VRCFury Decompiler?
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Information began to appear about the imminent publication of avatar decompilation methods, and I wondered about creating the VRCFury decompiler.
The bottom line is that VRCFury leaves a lot of information in the avatar after compilation, and you can restore VRCFury scripts in the avatar by 70-90 percent.
I would like to understand if this tool makes sense.There were also ideas and there is a prototype script that scans all meshes and armatures, and allows you to export Armature with meshes that are linked to this armature.
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