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  4. Gumroad/Payhip Avatars
  5. LF: A rip of this Mimi Sentry avatar for NSFW editing

LF: A rip of this Mimi Sentry avatar for NSFW editing

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
tf2ripmimi sentrysentryvalve
118 Posts 42 Posters 16.8k Views 56 Watching
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  • A
    A
    alba
    wrote on last edited by
    #14

    hows progression going ?

    1 Reply Last reply
    0
    • drakkobloxxer448D
      drakkobloxxer448D
      drakkobloxxer448
      wrote on last edited by
      #15

      Bump

      on a side note has anybody made a unity package for the Mimi depenser made by ZZwz?

      1 Reply Last reply
      0
      • VisaeresV
        VisaeresV
        Visaeres
        wrote on last edited by
        #16

        no

        Wow that's a lot a' words, too bad I'm not reading em'

        1 Reply Last reply
        0
        • W
          W
          wewwa
          wrote on last edited by
          #17

          Since no one is working on this Project I am willing to throw my hat in the ring and attempt to recreate this avatar.

          M 1 Reply Last reply
          👍
          1
          • W wewwa

            Since no one is working on this Project I am willing to throw my hat in the ring and attempt to recreate this avatar.

            M
            M
            Moony-Night
            wrote on last edited by
            #18

            @wewwa any news?

            1 Reply Last reply
            0
            • W
              W
              wewwa
              wrote on last edited by
              #19

              i cant get it to work its far outside my experience

              1 Reply Last reply
              0
              • S
                S
                SirisTheMad
                wrote on last edited by
                #20

                here is vrca
                [register or login to view this hidden content]

                1 Reply Last reply
                0
                • Protagonist.P
                  Protagonist.P
                  Protagonist.
                  Banned
                  wrote on last edited by
                  #21

                  https://smutba.se/project/d2ebf93d-c09d-4a06-beb7-9ffb46f23d61/
                  https://x.com/ZzWz_art/status/1881899848313770404
                  https://smutba.se/project/2a7102e2-070b-4aba-9c44-db737164e8d6/
                  @lequacky by any chance will u be able to help

                  1 Reply Last reply
                  0
                  • Press_Jay1P
                    Press_Jay1P
                    Press_Jay1
                    wrote on last edited by
                    #22

                    hey has anyone gotten this model to work on unity with working toggles? if so could i get it?

                    1 Reply Last reply
                    0
                    • Tsumiki 03T Tsumiki 03

                      @pepep i think the reason why they stitched the head was because zzwz mimi doesnt have blendshapes for the expressions and most of the ones of it are purely blender based

                      Seaport636S
                      Seaport636S
                      Seaport636
                      wrote on last edited by
                      #23

                      @Tsumiki-03 If you mean the visemes, I think I can give some pointers.

                      Lemme preface this by stating that I have no idea if this actually works in practice. I'm just using my knowledge of blendshapes to sortof... "summarize" the process.

                      Each part of the lips/mouth has a pair of bones (one for each side, they move in tandem), along with the teeth, which have two sets of bones. You want to move the bone that looks like a set of sharp jaws; these will prevent the teeth from clipping into eachother (or the mouth) if they get close enough, or far away enough. (I don't know how they did it for the bottom row of teeth. It's probably dark magic or something.)
                      c48dd597-c64c-4e30-949b-4927dcd2e61b-image.png 6e499028-281b-40cc-9374-84103721e8aa-image.png
                      Using CATS, you can create blendshapes for the simple visemes.
                      55cca16d-ea72-45d8-b18c-119b37ad9a8c-image.png
                      Find a sample of what you're trying to make online from somewhere like smutbase. You want three baseline blendshapes (one for each of the simple sounds): "AA" (like in "apple"), "OH" (like in "home"), and "CH" (like in "chair"). You don't have to exactly match the sample you're using, it just has to look similar enough. In this example, this is "AA" at full strength.
                      238353ad-c9b8-46c1-b678-fda46d4ff1e8-image.png
                      You might have noticed that when you test it in the face mesh, it doesn't seem to move the teeth with it. This is because the teeth are a separate mesh. It's the object called "Plane.003" on the model. Making your blendshapes caused both the face mesh and Plane.003 to have a blendshape with the same name. Once you've finished making your baseline blendshapes, return to Object Mode. Open the mouth with one of the new blendshapes, and click the teeth. Then, click the face and press Crtl+J. This will merge the two objects together into one. Since they both had a blendshape with the same name, they will use the same blendshape to control both simultaneously. Now, when you change the blendshape for the viseme, both the mouth and the teeth will move together.
                      Using CATS, you can take these three blendshapes and construct the rest in the add-on itself.
                      2eb0934f-948b-4ea0-9543-94ba26098d28-image.png
                      When you make your baseline visemes, remember that the modifications you make to the mouth will be what it looks like when the blendshape equals 1 (full strength). This is why I mentioned that "AA" was at full strength.
                      What CATS does is, it takes the three blendshapes and smoothly mixes them together to create the rest of the visemes, while also assigning those blendshapes to the base visemes... It also creates a "sil" viseme, meant for when there is no audio (hence the naming; it's "sil" as in "silent"), which is also required by VRChat.

                      Past visemes, I don't have a clue as to getting this avatar to Unity, rigging it all up, and uploading it safely to VRChat. I've mostly stumbled my way through figuring it out. If anyone has any other pointers (or even wants to critique my guide, I'm open to it, rip me a new one), feel free to chime in.

                      Protagonist.P 3 Replies Last reply
                      1
                      • Seaport636S Seaport636

                        @Tsumiki-03 If you mean the visemes, I think I can give some pointers.

