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  4. Gift - Fish! By Godfall Files, Leaks and Datamining

Gift - Fish! By Godfall Files, Leaks and Datamining

Scheduled Pinned Locked Moved Gifts / Downloads
vrc worldudonsharpasset dump
454 Posts 177 Posters 96.5k Views 125 Watching
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  • paran3xusP
    paran3xusP
    paran3xus
    wrote on last edited by paran3xus
    #285

    @lucian Use my decompiler: https://github.com/ParaN3xus/udon-decompiler
    Yours:
    994490b2-f62a-46c8-b0c0-66bef1b46eaa-image.jpeg
    Mine:
    d9675328-7198-4e11-b0ea-e689df56d16c-image.jpeg
    Your decompiler is dropping many controlflow structure details

    1 Reply Last reply
    3
    • M mmmm5555

      @Sirora 大佬可以分享你的修改的截图吗?我想参考看看。

      SiroraS
      SiroraS
      Sirora
      wrote on last edited by
      #286

      @mmmm5555 3166f327-79fd-44c8-afcf-4f1b75e77e25-image.jpeg

      M 1 Reply Last reply
      0
      • Dalv127D Dalv127

        @Sirora Hey! What autofisher is this because I haven't been able to find it. And do you think it's better than the other 2 mentioned here?

        SiroraS
        SiroraS
        Sirora
        wrote on last edited by
        #287

        @Dalv127 its this 1 https://forum.ripper.store/post/1603194 and im not sure about another autofish because im only using this 1

        1 Reply Last reply
        0
        • SiroraS Sirora

          @mmmm5555 3166f327-79fd-44c8-afcf-4f1b75e77e25-image.jpeg

          M
          M
          mmmm5555
          wrote on last edited by
          #288

          @Sirora 我找到主因了。虽然我配有5090,但由于软体分配到的资源不足,导致识别 FPS 大幅下降。总之,在将解析度从 4K 降至 1080P 以下后,程式已经可以正常运作了

          S 1 Reply Last reply
          0
          • D
            D
            DKHK
            wrote on last edited by
            #289

            @sirora Do you have discord i want to ask about respond time. This is my current config, it work perfect from black to purple fish, but yellow and red fish it respond slow and the bar can't catch up, even the black to purple fish have a little delay to center the bar.
            Screenshot 2026-03-09 212546.png

            SiroraS 1 Reply Last reply
            0
            • LucianL Lucian

              8d0c90d7-f0f8-47d7-84a1-66518e3f0018-image.jpeg

              53e2578b-0707-481e-833e-cfef22b7eed8-image.jpeg

              This is getting better and better.
              Apparently, someone named Chance Sarsis, an actual furry lawyer is getting involved with Godfall.

              They want to take legal action against the likeness of Nintendo asset, oh god ho god, this is gonna be good.

              Please instead of talking to me godfall, do that, take legal action against me.

              I just can't wait for you to meet big bro nintendo xD

              I hope you not comit tax evasion and that Zachary is well protected, because you gonna take everyone down with you~

              Oh and looking upon further inspection, good luck suing me under 17 U.S.C. § 103(a) (Thank you Chance for pointing that out)

              Anyway, i am still willing to work it out with you, i am lucian_yaffle
              on discord!

              Lizzie_LizzieL
              Lizzie_LizzieL
              Lizzie_Lizzie
              wrote on last edited by Lizzie_Lizzie
              #290

              @Lucian "a bandit" is crazy lmao, cry harder "god-complex" fall hahaha

              currently collecting: shinano, milltina, lumina and other assets

              also, i fucked your mom xoxo

              1 Reply Last reply
              👎
              2
              • D DKHK

                @sirora Do you have discord i want to ask about respond time. This is my current config, it work perfect from black to purple fish, but yellow and red fish it respond slow and the bar can't catch up, even the black to purple fish have a little delay to center the bar.
                Screenshot 2026-03-09 212546.png

                SiroraS
                SiroraS
                Sirora
                wrote on last edited by
                #291

                @DKHK respond time become better if only you make the screen tracking smaller but it still can track the fish bar, as far as i know thats the best options

