✔ (FOUND by whxre.) Hina by Xutza
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alr people i figured it out
the reason why the file is so big is because its a Unity Project itself
You go to unity > projects > Create New Project (the little arrow that faces down) > Add Exsisting Project > Put in the file you downloaded
After you have done that, the eye should be fixed and everything should be good to go, you can without any problems upload the avi then to vrc
@Xixi07 dude thank you so much i was having problems with the eye !!
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@avicollector Ive been playing for around 6 years now and ive uploaded around 1000 avatars, this is the largest avatar i have ever seen. It is not normal.
@KingHastur its not a .unity, its the project itself. so the literal file that vcc creates, it makes it easier to upload because everythings already in the package
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@KingHastur its not a .unity, its the project itself. so the literal file that vcc creates, it makes it easier to upload because everythings already in the package
@villianrae well thats just annoying lol
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@avicollector Ive been playing for around 6 years now and ive uploaded around 1000 avatars, this is the largest avatar i have ever seen. It is not normal.
@KingHastur I've seen much larger avi files. It's just what's in the project, a lot of VPM packages can really inflate the size, as well as 4k Image files, and meshes.
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@KingHastur I've seen much larger avi files. It's just what's in the project, a lot of VPM packages can really inflate the size, as well as 4k Image files, and meshes.
@GayBonk I have never seen a single avatar be that big, i have seen around 3 avatars in the same package be around 6GB but thats about it
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Hina V2 -
Download Link (pixeldrain.com)The Following Issues have been fixed.
~ Harness with Dress and back side Clipping ~
~ Shorts Clipping ~
~ Metal sweat pants ~
~ Shoes feet out ~
~ Socks clipping ~
~ Skirt clipping ~
~ Face Tracking eyes rotation~~
~ QUEST Issues ~~Other small errors I observed.
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@ironmanjosh08 have u tired audiolink.
@iwannabeanavi yeah, it didn't work. I kind of gave up and labeled it as a skill issue on my part.
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