FIXED FNC Frenni NightClub Pack 2 [+QUEST PORT]
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@vividvila I fixed it. Download it again
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UPDATE
- Fixed Chiku's naked toggles
- Added gesture for Fexa's beer + Ability to drink and cling between other fexas
- Added a togglable slap for Fexa's ass
it's the same link I just change the file on mediafire
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@Fire_90 question? were these bullet points on the other file you provided before ya made this update?
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Wow, they're really good, but I'll wait a little longer to make sure the model doesn't have any problems because my boyfriend wants the Fexa.
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Idk if it was me or anything but the fexa body fishnet toggle just makes black mesh, I'm reporting it just incase something can be done
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SMALL UPDATE
- Added a toggle on Chiku to replace the middle finger by the italian gesture
- Added on Chiku the possibility to grab the slice of pizza directly from the box
it's the same link I just change the file on mediafire
@Fire_90 did you fix the parent constraint issues that Chiku and Fexa have for quest? Also I heard a way of just trying to make them easier to upload on quest is changing the fbx to medium, granted I don't know how to do that. For my quest ports i just remove gogo loco since I'm uploading for myself
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@SNBCL360 a simple way of fixing that is going into the shader and changing it into a quest compatible particle
vrchat/mobile/particles/multiply
typically you'd do additive but for the case of the fishnets you want them to be darker so multiply is better@spongealt It's already fixed long ago. I just missed one material slot since they're 3 fishnets on fexa avi
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@Fire_90 did you fix the parent constraint issues that Chiku and Fexa have for quest? Also I heard a way of just trying to make them easier to upload on quest is changing the fbx to medium, granted I don't know how to do that. For my quest ports i just remove gogo loco since I'm uploading for myself
@spongealt I already have them on medium. My quest upload with gogoloco and you don't need to change anything nor use any optimizer.
For the parent contraint I convert them into VRChat constraints -
@spongealt I already have them on medium. My quest upload with gogoloco and you don't need to change anything nor use any optimizer.
For the parent contraint I convert them into VRChat constraints -
@spongealt I don't know what to tell you I even tested it on a empty project. Imported my package and it upload perfectly
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@spongealt I don't know what to tell you I even tested it on a empty project. Imported my package and it upload perfectly
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@Fire_90 maybe because I need to make a new project folder, right now its just importing over my current fexa, I don't really care if I have to delete some parts of the body that I'm never gonna use anyway
@spongealt Try emptying the project. And make sure that the PC and quest are separated. That's all I can tell you
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@spongealt Try emptying the project. And make sure that the PC and quest are separated. That's all I can tell you
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@Fire_90 I'll probably just have to just make my quest version again. Using yours completely breaks mine, I don't want to wait 20 minutes just to make a new project
@spongealt Wait yours ? What do you mean yours ? My quest are the port of the my pc version that are heavily modified.
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@spongealt Wait yours ? What do you mean yours ? My quest are the port of the my pc version that are heavily modified.
@Fire_90 Okay so I have my own fexa before I found this, I added a flintlock to it.
I got yours for the gestures and the patch toggle, switching the pc version was easy, but trying to import the quest version broke the model, so I had to use the PC version and remake it for quest.
BUT it uploaded without having to delete anything. Trying to use your quest version in its own project even without the flintlock was not working -
@Fire_90 Okay so I have my own fexa before I found this, I added a flintlock to it.
I got yours for the gestures and the patch toggle, switching the pc version was easy, but trying to import the quest version broke the model, so I had to use the PC version and remake it for quest.
BUT it uploaded without having to delete anything. Trying to use your quest version in its own project even without the flintlock was not workingspongealt said:
@Fire_90 Okay so I have my own fexa before I found this, I added a flintlock to it.
I got yours for the gestures and the patch toggle, switching the pc version was easy, but trying to import the quest version broke the model, so I had to use the PC version and remake it for quest.
BUT it uploaded without having to delete anything. Trying to use your quest version in its own project even without the flintlock was not workingTLDR yours worked just only when I had to edit it
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I see. Well I don't know what you did but I can upload mine so it's surely the fact you did a mix, it fucked something up.
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