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  5. FOUND by @meowy69: RURU by Rhimaru

FOUND by @meowy69: RURU by Rhimaru

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
femalejinxxy
273 Posts 116 Posters 25.6k Views 124 Watching
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  • E
    E
    EepyandCold
    wrote on last edited by
    #66
    This post is deleted!
    1 Reply Last reply
    0
    • KleinerK Kleiner

      Messing around with the avatar myself, I can definitely see how Vixen might cause some confusion with the toggles (I'm remaking them for my own preferences using VRCFury and re-arranging everything that I need, and removing what I don't).
      One issue I have run into regarding the avatar is that I can't seem to figure out how to change the eye colors, because despite the fact I changed the texture, colors stay the same for the eyes, skin changes without issue tho. It was decal 3 causing the issue.
      Avi looks nice nonetheless, so I might just buy it outright. Would be nice if there were proper pants options, though.

      a183b1e6-ae92-45eb-af64-cbcddf2c00c2-image.jpeg

      SkydomsS
      SkydomsS
      Skydoms
      wrote on last edited by
      #67

      @Kleiner how optimized is she? if the creator had so much trouble with toggles and other issues im afraid they also failed on the opt part t-t

      KleinerK 1 Reply Last reply
      0
      • SkydomsS Skydoms

        @Kleiner how optimized is she? if the creator had so much trouble with toggles and other issues im afraid they also failed on the opt part t-t

        KleinerK
        KleinerK
        Kleiner
        wrote on last edited by Kleiner
        #68

        @Skydoms By default, there's only 1 prefab, which contains all the clothing options. Vram, material counts are thru the roof. Using d4rk optimizer and removing clothing pieces you can knock down the numbers quite a bit.
        There aren't any VFX like godfall avatars so I'm not experiencing strong fps drops after optimizing the avi a bit. Just as any avi you get, needs some work before it's usable without complaints from others.
        But overall, from TDA avatars I used, it's not terrible. I would recommend on waiting for the creator to update the avi with proper toggles NOT made with Vixen.
        FX layer is a mess, menus are an unnamed file mess, parameters are an unnamed file mess. Oh and parameters are overflowing too.
        But overall, I think it's possible to knock down the rating to medium, just by removing all but 1 set of clothing and clearing out a bunch of toggles. Oh and knocking down barely-textured textures to 1024 or even 512 resolution.

        I'm also suffering from an issue where the eye whites are invisible ingame and I have no idea what could've caused that. So some face textures seem to be missing the eye whites, hence the issue of them being invisible.

        |
        After a bit of work of fixing some issues, optimizing a bit but not entirely (got multiple pieces of clothing, not all though), here's the result
        c6e46b6b-fec5-4b1c-8d91-466ce03ed34e-image.jpeg

        SkydomsS MemololoM 2 Replies Last reply
        1
        • SskitarS
          SskitarS
          Sskitar
          wrote on last edited by
          #69

          bump for a fixed version (pleasee)

          1 Reply Last reply
          0
          • KleinerK
            KleinerK
            Kleiner
            wrote on last edited by
            #70

            For those who are curious, this is the poly count per object, written to the right side of the name. I'm using a simple script that shows that for me.
            ec5eb88f-b0ab-4d30-aea6-bd57f0d36f47-image.jpeg
            4001b9d4-036e-4997-ab91-5c03cdb60c80-image.jpeg

            J 1 Reply Last reply
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            • S
              S
              SuGa2
              wrote on last edited by
              #71

              i mean even as a red avi its not that bad

              KleinerK 1 Reply Last reply
              0
              • S SuGa2

                i mean even as a red avi its not that bad

                KleinerK
                KleinerK
                Kleiner
                wrote on last edited by Kleiner
                #72

                @SuGa2 I always optimize my nsfw avis to this level. SFW is usually medium or better, though. Tomorrow I'll try making a SFW version, so I can share results.

                On average, download size for my SFW versions are under 10 mb. Around 8mb if I can manage.

