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  4. NovaBeast Maw Remastered

NovaBeast Maw Remastered

Scheduled Pinned Locked Moved Gifts / Downloads
novanovabeastmawvoregiftall files
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                          rough typed out guide that worked for me

                          get novabeast 1.2 and import it into your project
                          goto the novabeast.fbx file in file explorer and put it into the novamawpatcher folder
                          run the !NovaBeastPatcher.bat file
                          should generate a new file called novabeast_maw.fbx in the same folder
                          delete the old/temp novabeast.maw.fbx in the novamaw folder in unity and replace it with the new generated one
                          open the novamaw prefab for face tracking/no ft depending on which vers

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                                        • ARC_HavocA
                                          ARC_HavocA
                                          ARC_Havoc
                                          wrote last edited by ARC_Havoc
                                          #55

                                          FULL TYPED OUT GUIDE!! EASY AS HECK!!!(sorta)
                                          BIG thank you to Sparrow, who commented the baselines for which I will now expand upon.
                                          Also a note, I have a ready-to-go unitypackage for those who just want a dang working avatar (You must already have the NovaBeast base assets+Poiyomi Toon already in the project for it to work properly): [register or login to view this hidden content]
                                          A. (Unfortunately, I haven't typed out this process while actually going through it so there will be a medium chance of my guide not being fully comprehensive. I apologize sincerely for that, and want to note nothing you do with my guide should break ANYTHING if followed as written)

                                          1. Import Novabeast Package (base novabeast)
                                          2. Import NovaMaw unitypackage
                                          3. In File Explorer, go to the project files and copy the Novabeast.fbx file
                                          4. Go to the V2 Patcher, extract and go into the main hub with all the random files. PASTE the Novabeast.fbx file in there and then look for (!NovaBeastPatcher), which is a .bat or Windows Batch File and run it (Note: Don't touch the .meta file of it, I don't know what those are but they aren't the right ones)
                                          5. It will run a script, and there will be a new file called NovaBeastMaw.fbx or something very similar (Kinda forgot it) in that same big hub area - CUT AND PASTE back into the unity project through File Explorer, into the NovaMaw fbx folder preferably.
                                          6. You SHOULD be good from there, just go to the prefabs in NovaMaw and place them down.
                                          7. There will be scripts missing from the prefab, such as an animator and anchor override fix, so make sure to match those up with the standard novabeast (look at the same place where the Pipeline Manager is for avatar codes, for those who don't understand fully)

                                          With that said, that is everything. Lengthy, I know, but it gives a pretty in-depth process. As stated before, this is basically from scratch. You can really just download the package above if you don't want to do all this but yknow, people need to know how I got it in the first place. ENJOY!!<3
                                          (Edited to fix a grammar mistake :3)

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