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  5. FOUND by @meowy69: RURU by Rhimaru

FOUND by @meowy69: RURU by Rhimaru

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
femalejinxxy
273 Posts 116 Posters 25.3k Views 123 Watching
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  • SkydomsS Skydoms

    @Kleiner how optimized is she? if the creator had so much trouble with toggles and other issues im afraid they also failed on the opt part t-t

    KleinerK
    KleinerK
    Kleiner
    wrote on last edited by Kleiner
    #68

    @Skydoms By default, there's only 1 prefab, which contains all the clothing options. Vram, material counts are thru the roof. Using d4rk optimizer and removing clothing pieces you can knock down the numbers quite a bit.
    There aren't any VFX like godfall avatars so I'm not experiencing strong fps drops after optimizing the avi a bit. Just as any avi you get, needs some work before it's usable without complaints from others.
    But overall, from TDA avatars I used, it's not terrible. I would recommend on waiting for the creator to update the avi with proper toggles NOT made with Vixen.
    FX layer is a mess, menus are an unnamed file mess, parameters are an unnamed file mess. Oh and parameters are overflowing too.
    But overall, I think it's possible to knock down the rating to medium, just by removing all but 1 set of clothing and clearing out a bunch of toggles. Oh and knocking down barely-textured textures to 1024 or even 512 resolution.

    I'm also suffering from an issue where the eye whites are invisible ingame and I have no idea what could've caused that. So some face textures seem to be missing the eye whites, hence the issue of them being invisible.

    |
    After a bit of work of fixing some issues, optimizing a bit but not entirely (got multiple pieces of clothing, not all though), here's the result
    c6e46b6b-fec5-4b1c-8d91-466ce03ed34e-image.jpeg

    SkydomsS MemololoM 2 Replies Last reply
    1
    • SskitarS
      SskitarS
      Sskitar
      wrote on last edited by
      #69

      bump for a fixed version (pleasee)

      1 Reply Last reply
      0
      • KleinerK
        KleinerK
        Kleiner
        wrote on last edited by
        #70

        For those who are curious, this is the poly count per object, written to the right side of the name. I'm using a simple script that shows that for me.
        ec5eb88f-b0ab-4d30-aea6-bd57f0d36f47-image.jpeg
        4001b9d4-036e-4997-ab91-5c03cdb60c80-image.jpeg

        J 1 Reply Last reply
        0
        • S
          S
          SuGa2
          wrote on last edited by
          #71

          i mean even as a red avi its not that bad

          KleinerK 1 Reply Last reply
          0
          • S SuGa2

            i mean even as a red avi its not that bad

            KleinerK
            KleinerK
            Kleiner
            wrote on last edited by Kleiner
            #72

            @SuGa2 I always optimize my nsfw avis to this level. SFW is usually medium or better, though. Tomorrow I'll try making a SFW version, so I can share results.

            On average, download size for my SFW versions are under 10 mb. Around 8mb if I can manage.

            S 1 Reply Last reply
            1
            • KleinerK Kleiner

              @SuGa2 I always optimize my nsfw avis to this level. SFW is usually medium or better, though. Tomorrow I'll try making a SFW version, so I can share results.

              On average, download size for my SFW versions are under 10 mb. Around 8mb if I can manage.

              S
              S
              SuGa2
              wrote on last edited by
              #73

              @Kleiner alright bet thanks im a dancer so the more optimized the better

              1 Reply Last reply
              0
              • S
                S
                SuGa2
                wrote on last edited by
                #74

                they def couldve merged some mats into one mesh for some of the clothes i personally think to have optimized better

                KleinerK 1 Reply Last reply
                0
                • S SuGa2

                  they def couldve merged some mats into one mesh for some of the clothes i personally think to have optimized better

                  KleinerK
                  KleinerK
                  Kleiner
                  wrote on last edited by
                  #75

                  @SuGa2 There are toggles for changing colors of everything, which are material changes. Remove those toggles and mat count will cut in half, at the very least.

                  S 1 Reply Last reply
                  0
                  • KleinerK Kleiner

                    @SuGa2 There are toggles for changing colors of everything, which are material changes. Remove those toggles and mat count will cut in half, at the very least.