                S 1 Reply Last reply
                1
                • KleinerK Kleiner

                  @SuGa2 I always optimize my nsfw avis to this level. SFW is usually medium or better, though. Tomorrow I'll try making a SFW version, so I can share results.

                  On average, download size for my SFW versions are under 10 mb. Around 8mb if I can manage.

                  S
                  S
                  SuGa2
                  wrote on last edited by
                  #73

                  @Kleiner alright bet thanks im a dancer so the more optimized the better

                  1 Reply Last reply
                  0
                  • S
                    S
                    SuGa2
                    wrote on last edited by
                    #74

                    they def couldve merged some mats into one mesh for some of the clothes i personally think to have optimized better

                    KleinerK 1 Reply Last reply
                    0
                    • S SuGa2

                      they def couldve merged some mats into one mesh for some of the clothes i personally think to have optimized better

                      KleinerK
                      KleinerK
                      Kleiner
                      wrote on last edited by
                      #75

                      @SuGa2 There are toggles for changing colors of everything, which are material changes. Remove those toggles and mat count will cut in half, at the very least.

                      S 1 Reply Last reply
                      0
                      • KleinerK Kleiner

                        @SuGa2 There are toggles for changing colors of everything, which are material changes. Remove those toggles and mat count will cut in half, at the very least.

                        S
                        S
                        SuGa2
                        wrote on last edited by
                        #76
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • KleinerK
                          KleinerK
                          Kleiner
                          wrote on last edited by Kleiner
                          #77

                          03858b8e-2345-41d8-9cda-4bd47c115aa6-image.jpeg
                          It is possible to get it down to medium, while keeping the overall look. Lots of features killed off though.
                          If I kill off the physbones, I can even get it good rated. Though I don't care much for it.

                          S 1 Reply Last reply
                          👍
                          3
                          • KleinerK Kleiner

                            03858b8e-2345-41d8-9cda-4bd47c115aa6-image.jpeg
                            It is possible to get it down to medium, while keeping the overall look. Lots of features killed off though.
                            If I kill off the physbones, I can even get it good rated. Though I don't care much for it.

                            S
                            S
                            SuGa2
                            wrote on last edited by
                            #78

                            @Kleiner aye still not bad ik if u had the short hair vrs it would go compleate green so not totally bad

                            1 Reply Last reply
                            0
                            • CRYPTICZZC
                              CRYPTICZZC
                              CRYPTICZZ
                              wrote on last edited by
                              #79

                              dose anyone know if it is possible to add a brzialen miku fit to her

                              1 Reply Last reply
                              0
                              • KleinerK Kleiner

                                @Skydoms By default, there's only 1 prefab, which contains all the clothing options. Vram, material counts are thru the roof. Using d4rk optimizer and removing clothing pieces you can knock down the numbers quite a bit.
                                There aren't any VFX like godfall avatars so I'm not experiencing strong fps drops after optimizing the avi a bit. Just as any avi you get, needs some work before it's usable without complaints from others.
                                But overall, from TDA avatars I used, it's not terrible. I would recommend on waiting for the creator to update the avi with proper toggles NOT made with Vixen.
                                FX layer is a mess, menus are an unnamed file mess, parameters are an unnamed file mess. Oh and parameters are overflowing too.
                                But overall, I think it's possible to knock down the rating to medium, just by removing all but 1 set of clothing and clearing out a bunch of toggles. Oh and knocking down barely-textured textures to 1024 or even 512 resolution.

                                I'm also suffering from an issue where the eye whites are invisible ingame and I have no idea what could've caused that. So some face textures seem to be missing the eye whites, hence the issue of them being invisible.