                1 Reply Last reply
                0
                • S
                  S
                  SomeCats
                  wrote on last edited by SomeCats
                  #292

                  @dkhk this one could reduce the respond time
                  b260b737-7451-4c61-b101-a822114d3d09-image.jpeg
                  smaller the number faster it gets
                  its the predict value

                  Consider supporting the authors for more contents if u think the assets are good w

                  == OwO Plz use WinRAR/7zip to unzip my files ==

                  1 Reply Last reply
                  0
                  • M mmmm5555

                    @Sirora 我找到主因了。虽然我配有5090,但由于软体分配到的资源不足,导致识别 FPS 大幅下降。总之,在将解析度从 4K 降至 1080P 以下后,程式已经可以正常运作了

                    S
                    S
                    SomeCats
                    wrote on last edited by SomeCats
                    #293

                    @mmmm5555
                    你有下載補丁嗎
                    263302 補丁5 在FPS上有改善哦
                    https://space.bilibili.com/106397271/upload/opus

                    而且作者有弄QQ群給我們分享參數和答疑
                    QQ: 1091377652

                    Consider supporting the authors for more contents if u think the assets are good w

                    == OwO Plz use WinRAR/7zip to unzip my files ==

                    1 Reply Last reply
                    0
                    • N
                      N
                      ng++
                      wrote on last edited by ng++
                      #294

                      [register or login to view this hidden content] here is my private fork of abligail/vrc-fish, i'm pretty much done with the game so IDC anymore. i won't teach you how to compile this, so don't ask me. i'm not here to teach you how to cheat. the packaged config is the one i use for most spots. i didn't do any improvements to make it work better at fish pools in the ocean.

                      i also won't post it to github or PR it as i am simply too lazy to create a throwaway GH account and don't want to expose myself. thank you abligail, if you are here, for publishing your code to GH for us.

                      • added logic from dumped udonsharp (thank you @lucian for providing this to us 💞) for minigame, to significantly improve catch ratio. it can confidently catch any tier of fish with nearly no failures once setup properly. catch highest difficulty fish with no difficulty, lower difficulty fish are caught essentially as fast as the minigame allows.

                      • added "minigame only" mode. this is still pretty limiting, just due to some opencv limitations. you cast and do all the clicks, it just completes the minigame. by doing manual inputs with the minigame only mode, your catch volume will be huge due to how fast it completes the minigame; generally way faster than a human will.

                      • addressed a few other "wait" times in the app that simply aren't necessary or are inefficient during ui matching to speed up catching, including significantly improving accuracy at the start of the minigame.

                      • it allows background fishing, so VRC does not need to be in the foreground. the only limitation here is that we cannot move the mouse without focus in windows due to EAC blocking a few input methods, and VRC (unity...) simply ignoring some others. if you are running it in the background, you'll probably need to move the mouse periodically. still great for having off to the side while you do other things on your pc.

                      • (machine) translated entire config to english..

                      there are probably still some small bugs or leftover code from other things in here i was testing with, i wouldn't blindly PR this entire fork to the original repo without review. i'm too lazy to fix it any further.

                      as for usage, it's the same as before. you need to make sure the bottom of the "!" is visible if you are in full auto mode, and in both modes, the minigame needs to be as "centered" in the screen as possible. i recommend 60-5deg fov, same game resolution as it sets in the config. don't make it bigger.

                      glhf. if you need help with proxy dev (for any world) feel free to reach out in dms, but i'm not here to teach/help total noobs. if you're a SWE too, lets talk..

                      Stop using WinRAR. It often creates corrupted zips or does not properly unpack archives, leaving you with missing files.
                      Use 7zip, it's not 2005 anymore.

