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  5. BAN MEGATHREAD NEW

BAN MEGATHREAD NEW

Scheduled Pinned Locked Moved Unsolved Booth Avatars
tori-nyanbanrobot
577 Posts 152 Posters 69.9k Views 274 Watching
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  • ExcaligatorE
    ExcaligatorE
    Excaligator
    wrote on last edited by
    #392

    Bump for CyberTail.

    1 Reply Last reply
    0
    • B
      B
      BoyfuWithan8
      wrote on last edited by BoyfuWithan8
      #393

      Bump for Swimsuit and the Wolfcut hair.

      YoraY 1 Reply Last reply
      0
      • B BoyfuWithan8

        Bump for Swimsuit and the Wolfcut hair.

        YoraY
        YoraY
        Yora
        wrote on last edited by
        #394

        @BoyfuWithan8 Wolfcut? is there a link so i can see

        B 1 Reply Last reply
        0
        • YoraY Yora

          @BoyfuWithan8 Wolfcut? is there a link so i can see

          B
          B
          BoyfuWithan8
          wrote on last edited by
          #395

          @Yora I tried finding the person who originally posted it but I couldn't. BUT https://mayham.booth.pm/items/8496161 here is the link to the hair It's called short Wolf hair not really wolfcut.

          AradiaWalpurgisA 1 Reply Last reply
          0
          • B BoyfuWithan8

            @Yora I tried finding the person who originally posted it but I couldn't. BUT https://mayham.booth.pm/items/8496161 here is the link to the hair It's called short Wolf hair not really wolfcut.

            AradiaWalpurgisA
            AradiaWalpurgisA
            AradiaWalpurgis
            wrote on last edited by
            #396

            @BoyfuWithan8 You don't need this wolfcut specifically! If you can find any wolfcut hair you like, you can import it into the project, and then drag it into the "head" armature on Ban to attach it. The only advantage of the one you linked is that it's a simpler drag-and-drop method, as you'll need to scale the hair of your choosing to Ban's head size, as well as disable the existing hair. You can do this for just about any hair you like, and if you add a toggle with fury, you can even switch them!

            TimteeT 1 Reply Last reply
            0
            • AradiaWalpurgisA AradiaWalpurgis

              @BoyfuWithan8 You don't need this wolfcut specifically! If you can find any wolfcut hair you like, you can import it into the project, and then drag it into the "head" armature on Ban to attach it. The only advantage of the one you linked is that it's a simpler drag-and-drop method, as you'll need to scale the hair of your choosing to Ban's head size, as well as disable the existing hair. You can do this for just about any hair you like, and if you add a toggle with fury, you can even switch them!

              TimteeT
              TimteeT
              Timtee
              wrote on last edited by
              #397

              @AradiaWalpurgis Alternatively for attaching it: Using Blender instead to properly attach it such that you don't have a bajillion different FBXs for one single model(it helps, genuinely.) and also alternatively for toggles: Learning that actually making the toggles by hand is only like a few minutes at most, and much more likely to yield a better functioning result than VRCFury.(I'd know cause I've seen how poorly VRCFury avis look by comparison to ones that are done properly without automated tools.)

              1 Reply Last reply
              -1
              • B
                B
                BoyfuWithan8
                wrote on last edited by
                #398

                That's a lot of info. I just got into vr like 2 weeks ago. BUT noted will try to learn those.

                lovenightskyL 1 Reply Last reply
                0
                • B BoyfuWithan8

                  That's a lot of info. I just got into vr like 2 weeks ago. BUT noted will try to learn those.

                  lovenightskyL
                  lovenightskyL
                  lovenightsky
                  wrote on last edited by lovenightsky
                  #399

                  @BoyfuWithan8 if you just recently started, just worry about basics first and DO use vrcfury as a crutch to understand unity and how it works first then move on to regular toggles. its okay for your model to be a little unoptimized when you first start making models. get the easy stuff done first then worry about optimizing when you get more extensive models and you feel confident! 🙂 booth models are a great start since the clothing already perfectly fits the compatible models and doesnt require blender!

                  1 Reply Last reply
                  1
                  • lovenightskyL
                    lovenightskyL
                    lovenightsky
                    wrote on last edited by
                    #400

                    youtube will also be your best friend!

