MMD eye setup?
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Its a mixture of things. In order to have MMD work on your model, your avatars head needs to be named "Body", and if its a connected body where both the head and body meshes are linked together, it still needs to be named "Body" in the hierarchy in unity. Secondly, your model needs to have blendshapes that do what's needed. They need to be in Japanese. If your model doesn't already have them, then as long as the model came with the regular visemes like vrc_blink, vrc_aa, vrc_oh etc, then you can set MMD up with this tool.
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