                      Civil ApocracyC vurlV S 3 Replies Last reply
                      4
                      • N
                        N
                        ng++
                        wrote on last edited by ng++
                        #295

                        here is my notepad dump from going through the dumped udonsharp, for any other fishbot dev:

                        player slider physics:

                        • every frame: velocity -= gravity * deltaTime (gravity = 1.25)
                        • if input held: velocity += playerSpeed * deltaTime (playerSpeed = 3.75)
                        • then: position += velocity * deltaTime
                        • position is clamped to [0, 1]
                        • on hitting either wall: velocity *= -0.3 (bounces at 30% reversed velocity)

                        fish movement:

                        • the fish does NOT have velocity in the traditional sense. it uses exponential smoothing toward a hidden target
                          position
                        • every direction change interval, the game picks a new random target between 0.01 and 0.99, clamped within ±maxJump
                          of the current position
                        • the fish then smooths toward that target each frame: alpha = 1 - exp(-decayRate * deltaTime) then fishPosition +=
                          (targetPosition - fishPosition) * alpha
                        • position is clamped to [0, 1] after (no bounce, just clamp)
                        • the decayRate controls how fast the fish moves. it's calculated as 1 / smoothTime where smoothTime is lerped between
                          easy (1.0) and hard (0.19) based on difficulty
                        • so at difficulty 1 the fish barely moves (decayRate ~1/s), at difficulty 9 it's very fast (decayRate ~5.3/s)
                        • the direction change timer is also difficulty-scaled: lerped between easy 0.5s and hard 0.4s

                        catch/escape progress:

                        • if the fish is inside the player slider (distance < overlap threshold), catch progress increases at catchSpeed * dt
                        • catch speed ranges from 0.2/s (easy) to 0.06/s (hard)
                        • if the fish is outside the slider, progress decreases. but there's a grace period:
                          • gracePeriodMultiplier = Clamp01((totalFightTime - 1.0) / 4.0)
                          • for the first 1 second: multiplier is 0, you lose zero progress no matter what
                          • from 1s to 5s: penalty ramps linearly from 0 to full
                          • the lose speed also escalates over time: loseSpeed * (1 + totalFightTime * 0.1), capped at a max multiplier (1x
                            easy, 3x hard)
                        • progress hits 1.0 = fish caught, hits 0.0 = fish escaped
                        • starting progress is 0.1 (the __const_SystemSingle_14 = 0.1), so you don't start at zero

                        overlap/catching detection:

                        • overlap threshold = (fishTargetHitboxSize + playerTargetSize) / (barHeight * 2)
                        • fish hitbox is fixed at 0.1
                        • player target size is lerped between easy (1.2) and hard (0.7) based on difficulty, modified by equipment expertise
                        • VR players get a bonus: targetSize *= (1 + 0.04) and lose speed multiplied by vrLoseSpeedMultiplier (1.0)

                        difficulty scaling (1-9):

                        • difficultyNormalized = (difficulty - 1) / 8
                        • everything lerps between easy and hard values using that normalized value
                        • the difficulty also affects a difficultyScale = pow(difficultyNormalized, 1.7) which weights equipment bonuses
                          toward harder fish
                        • equipment strength reduces fish decay rate (makes fish slower), equipment expertise increases player target size

                        low fps assist:

                        • kicks in below 30fps, maxes out at 15fps
                        • only affects difficulty 6+ fish
                        • reduces fish speed, direction change jump size, and decay rate by a multiplier (minimum 0.95x)
                        • also gives a small catch hitbox bonus (up to 5%)

                        preparation phase:

                        • 1 second "countdown" before slider begins to move
                        • panel pops in with an EaseOutBack animation over 0.25s with 1.1x overshoot

                        ✌️

                        Stop using WinRAR. It often creates corrupted zips or does not properly unpack archives, leaving you with missing files.
                        Use 7zip, it's not 2005 anymore.

                        1 Reply Last reply
                        6
                        • D
                          D
                          DexterDeshawn
                          wrote on last edited by
                          #296

                          How can I decompile the game in unity to have a look through its assets?

                          vrc_repoV 1 Reply Last reply
                          0
                          • N ng++

                            [register or login to view this hidden content] here is my private fork of abligail/vrc-fish, i'm pretty much done with the game so IDC anymore. i won't teach you how to compile this, so don't ask me. i'm not here to teach you how to cheat. the packaged config is the one i use for most spots. i didn't do any improvements to make it work better at fish pools in the ocean.

