or methods are used for asset scanning?
                  Are there cases where assets are never detected?

                2.There are too many assets found after scanning to add them all at once.

                4445e457-f218-442f-8fb9-5076e1cc878e-image.jpeg

                BunBnnuyB
                BunBnnuyB
                BunBnnuy
                wrote on last edited by BunBnnuy
                #18

                @8inxIV yeah it is very possible
                The algo needs a lot of work, at this point It works by looking into common types of compressed files and .unitypackage files first
                then it unzips the files progressively until a pathname file is found then it adds the item to the list
                Compressed files without a pathname file such as textures only or .asset compressed files are not likely to be listed

                As for too many assets yeah BUT you don't need to rescan every time you want to work on moving your assets, the list is saved if you want to tackle it by small chunks

                I was planning on making it smart by looking at the pathname package name and try to look for it in common sites like payhip/jinxxi/booth But realized it was a really bad idea when i was temporally banned from booth for API abuse lol

                I like cute things
                Remember to upvote! Community is formed by sharing and gratitude :)
                Check out my Downloads Manager Tool
                BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
                BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
                My Assets Library -> https://bunbnnuy.top/
                See something you want that i have? DM me and i will upload it

                1 Reply Last reply
                2
                • BunBnnuyB
                  BunBnnuyB
                  BunBnnuy
                  wrote on last edited by BunBnnuy
                  #19

                  New Patch update!

                  1.2.2 Fixing bugs

                  A bug-fix release that repairs the import pipeline — most importantly, multi-file imports no longer lose their fetched title and thumbnail.

                  🐛 Import Fixes

                  • Fetched metadata is saved on multi-file imports. Importing several files at once discarded the title and thumbnail retrieved by Fetch data — cards ended up named after the raw .zip file with no thumbnail. Tags saved correctly, which made the failure look partial and inconsistent.
                  • Files sharing an origin no longer overwrite each other. Because files with the same origin URL land in the same asset folder, each one re-ran the full import and rewrote meta.json, wiping the previous file's metadata and file list. They are now appended to a single asset.
                  • The import dialog always opens. A closed or crashed dialog could leave a stale window reference behind, after which every attempt to open it silently did nothing until the app was restarted.
                  • The drop overlay no longer gets stuck. Dragging a file in, hovering Add to Existing long enough to arm it, then dragging back out left the overlay on screen indefinitely. It now clears when the drag ends, with a 10-second failsafe.

                  ✨ Improvements

                  • Auto-fetch now runs for multi-file imports that arrive with a known origin URL, not just single files.
                  • The asset name field is visible for multi-file imports — it used to be hidden, so a fetched name could be neither seen nor corrected.

                  ⚠️ Behaviour Change

                  Multi-file imports with an origin URL now create one asset containing all the files, rather than one asset per file — the right shape for an avatar plus its texture packs. Files imported without an origin URL are still saved as separate assets, named after their filenames, exactly as before.

                  Download here:

                  https://github.com/BunBnnuy/BBLM/releases/tag/v1.2.2

                  I like cute things
                  Remember to upvote! Community is formed by sharing and gratitude :)
                  Check out my Downloads Manager Tool
                  BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
                  BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
                  My Assets Library -> https://bunbnnuy.top/
                  See something you want that i have? DM me and i will upload it

                  1 Reply Last reply
                  2
                  • BunBnnuyB
                    BunBnnuyB
                    BunBnnuy
                    wrote last edited by BunBnnuy
                    #20

                    BIG UPDATE (Against my will)

                    1.3.0

                    I was working on some minor stuff when i noticed Booth direct downloads were not working
                    Booth.pm hardened the download method to now require some parameters that were previously optional. Had to release this version to fix it

                    Also starting from this version, the app now auto updates so no more manually coming back here ^^

                    The rest of the version notes:

                    Highlights

                    • Automatic updates — the app now checks GitHub Releases on launch, downloads updates silently in the background, and installs them on the next quit.
                    • Grid / List view toggle for the Booth Free Items tab.
                    • Security hardening across filesystem, network, protocol-parsing, and Electron/IPC boundaries; asset writes are now transactional with rollback on failure.

                    Fixed

                    • Booth Free Items scanning failing with Invalid IP address: undefined.
                    • Free item downloads being silently rejected due to unrecognized Booth deeplink query params (order_id, variation_id, client).
                    • Free item downloads hanging for 60s and timing out when Booth navigated to the download scheme via same-page JS instead of an HTTP redirect.

