<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[VRCFury Decompiler?]]></title><description><![CDATA[<p dir="auto">Information began to appear about the imminent publication of avatar decompilation methods, and I wondered about creating the VRCFury decompiler.<br />
The bottom line is that VRCFury leaves a lot of information in the avatar after compilation, and you can restore VRCFury scripts in the avatar by 70-90 percent.<br />
I would like to understand if this tool makes sense.</p>
<p dir="auto">There were also ideas and there is a prototype script that scans all meshes and armatures, and allows you to export Armature with meshes that are linked to this armature.</p>
]]></description><link>https://forum.ripper.store/topic/98855/vrcfury-decompiler</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 22:26:40 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/98855.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 12 Mar 2026 15:10:39 GMT</pubDate><ttl>60</ttl></channel></rss>