                            i also won't post it to github or PR it as i am simply too lazy to create a throwaway GH account and don't want to expose myself. thank you abligail, if you are here, for publishing your code to GH for us.

                            • added logic from dumped udonsharp (thank you @lucian for providing this to us 💞) for minigame, to significantly improve catch ratio. it can confidently catch any tier of fish with nearly no failures once setup properly. catch highest difficulty fish with no difficulty, lower difficulty fish are caught essentially as fast as the minigame allows.

                            • added "minigame only" mode. this is still pretty limiting, just due to some opencv limitations. you cast and do all the clicks, it just completes the minigame. by doing manual inputs with the minigame only mode, your catch volume will be huge due to how fast it completes the minigame; generally way faster than a human will.

                            • addressed a few other "wait" times in the app that simply aren't necessary or are inefficient during ui matching to speed up catching, including significantly improving accuracy at the start of the minigame.

                            • it allows background fishing, so VRC does not need to be in the foreground. the only limitation here is that we cannot move the mouse without focus in windows due to EAC blocking a few input methods, and VRC (unity...) simply ignoring some others. if you are running it in the background, you'll probably need to move the mouse periodically. still great for having off to the side while you do other things on your pc.

                            • (machine) translated entire config to english..

                            there are probably still some small bugs or leftover code from other things in here i was testing with, i wouldn't blindly PR this entire fork to the original repo without review. i'm too lazy to fix it any further.

                            as for usage, it's the same as before. you need to make sure the bottom of the "!" is visible if you are in full auto mode, and in both modes, the minigame needs to be as "centered" in the screen as possible. i recommend 60-5deg fov, same game resolution as it sets in the config. don't make it bigger.

                            glhf. if you need help with proxy dev (for any world) feel free to reach out in dms, but i'm not here to teach/help total noobs. if you're a SWE too, lets talk..

                            Civil ApocracyC
                            Civil ApocracyC
                            Civil Apocracy
                            wrote on last edited by
                            #297

                            @ng Download is already gone

                            N 1 Reply Last reply
                            -1
                            • Civil ApocracyC Civil Apocracy

                              @ng Download is already gone

                              N
                              N
                              ng++
                              wrote on last edited by
                              #298

                              @Civil-Apocracy i just clicked and it is still there.

                              Stop using WinRAR. It often creates corrupted zips or does not properly unpack archives, leaving you with missing files.
                              Use 7zip, it's not 2005 anymore.

                              Civil ApocracyC 1 Reply Last reply
                              0
                              • D DexterDeshawn

                                How can I decompile the game in unity to have a look through its assets?

                                vrc_repoV
                                vrc_repoV
                                vrc_repo
                                wrote on last edited by
                                #299

                                @DexterDeshawn Anyone can compile this?

                                1 Reply Last reply
                                0
                                • S SubtlePond

                                  Iunno how to do dms but id tell in dm. more to just keep as a secret to devs.

                                  A
                                  A
                                  acapella222
                                  wrote on last edited by
                                  #300

                                  @SubtlePond i'd like to know as well

                                  1 Reply Last reply
                                  0
                                  • T
                                    T
                                    taddletale
                                    wrote on last edited by
                                    #301

                                    I'm still patiently waiting for the project build. I have big ideas, but now I'm curious how well it'd go or how many people will get banned because of the circlejerk with VRC staff. I've seen people get upset about flying avatar removal on twitter because it's a feature added that map owners can't add themselves.

                                    1 Reply Last reply
                                    1
                                    • BlehB
                                      BlehB
                                      Bleh
                                      wrote on last edited by
                                      #302

                                      Patreon is patched

                                      1 Reply Last reply
                                      0
                                      • BlehB
                                        BlehB
                                        Bleh
                                        wrote on last edited by
                                        #303

                                        Screenshot 2026-03-10 163034.png

                                        1 Reply Last reply
                                        0
                                        • BlehB
                                          BlehB
                                          Bleh
                                          wrote on last edited by
                                          #304

                                          Screenshot 2026-03-10 163728.png

                                          LittleOne__L B 2 Replies Last reply
                                          2

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