[Help] Avatar body distortion/twisting when switching from FBT back to Half-Body
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Hi everyone, I'm running into a weird IK issue and hope someone can help.
Everything was fine when I played in Half-Body (3-point tracking) mode. However, after I used Full Body Tracking (FBT) and tried to switch back to Half-Body, all my models started showing this weird torso/waist distortion (as seen in the attached image).

What I've noticed:
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This happens to all my avatars, not just one specific model.
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If I switch to the Non-VR mode, it looks normal.
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The distortion looks like the spine or hips are twisted/bent unnaturally.
What I've tried so far (but didn't work):
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Using the recentering function in my quest3
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Using "Space Fix" in OVR Advanced Settings
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Restarting the game and SteamVR.
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Resetting/Disabling OSC
Does anyone know how to fix this problem? Any help would be greatly appreciated!
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