Particle Questions
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I have a question about Built-in Particles.
I’m currently working on a feature to toggle the warp effect on my avatar,but only the “Swirls” part keeps following the player.
Specifically,
I set the simulation space to “World,” and I created an animation clip with a constraint on the parent object so that it remains fixed to the World only when the toggle is on.Do you have any good ideas on how to anchor the “Swirls” part to world space?

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