                    1 Reply Last reply
                    0
                    • diresD
                      diresD
                      dires
                      wrote on last edited by dires
                      #401

                      UMI BAN bmp !

                      it’s just gonna get worse for me

                      1 Reply Last reply
                      0
                      • M
                        M
                        Motte_Lapka
                        Banned
                        wrote on last edited by Motte_Lapka
                        #402

                        https://jinxxy.com/Kiojin/BAN-SHIRT
                        Bump

                        1 Reply Last reply
                        0
                        • E Epicscreename

                          idk what im doing wrong but when i import the fbx it has no materials attached to it and is blank and grey, am i dumb or missing something?

                          randoblamboR
                          randoblamboR
                          randoblambo
                          wrote on last edited by
                          #403

                          @Epicscreename an FBX always comes material-less, Fbx is really only for if you wish to do EVERYTHING by hand, it has no menu, no descriptor, no toggles. But uses same material LAYOUT. 🫶🏾

                          1 Reply Last reply
                          0
                          • randoblamboR
                            randoblamboR
                            randoblambo
                            wrote on last edited by
                            #404
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • randoblamboR
                              randoblamboR
                              randoblambo
                              wrote on last edited by
                              #405

                              I need help, I don’t know how to make it so the arms and legs are OFF when disassemble is toggled. I have modular avatar and vrcfury, but it’s not simply working for me.

                              TimteeT lovenightskyL 2 Replies Last reply
                              0
                              • randoblamboR randoblambo

                                I need help, I don’t know how to make it so the arms and legs are OFF when disassemble is toggled. I have modular avatar and vrcfury, but it’s not simply working for me.

                                TimteeT
                                TimteeT
                                Timtee
                                wrote on last edited by
                                #406

                                @randoblambo Both tools sometimes just fail to do the job you give them- in which case you have to set it up manually(which is the actual correct way anyways to do avatar building, is the manual method of doing things, even if slower. Which also for clarification, tools like VRCFury are the lazy man's way of doing things, not completely incorrect, but will break things guaranteed.)

                                If anything though, it's possible that the toggle anims for the arms and legs are either: missing, pointing to a game object that got renamed/is at a different spot in the hierarchy than expected by default, or otherwise.
                                Though to be honest such is not that difficult of a fix if your doing it all manually to begin with anyways.

                                1 Reply Last reply
                                0
                                • Y
                                  Y
                                  yeamorb
                                  wrote on last edited by
                                  #407
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • randoblamboR randoblambo

                                    I need help, I don’t know how to make it so the arms and legs are OFF when disassemble is toggled. I have modular avatar and vrcfury, but it’s not simply working for me.

                                    lovenightskyL
                                    lovenightskyL
                                    lovenightsky
                                    wrote on last edited by
                                    #408

                                    @randoblambo if you are using the ban prefab that came in the scene if i remember correctly check for UV tile discards in the material for the body, i believe thats how the arms and legs can be removed in unity

                                    1 Reply Last reply
                                    0
                                    • C3137141_34613C
                                      C3137141_34613C
                                      C3137141_34613
                                      wrote on last edited by
                                      #409

                                      [register or login to view this hidden content]
                                      cable tail

                                      1 Reply Last reply
                                      👍
                                      3
                                      • lkjnonsL
                                        lkjnonsL
                                        lkjnons
                                        wrote on last edited by
                                        #410

                                        I tried adding ne3-pe foot addon but the original boot is still visible and clips through the feet but theres no way for me to remove them cuz theyre apart of the whole body mesh, theyre not a seperate mesh that i can turn off, and the body doesnt have any blendshapes where i can remove the boots

                                        BeanyyB 1 Reply Last reply
                                        0
                                        • lkjnonsL lkjnons

                                          I tried adding ne3-pe foot addon but the original boot is still visible and clips through the feet but theres no way for me to remove them cuz theyre apart of the whole body mesh, theyre not a seperate mesh that i can turn off, and the body doesnt have any blendshapes where i can remove the boots

                                          BeanyyB
                                          BeanyyB
                                          Beanyy
                                          wrote on last edited by
                                          #411

                                          @bilimbi It was explained a few comment up ❤

                                          1 Reply Last reply
                                          0

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