Unity Conversion for Frickbears 3 Vanny
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SO, here's and update, everything exported rather well! the only problems right now is getting the sub-divisions to export on the human head and mask. once i get that fixed ill start setting things up in unity!
@sheepadal Amazing!! Keep it up!
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ALRIGHT! so another update.... UNFORTUNATELY... i could not get the blinking expressions for the human head and mask themselves, or any keyshape on them to port over BUT i did manage to get the EYES for them to work!
i might have to delete all the keyshapes and manually re-add them but for now a simple test avi is in the making!

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ALRIGHT! so another update.... UNFORTUNATELY... i could not get the blinking expressions for the human head and mask themselves, or any keyshape on them to port over BUT i did manage to get the EYES for them to work!
i might have to delete all the keyshapes and manually re-add them but for now a simple test avi is in the making!

@sheepadal That’s alright! No matter what state the avi is in, just as long as it’s complete is fine with me, cause I have a shit ton of Unity experience so I should be able to fix most of the issues that you may come across! But yeah keep up the good work!
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E EmpressMango referenced this topic on
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bump
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Bummmmppp!!!
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Bump
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Bump
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Here you guys, though im pretty sure an actual vrc port was made! im still happy to have worked on this. it needs vrcfury, the recent gogoloco and thats about it!
@sheepadal A vrc port hasn't been made yet I checked on my purchased file so thank you!!!
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Here you guys, though im pretty sure an actual vrc port was made! im still happy to have worked on this. it needs vrcfury, the recent gogoloco and thats about it!
This post is deleted! -

The meshes are all gone -
Make sure you've exported the mesh in the package @sheepadal ! As that's what's causing it to be invisible!!

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