                    Download here:

                    https://github.com/BunBnnuy/BBLM/releases/tag/v1.3.0

                    I like cute things
                    Remember to upvote! Community is formed by sharing and gratitude :)
                    Check out my Downloads Manager Tool
                    BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
                    BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
                    My Assets Library -> https://bunbnnuy.top/
                    See something you want that i have? DM me and i will upload it

                    1 Reply Last reply
                    2
                    • BunBnnuyB
                      BunBnnuyB
                      BunBnnuy
                      wrote last edited by BunBnnuy
                      #21

                      NOW IT'S TIME FOR THE REAL BIG UPDATE

                      I'm glad to announce BBLM is a lot more useful now

                      Version 1.4.0 now includes:

                      • Optional Malware check ( Thanks to @summertyt for allowing me to include vrchat-scanner in BBLM)
                      • Import Assets directly into unity (requires importing the companion .unitypackage to your project first)
                      • Easier Autoupdates to BBLM
                      • A NSFW Assets filter

                      v1.4.0 update notes:

                      Added

                      • Malware scanning — imported .unitypackage, .zip, .rar, and .7z files are scanned in the background with the vrchat-scanner CLI, which is downloaded and kept up to date automatically. Flagged assets show a warning modal with the scan output, and can be marked safe or unsafe. A ⚠ Threat filter lets you browse the library by scan result. Assets already in your library are swept one at a time whenever the computer has been idle for a few minutes, and a Scan All Assets Now button in Settings runs the whole library on demand. Scanning (and the idle backlog sweep) can each be turned off in Settings.
                      • Unity project import — right-click any asset with an archive or .unitypackage file and choose Add to project to copy selected files straight into an open Unity project, including files nested inside archives. A companion Editor script (installed once per project via Settings → Unity Import) lets BB's LibMan detect which Unity projects are currently open and drop packages in for Unity to import automatically.
                      • Release notes popup — shows a summary of what changed after an auto-update, pulled straight from the changelog. Revisit it anytime from Settings → About → Show Release Notes.
                      • Adult content flag and filter — items marked adult by the Booth API are tagged as such; a 🔞 Show All toggle in the library header hides or reveals them.

                      Changed

                      • The Library, Booth Free Items, and Library Scanner tabs now share one header bar, with search and tag/threat filters grouped together above the asset grid.

                      Download here if you don't already have v1.3.0

                      https://github.com/BunBnnuy/BBLM/releases/tag/v1.4.0

                      If you already had v1.3.0 It should auto update ❤

                      I like cute things
                      Remember to upvote! Community is formed by sharing and gratitude :)
                      Check out my Downloads Manager Tool
                      BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
                      BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
                      My Assets Library -> https://bunbnnuy.top/
                      See something you want that i have? DM me and i will upload it

                      1 Reply Last reply
                      2
                      • R
                        R
                        Razz
                        wrote last edited by
                        #22

                        bump

                        1 Reply Last reply
                        0
                        • PanConChanchoP
                          PanConChanchoP
                          PanConChancho
                          wrote last edited by
                          #23

                          bump

                          1 Reply Last reply
                          0
                          • BunBnnuyB
                            BunBnnuyB
                            BunBnnuy
                            wrote last edited by BunBnnuy
                            #24

                            BB's LibMan 1.5.0

                            Now the Asset Scanner is a bit better, you can now use the metadata of the files to look for the origin in Booth, other stores will be added in following releases

                            Added

                            • Added the BOOTH Origin Finder with local metadata analysis, background rate-limited searches, candidate review tools, high-confidence selection, and per-item search.
                            • Added recursive compressed-file scanning for nested Unity packages and full Unity Assets/... pathname display.
                            • Added sanitized public showcase snapshot creation and publishing controls.

                            Changed

                            • The scanner remembers its selected folder and removes successfully imported results.
                            • Downloaded updates now offer immediate or deferred installation, and Settings shows the installed version.

                            Fixed

                            • Later scanner imports for the same BOOTH item now use one asset folder.
                            • Individual origin searches keep the current result in view.
                            • Dependency references no longer count as exact origin matches.

                            I like cute things
                            Remember to upvote! Community is formed by sharing and gratitude :)
                            Check out my Downloads Manager Tool
                            BBLibrary Manager -> https://forum.ripper.store/topic/113453/bunbnnuy-s-library-manager
                            BB Ripper.Store Searcher -> https://forum.ripper.store/topic/131318/bunbnnuy-s-riper.store-searcher/
                            My Assets Library -> https://bunbnnuy.top/
                            See something you want that i have? DM me and i will upload it

                            1 Reply Last reply
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