OSC Based Fertility system from jinxxy
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so im curious, has anyone here got the Birth animations to work, the Jinxxy page got updated with some new instructions and this was one of the
"- Find the "Birth animation" animation clip, add in anything you want to happen during childbirth in the animation clip and it'll play out fully before resetting. (Egg model exists in the project but no setup)"vauge as fuck but now i want to see this work if anyone knows the black magic fuckery that is Unity.
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Im getting baffled with this... i get the beldnshapes to work with the osc.. when it gets to 100% it keeps going between the animations of no progress and 100% progress.. I cant get the interactions to work like the squeeze, spray so on.. If anyone has tips that would be hugely appreciated
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So.. what even is the difference between LunaOSC 6 and 8? Is 8 just a newer version?
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So.. what even is the difference between LunaOSC 6 and 8? Is 8 just a newer version?
@PirateLordRidley i think 8 refreshes faster and 6 is lighter on your system so it only refreshes every minute or so, ive only had it working with 6 but then again my pc is built using the finest cheap garbage
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can anyone help me i dont understad how to do it help will be nice
im just stuck in unity -
@meowsome i assume you did them with capital letters, its case sensitive, able to send a screen shot of what its set up like?
@Fourcore FYI I was able to get this working, but I forgot to write that here. When I added the blendshapes, I thought I was being smart by also adding radial sliders in-game for each of the blendshapes. However these were actually overriding the blendshapes from being changed by the OSC system. So, removing the radial sliders that I created go the blendshapes working. Thanks!
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How is it supposed to work? Can someone explain it to me?
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Bump
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bump new version
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whats different regarding 2.0? if anyone knows
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