Avatar view fix?
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So I imported a model. Everything looks fine on desktop. When I go into vr, there is a weird thing where i can look down at my arms, and in one of my vr lenses I see my arm in one position. In the other lens I see it in the same position but scooted over to the side? I'm not sure how to explain it, and I doubt the issue would show up if i did a screen capture. I'm guessing I did something wrong in unity, but Idk where to fix it! VRC avatar descriptor view position looks normal, so idk what to do

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Don't know if it will help but try selecting the avatar's root and check if the transform position and rotation aren't offset that might be causing that weird shift through the lenses
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Don't know if it will help but try selecting the avatar's root and check if the transform position and rotation aren't offset that might be causing that weird shift through the lenses
@BlahajShark OH nvm, something did look wrong with the rotation, messed with that and It still didn't fix the lens
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@shshlay The other issue that comes to mind is if the avatar rig is set to humanoid. Other than that I have no idea

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I've been having a similar issue on one of my avatrs, but instead its apparently like a png or something of my avatar in front of it or slightly to the side of it, and it's only visible for pcvr users, desktop and quest don't see it. I've tried everything I can think of but all ive managed to do was get it from very offset to only a bit off set.
Anyone know how to fix it?
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