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  5. Could someone help optimize and fix this avatar?

Could someone help optimize and fix this avatar?

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unoptimizedgirltattoosponytailhelp
7 Posts 2 Posters 186 Views
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  • MapleMuffinM
    MapleMuffinM
    MapleMuffin
    wrote on last edited by
    #1

    vrchat_1920x1080_2022-04-07_04-22-41_219.png

    vrchat_1920x1080_2022-04-07_04-20-04_607.png

    This avatar is absolutely gorgoeus, but it isn't optimized and I don't think it has physbones. Could someone help fix it pls? 🥺

    Link: https://vrmodels.store/avatars/22001-tempest.html

    Even if you aren't able to help me, I appreciate you deciding to check out the forum post 🥰💋

    1 Reply Last reply
    0
    • MapleMuffinM
      MapleMuffinM
      MapleMuffin
      wrote on last edited by
      #2

      Bump!

      1 Reply Last reply
      0
      • B
        B
        blapanda
        wrote on last edited by blapanda
        #3
        This post is deleted!
        1 Reply Last reply
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        • B
          B
          blapanda
          wrote on last edited by
          #4

          Most issues with unoptimized avatars coming with their shaders, textures sizes and usual sets of clothings (without utilizing UV toggles on a single mesh).

          For the first 2 things, you can fix them by yourself easily. Go to the material area for example cappy or skin texture, look for the textures that has been used, check on their resolution. Is it 4K? Enable compression, tune it down to 2K or even better 1K, normal quality compression, 50%, apply. Do that to every texture.

          Shaders can be tricky. Too many decals, effects, unnecessary cubemap shadings and so on can drag down the optimization quite well. Disable unnecessary effects and texture assignments.

          About UV stuff, that requires blender skills, and since you are asking for optimization, that means you probably don't have the skillset to do that on your own - I would take over that part, if you are willing to pay for the service. Depending on the amount of clothing sets - one single set with all the logics would start at 10€, any additional set +5€.

          If you want everything in a full complete package rework (textures, materials, shaders, physbones, colliders), we can talk about that price, just hit me up.

          MapleMuffinM 1 Reply Last reply
          0
          • B blapanda

            Most issues with unoptimized avatars coming with their shaders, textures sizes and usual sets of clothings (without utilizing UV toggles on a single mesh).

            For the first 2 things, you can fix them by yourself easily. Go to the material area for example cappy or skin texture, look for the textures that has been used, check on their resolution. Is it 4K? Enable compression, tune it down to 2K or even better 1K, normal quality compression, 50%, apply. Do that to every texture.

            Shaders can be tricky. Too many decals, effects, unnecessary cubemap shadings and so on can drag down the optimization quite well. Disable unnecessary effects and texture assignments.

            About UV stuff, that requires blender skills, and since you are asking for optimization, that means you probably don't have the skillset to do that on your own - I would take over that part, if you are willing to pay for the service. Depending on the amount of clothing sets - one single set with all the logics would start at 10€, any additional set +5€.

            If you want everything in a full complete package rework (textures, materials, shaders, physbones, colliders), we can talk about that price, just hit me up.

            MapleMuffinM
            MapleMuffinM
            MapleMuffin
            wrote on last edited by
            #5

            @blapanda Yea no I'm not asking to pay for nothin. I'm asking for a favor. Appreciate you offering it tho

            B 1 Reply Last reply
            -1
            • MapleMuffinM MapleMuffin

              @blapanda Yea no I'm not asking to pay for nothin. I'm asking for a favor. Appreciate you offering it tho

              B
              B
              blapanda
              wrote on last edited by
              #6

              @MapleMuffin Then your chances of actually someone helping you will probably take 1-2 years or never.
              You are better off getting into learning blender and unity yourself to fix that issue.

              MapleMuffinM 1 Reply Last reply
              0
              • B blapanda

                @MapleMuffin Then your chances of actually someone helping you will probably take 1-2 years or never.
                You are better off getting into learning blender and unity yourself to fix that issue.

                MapleMuffinM
                MapleMuffinM
                MapleMuffin
                wrote on last edited by
                #7

                @blapanda I'm sure you're right. But I don't really need the avatar anyways. Kinda just put it there for the 'What if' opportunity that could happen. But like I said, I do appreciate the offer of helping even if it's just through a gesture

                1 Reply Last reply
                -1

                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                With your input, this post could be even better 💗

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