Gift - Fish! By Godfall Files, Leaks and Datamining
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I agree with you, i dont know how they work too, so that is why i cant wait for the unitypackage or just a folder that i can import to creator companion.
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Download Link (pixeldrain.com) here is my private fork of abligail/vrc-fish, i'm pretty much done with the game so IDC anymore. i won't teach you how to compile this, so don't ask me. i'm not here to teach you how to cheat. the packaged config is the one i use for most spots. i didn't do any improvements to make it work better at fish pools in the ocean.i also won't post it to github or PR it as i am simply too lazy to create a throwaway GH account and don't want to expose myself. thank you abligail, if you are here, for publishing your code to GH for us.
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added logic from dumped udonsharp (thank you @lucian for providing this to us
) for minigame, to significantly improve catch ratio. it can confidently catch any tier of fish with nearly no failures once setup properly. catch highest difficulty fish with no difficulty, lower difficulty fish are caught essentially as fast as the minigame allows. -
added "minigame only" mode. this is still pretty limiting, just due to some opencv limitations. you cast and do all the clicks, it just completes the minigame. by doing manual inputs with the minigame only mode, your catch volume will be huge due to how fast it completes the minigame; generally way faster than a human will.
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addressed a few other "wait" times in the app that simply aren't necessary or are inefficient during ui matching to speed up catching, including significantly improving accuracy at the start of the minigame.
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it allows background fishing, so VRC does not need to be in the foreground. the only limitation here is that we cannot move the mouse without focus in windows due to EAC blocking a few input methods, and VRC (unity...) simply ignoring some others. if you are running it in the background, you'll probably need to move the mouse periodically. still great for having off to the side while you do other things on your pc.
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(machine) translated entire config to english..
there are probably still some small bugs or leftover code from other things in here i was testing with, i wouldn't blindly PR this entire fork to the original repo without review. i'm too lazy to fix it any further.
as for usage, it's the same as before. you need to make sure the bottom of the "!" is visible if you are in full auto mode, and in both modes, the minigame needs to be as "centered" in the screen as possible. i recommend 60-5deg fov, same game resolution as it sets in the config. don't make it bigger.
glhf. if you need help with proxy dev (for any world) feel free to reach out in dms, but i'm not here to teach/help total noobs. if you're a SWE too, lets talk..
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Is the game have saving progress problems? Like i sold 1 mil gold all fishes and bought the end game boat then i fishing until level 135 and log out but today login back the game just showed me i'm level 134 and i'm not reach 1mil gold in the sell shop. Also the disable fly is stupid like they dont plan to replace sth else before doing it
@Yuuuuwyyyy persistence struggles to save when you have too many fish, try to sell every so often to avoid this
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Any chance i could get just the icons of the fish?
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Any chance i could get just the icons of the fish?
@Fluttershy These?

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does anyone have a autofish config with the pharaoh rod? the computer vision has a hard time telling it apart from the minigame
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I have simply implemented encryption and decryption algorithms.
https://fish-udon-raw-ilcode.vercel.app/Edit:
I made an easier-to-use version.
https://fish-pass.vercel.app/ -
@mew2 looks to be something out of Trickforge's hands and on VRC's
Some people's flights worked for a while and they fixed that too so I don't think theres a way around itProbably easier to find a way to give yourself scrap and then buy a boat from the gambling rewards
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@nullfelis
They updated the code.
I received a DMCA takedown notice, so I might not update anymore.
But this is actually very simple to fix that if they not change the algorithm. You just need to feed the ilcode to the AI, and it can find the Derived Key you need, then you just need to enter it on the tool page to generate it. -
@nullfelis
They updated the code.
I received a DMCA takedown notice, so I might not update anymore.
But this is actually very simple to fix that if they not change the algorithm. You just need to feed the ilcode to the AI, and it can find the Derived Key you need, then you just need to enter it on the tool page to generate it. -
Iโve spent a lot of relics and havenโt gotten anything. Is there any undetectable hack that could force the enchantment I want or improve my chances?
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Iโve spent a lot of relics and havenโt gotten anything. Is there any undetectable hack that could force the enchantment I want or improve my chances?
@Fur-Fennec On Desktop, open VRC once on Steam with all your relics and enter a Fish instance. Then go to your VRC Folder and open it again using the launch.exe then join another Fish instance.
In the first instance do your rolls and keep the 2nd one as backup.
If you got the roll you wanted close the backup and then close the one you rolled, if not close the one you rolled then the backup. -
@Fur-Fennec On Desktop, open VRC once on Steam with all your relics and enter a Fish instance. Then go to your VRC Folder and open it again using the launch.exe then join another Fish instance.
In the first instance do your rolls and keep the 2nd one as backup.
If you got the roll you wanted close the backup and then close the one you rolled, if not close the one you rolled then the backup.@Reia Thank you very, very much. I ended up settling for a purple enchantment that gives me a 40% attraction rate. I have the Desert Rod, and without an enchantment it takes a long time for a fish to bite. Once I have a lot of relics to roll, Iโll try to get a gold attraction enchantment or the red oneโeither of those would work for me. But the purple one saved me since my rod ended up with 50%. Thanks again; I didnโt know about that method. I hope they never fix it, hahaha.
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Download Link (pixeldrain.com) here is my private fork of abligail/vrc-fish, i'm pretty much done with the game so IDC anymore. i won't teach you how to compile this, so don't ask me. i'm not here to teach you how to cheat. the packaged config is the one i use for most spots. i didn't do any improvements to make it work better at fish pools in the ocean.i also won't post it to github or PR it as i am simply too lazy to create a throwaway GH account and don't want to expose myself. thank you abligail, if you are here, for publishing your code to GH for us.
-
added logic from dumped udonsharp (thank you @lucian for providing this to us
) for minigame, to significantly improve catch ratio. it can confidently catch any tier of fish with nearly no failures once setup properly. catch highest difficulty fish with no difficulty, lower difficulty fish are caught essentially as fast as the minigame allows. -
added "minigame only" mode. this is still pretty limiting, just due to some opencv limitations. you cast and do all the clicks, it just completes the minigame. by doing manual inputs with the minigame only mode, your catch volume will be huge due to how fast it completes the minigame; generally way faster than a human will.
-
addressed a few other "wait" times in the app that simply aren't necessary or are inefficient during ui matching to speed up catching, including significantly improving accuracy at the start of the minigame.
-
it allows background fishing, so VRC does not need to be in the foreground. the only limitation here is that we cannot move the mouse without focus in windows due to EAC blocking a few input methods, and VRC (unity...) simply ignoring some others. if you are running it in the background, you'll probably need to move the mouse periodically. still great for having off to the side while you do other things on your pc.
-
(machine) translated entire config to english..
there are probably still some small bugs or leftover code from other things in here i was testing with, i wouldn't blindly PR this entire fork to the original repo without review. i'm too lazy to fix it any further.
as for usage, it's the same as before. you need to make sure the bottom of the "!" is visible if you are in full auto mode, and in both modes, the minigame needs to be as "centered" in the screen as possible. i recommend 60-5deg fov, same game resolution as it sets in the config. don't make it bigger.
glhf. if you need help with proxy dev (for any world) feel free to reach out in dms, but i'm not here to teach/help total noobs. if you're a SWE too, lets talk..
Does anyone here know how to compile ng++'s vrc-fish?
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oh boy how are we feeling that vrchats gonna remove the flying stuff just bc godfall got pissy about it (supposedly)
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