                                |
                                After a bit of work of fixing some issues, optimizing a bit but not entirely (got multiple pieces of clothing, not all though), here's the result
                                c6e46b6b-fec5-4b1c-8d91-466ce03ed34e-image.jpeg

                                SkydomsS
                                SkydomsS
                                Skydoms
                                wrote on last edited by
                                #80

                                @Kleiner thank you sm for the answer! Good lawd tho,it really is mad heavy,such a shame for such a cute avi t-t The creator prolly wont update it for a good while,they'll have to redo everything basically and thats a lot of work

                                KleinerK 1 Reply Last reply
                                0
                                • SkydomsS Skydoms

                                  @Kleiner thank you sm for the answer! Good lawd tho,it really is mad heavy,such a shame for such a cute avi t-t The creator prolly wont update it for a good while,they'll have to redo everything basically and thats a lot of work

                                  KleinerK
                                  KleinerK
                                  Kleiner
                                  wrote on last edited by Kleiner
                                  #81

                                  @Skydoms With a bit of willpower and work, it's quite usable. As you can see from the stats I posted.
                                  Tools I use:

                                  1. Modular Avatar Mesh Cutter. (Mask/Bone/Vertex mesh hider-deletion. Deletes the mesh, reducing poly count even more, if the mesh is always active. I suggest Mask-based. For example: Deleting a mesh under clothing for SFW avis.)
                                  2. Meshia's Mesh Simplification. (Realtime, non-destructive poly decimation per-mesh)
                                  3. VRCFury for remaking toggles.
                                  4. D4rk Optimizer. (Combines meshes, materials, etc., wherever possible, cleans up layers, blendshapes, physbones, bones, as best as possible.)
                                    All of these are non-destructive, and get applied upon upload/playtest. Although, VRCFury doesn't help with optimization regarding the way it makes toggles and fx layer.
                                  1 Reply Last reply
                                  0
                                  • DomokyodaiD
                                    DomokyodaiD
                                    Domokyodai
                                    wrote on last edited by
                                    #82

                                    This avatar is shockingly hard to make Quest compatible. Then again, maybe I’m just a dunce.

                                    1 Reply Last reply
                                    0
                                    • YumikoTheCutieY
                                      YumikoTheCutieY
                                      YumikoTheCutie
                                      wrote on last edited by
                                      #83

                                      Is the avatar still usable without any editing or does it cause too much fps issues?
                                      I usually don't optimize my avatars too much

                                      KleinerK 1 Reply Last reply
                                      0
                                      • YumikoTheCutieY YumikoTheCutie

                                        Is the avatar still usable without any editing or does it cause too much fps issues?
                                        I usually don't optimize my avatars too much

                                        KleinerK
                                        KleinerK
                                        Kleiner
                                        wrote on last edited by Kleiner
                                        #84

                                        @YumikoTheCutie I'd recommend using a Texture Optimizer to reduce the resolution of textures to at least 1024, no need to crunch compress.
                                        And d4rk optimizer which is a script that gets added to your avatar descriptor. That should knock down most of the performance issues that might pop up. This is the bare minimum I add to my avatars. It's non-destructive and doesn't take long at all.
                                        I heavily recommend adding d4rk optimizer to every single avatar you use.
                                        Texture reduction really depends on how the textures were made on the avatar and clothing, but it will heavily reduce VRAM usage.

                                        1 Reply Last reply
                                        2
                                        • KleinerK
                                          KleinerK
                                          Kleiner
                                          wrote on last edited by Kleiner
                                          #85

                                          Here are some example prefabs for those who need/curious about it. These are rather barebones without many options from the original avatar.
                                          I don't have much motivation to do more work on it at the moment.
                                          The 3 objects with scripts inside of the prefabs are somewhat transferable between avatars with minor adjustments needed to them.
                                          D4rk's Optimizer on Avatar Descriptor
                                          Mesh Cutter
                                          Mask Texture Editor
                                          Meshia's Mesh Simplification
                                          VRCF Toggles
                                          [register or login to view this hidden content]

                                          If you switch out the hair, it is possible to get it down to good rating. Physbone transforms are always the limiting factor on this avi.

                                          halfthejugH wungangiW 2 Replies Last reply
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