LF: Help W/ This Mega Dragonite Quest Material bug
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sadly quest doesn't support transparent or cutout textures and the devs refuse to add support for it. If these are the only textures that are functioning like this and not something large like clothing, you could try changing it to a mobile particle shader within VRC's provided shaders, they work decent for smaller textures like this and glasses for Avis
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sadly quest doesn't support transparent or cutout textures and the devs refuse to add support for it. If these are the only textures that are functioning like this and not something large like clothing, you could try changing it to a mobile particle shader within VRC's provided shaders, they work decent for smaller textures like this and glasses for Avis
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@Denath3 forgot to address this, but the eyes / eyebrows aren't sep materials, they're all in the singular Face material, and the closest thing to eliminating this was smth that def wouldn't be right..

@Resu dam, that's the worst outcome I forgot could be an option... looks like you'll have to go in and actively edit the texture to fix the issues, or if you have blender knowledge you could separate the eyes, eye brows and face into different mats, IDK how to do it, there's more then likely a tutorial that could help with that. Otherwise you're stuck with the messy textures on quest.
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