                    S
                    S
                    SuGa2
                    wrote on last edited by
                    #76
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • KleinerK
                      KleinerK
                      Kleiner
                      wrote on last edited by Kleiner
                      #77

                      03858b8e-2345-41d8-9cda-4bd47c115aa6-image.jpeg
                      It is possible to get it down to medium, while keeping the overall look. Lots of features killed off though.
                      If I kill off the physbones, I can even get it good rated. Though I don't care much for it.

                      S 1 Reply Last reply
                      👍
                      3
                      • KleinerK Kleiner

                        03858b8e-2345-41d8-9cda-4bd47c115aa6-image.jpeg
                        It is possible to get it down to medium, while keeping the overall look. Lots of features killed off though.
                        If I kill off the physbones, I can even get it good rated. Though I don't care much for it.

                        S
                        S
                        SuGa2
                        wrote on last edited by
                        #78

                        @Kleiner aye still not bad ik if u had the short hair vrs it would go compleate green so not totally bad

                        1 Reply Last reply
                        0
                        • CRYPTICZZC
                          CRYPTICZZC
                          CRYPTICZZ
                          wrote on last edited by
                          #79

                          dose anyone know if it is possible to add a brzialen miku fit to her

                          1 Reply Last reply
                          0
                          • KleinerK Kleiner

                            @Skydoms By default, there's only 1 prefab, which contains all the clothing options. Vram, material counts are thru the roof. Using d4rk optimizer and removing clothing pieces you can knock down the numbers quite a bit.
                            There aren't any VFX like godfall avatars so I'm not experiencing strong fps drops after optimizing the avi a bit. Just as any avi you get, needs some work before it's usable without complaints from others.
                            But overall, from TDA avatars I used, it's not terrible. I would recommend on waiting for the creator to update the avi with proper toggles NOT made with Vixen.
                            FX layer is a mess, menus are an unnamed file mess, parameters are an unnamed file mess. Oh and parameters are overflowing too.
                            But overall, I think it's possible to knock down the rating to medium, just by removing all but 1 set of clothing and clearing out a bunch of toggles. Oh and knocking down barely-textured textures to 1024 or even 512 resolution.

                            I'm also suffering from an issue where the eye whites are invisible ingame and I have no idea what could've caused that. So some face textures seem to be missing the eye whites, hence the issue of them being invisible.

                            |
                            After a bit of work of fixing some issues, optimizing a bit but not entirely (got multiple pieces of clothing, not all though), here's the result
                            c6e46b6b-fec5-4b1c-8d91-466ce03ed34e-image.jpeg

                            SkydomsS
                            SkydomsS
                            Skydoms
                            wrote on last edited by
                            #80

                            @Kleiner thank you sm for the answer! Good lawd tho,it really is mad heavy,such a shame for such a cute avi t-t The creator prolly wont update it for a good while,they'll have to redo everything basically and thats a lot of work

                            KleinerK 1 Reply Last reply
                            0
                            • SkydomsS Skydoms

                              @Kleiner thank you sm for the answer! Good lawd tho,it really is mad heavy,such a shame for such a cute avi t-t The creator prolly wont update it for a good while,they'll have to redo everything basically and thats a lot of work

                              KleinerK
                              KleinerK
                              Kleiner
                              wrote on last edited by Kleiner
                              #81

                              @Skydoms With a bit of willpower and work, it's quite usable. As you can see from the stats I posted.
                              Tools I use:

                              1. Modular Avatar Mesh Cutter. (Mask/Bone/Vertex mesh hider-deletion. Deletes the mesh, reducing poly count even more, if the mesh is always active. I suggest Mask-based. For example: Deleting a mesh under clothing for SFW avis.)
                              2. Meshia's Mesh Simplification. (Realtime, non-destructive poly decimation per-mesh)
                              3. VRCFury for remaking toggles.
                              4. D4rk Optimizer. (Combines meshes, materials, etc., wherever possible, cleans up layers, blendshapes, physbones, bones, as best as possible.)
                                All of these are non-destructive, and get applied upon upload/playtest. Although, VRCFury doesn't help with optimization regarding the way it makes toggles and fx layer.
                              1 Reply Last reply
                              0
                              • DomokyodaiD
                                DomokyodaiD
                                Domokyodai
                                wrote on last edited by
                                #82

                                This avatar is shockingly hard to make Quest compatible. Then again, maybe I’m just a dunce.

                                1 Reply Last reply
                                0
                                • YumikoTheCutieY
                                  YumikoTheCutieY
                                  YumikoTheCutie
                                  wrote on last edited by
                                  #83

                                  Is the avatar still usable without any editing or does it cause too much fps issues?
                                  I usually don't optimize my avatars too much

                                  KleinerK 1 Reply Last reply
                                  0
                                  • YumikoTheCutieY YumikoTheCutie

                                    Is the avatar still usable without any editing or does it cause too much fps issues?
                                    I usually don't optimize my avatars too much

                                    KleinerK
                                    KleinerK
                                    Kleiner
                                    wrote on last edited by Kleiner
                                    #84

                                    @YumikoTheCutie I'd recommend using a Texture Optimizer to reduce the resolution of textures to at least 1024, no need to crunch compress.
                                    And d4rk optimizer which is a script that gets added to your avatar descriptor. That should knock down most of the performance issues that might pop up. This is the bare minimum I add to my avatars. It's non-destructive and doesn't take long at all.
                                    I heavily recommend adding d4rk optimizer to every single avatar you use.
                                    Texture reduction really depends on how the textures were made on the avatar and clothing, but it will heavily reduce VRAM usage.

                                    1 Reply Last reply
                                    2
                                    • KleinerK
                                      KleinerK
                                      Kleiner
                                      wrote on last edited by Kleiner
                                      #85

                                      Here are some example prefabs for those who need/curious about it. These are rather barebones without many options from the original avatar.
                                      I don't have much motivation to do more work on it at the moment.
                                      The 3 objects with scripts inside of the prefabs are somewhat transferable between avatars with minor adjustments needed to them.
                                      D4rk's Optimizer on Avatar Descriptor
                                      Mesh Cutter
                                      Mask Texture Editor
                                      Meshia's Mesh Simplification
                                      VRCF Toggles
                                      [register or login to view this hidden content]

                                      If you switch out the hair, it is possible to get it down to good rating. Physbone transforms are always the limiting factor on this avi.

                                      halfthejugH wungangiW 2 Replies Last reply
                                      0
                                      • KleinerK Kleiner

                                        Here are some example prefabs for those who need/curious about it. These are rather barebones without many options from the original avatar.
                                        I don't have much motivation to do more work on it at the moment.
                                        The 3 objects with scripts inside of the prefabs are somewhat transferable between avatars with minor adjustments needed to them.
                                        D4rk's Optimizer on Avatar Descriptor
                                        Mesh Cutter
                                        Mask Texture Editor
                                        Meshia's Mesh Simplification
                                        VRCF Toggles
                                        [register or login to view this hidden content]

                                        If you switch out the hair, it is possible to get it down to good rating. Physbone transforms are always the limiting factor on this avi.

                                        halfthejugH
                                        halfthejugH
                                        halfthejug
                                        wrote on last edited by
                                        #86

                                        @Kleiner are you going to release your optimized version?

                                        cert

                                        KleinerK 1 Reply Last reply
                                        0
                                        • halfthejugH halfthejug

                                          @Kleiner are you going to release your optimized version?

                                          KleinerK
                                          KleinerK
                                          Kleiner
                                          wrote on last edited by Kleiner
                                          #87

                                          @halfthejug If I ever get to fixing the toggles. What you see above is what I currently have for SFW versions. NSFW can be adapted by simply using my provided examples and following my recommendations above.
                                          Although, NSFW requires all the original FX layers and original expression menus.
                                          I haven't optimised the nsfw in a true sense yet, because my nsfw version still has the original messy stuff, just more optimised regarding meshes and materials. FX layer also provides quite an impact on performance of the avatar, just not counted towards the rating on VRChat because from VRChat point of view, layers are a completely locked down black box.

                                          I do not understand much about Vixen yet, because the tool that was leaked here completely errors out in my projects and nearly breaks them. Also the way Vixen makes toggles is like 9x worse for performance.
                                          I showed some screenshots to an expert when it comes to unity, and they nearly had a headache seeing how bad it is.

                                          halfthejugH KleinerK 2 Replies Last reply
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