                        Lemme preface this by stating that I have no idea if this actually works in practice. I'm just using my knowledge of blendshapes to sortof... "summarize" the process.

                        Each part of the lips/mouth has a pair of bones (one for each side, they move in tandem), along with the teeth, which have two sets of bones. You want to move the bone that looks like a set of sharp jaws; these will prevent the teeth from clipping into eachother (or the mouth) if they get close enough, or far away enough. (I don't know how they did it for the bottom row of teeth. It's probably dark magic or something.)
                        c48dd597-c64c-4e30-949b-4927dcd2e61b-image.png 6e499028-281b-40cc-9374-84103721e8aa-image.png
                        Using CATS, you can create blendshapes for the simple visemes.
                        55cca16d-ea72-45d8-b18c-119b37ad9a8c-image.png
                        Find a sample of what you're trying to make online from somewhere like smutbase. You want three baseline blendshapes (one for each of the simple sounds): "AA" (like in "apple"), "OH" (like in "home"), and "CH" (like in "chair"). You don't have to exactly match the sample you're using, it just has to look similar enough. In this example, this is "AA" at full strength.
                        238353ad-c9b8-46c1-b678-fda46d4ff1e8-image.png
                        You might have noticed that when you test it in the face mesh, it doesn't seem to move the teeth with it. This is because the teeth are a separate mesh. It's the object called "Plane.003" on the model. Making your blendshapes caused both the face mesh and Plane.003 to have a blendshape with the same name. Once you've finished making your baseline blendshapes, return to Object Mode. Open the mouth with one of the new blendshapes, and click the teeth. Then, click the face and press Crtl+J. This will merge the two objects together into one. Since they both had a blendshape with the same name, they will use the same blendshape to control both simultaneously. Now, when you change the blendshape for the viseme, both the mouth and the teeth will move together.
                        Using CATS, you can take these three blendshapes and construct the rest in the add-on itself.
                        2eb0934f-948b-4ea0-9543-94ba26098d28-image.png
                        When you make your baseline visemes, remember that the modifications you make to the mouth will be what it looks like when the blendshape equals 1 (full strength). This is why I mentioned that "AA" was at full strength.
                        What CATS does is, it takes the three blendshapes and smoothly mixes them together to create the rest of the visemes, while also assigning those blendshapes to the base visemes... It also creates a "sil" viseme, meant for when there is no audio (hence the naming; it's "sil" as in "silent"), which is also required by VRChat.

                        Past visemes, I don't have a clue as to getting this avatar to Unity, rigging it all up, and uploading it safely to VRChat. I've mostly stumbled my way through figuring it out. If anyone has any other pointers (or even wants to critique my guide, I'm open to it, rip me a new one), feel free to chime in.

                        Protagonist.P
                        Protagonist.P
                        Protagonist.
                        Banned
                        wrote on last edited by
                        #24

                        @Seaport636 BUMP FOR UPDATE, ALSO CAN WE PLZ GET THE BOY VERSION AS WELL

                        1 Reply Last reply
                        0
                        • Protagonist.P
                          Protagonist.P
                          Protagonist.
                          Banned
                          wrote on last edited by
                          #25

                          ALSO CAN WE PLZ GET THE BOY VERSION AS WELL bump

                          TheRealSonicT 1 Reply Last reply
                          0
                          • Protagonist.P
                            Protagonist.P
                            Protagonist.
                            Banned
                            wrote on last edited by
                            #26

                            ALSO CAN WE PLZ GET THE BOY VERSION AS WELL bump

                            1 Reply Last reply
                            0
                            • Protagonist.P Protagonist.

                              ALSO CAN WE PLZ GET THE BOY VERSION AS WELL bump

                              TheRealSonicT
                              TheRealSonicT
                              TheRealSonic
                              wrote on last edited by
                              #27

                              @Protagonist. wouldn't it just be easier to make a toggle to remove the breasts and add a cock to it?

                              TheRealSonicT 1 Reply Last reply
                              0
                              • TheRealSonicT TheRealSonic

                                @Protagonist. wouldn't it just be easier to make a toggle to remove the breasts and add a cock to it?

                                TheRealSonicT
                                TheRealSonicT
                                TheRealSonic
                                wrote on last edited by
                                #28

                                along with adding stuff like this one has? https://vrchat.com/home/avatar/avtr_39e9fdca-7d19-4387-bfb1-9ed24084a8de

                                1 Reply Last reply
                                0
                                • Seaport636S Seaport636

                                  @Tsumiki-03 If you mean the visemes, I think I can give some pointers.

                                  Lemme preface this by stating that I have no idea if this actually works in practice. I'm just using my knowledge of blendshapes to sortof... "summarize" the process.

                                  Each part of the lips/mouth has a pair of bones (one for each side, they move in tandem), along with the teeth, which have two sets of bones. You want to move the bone that looks like a set of sharp jaws; these will prevent the teeth from clipping into eachother (or the mouth) if they get close enough, or far away enough. (I don't know how they did it for the bottom row of teeth. It's probably dark magic or something.)
                                  c48dd597-c64c-4e30-949b-4927dcd2e61b-image.png 6e499028-281b-40cc-9374-84103721e8aa-image.png
                                  Using CATS, you can create blendshapes for the simple visemes.
                                  55cca16d-ea72-45d8-b18c-119b37ad9a8c-image.png
                                  Find a sample of what you're trying to make online from somewhere like smutbase. You want three baseline blendshapes (one for each of the simple sounds): "AA" (like in "apple"), "OH" (like in "home"), and "CH" (like in "chair"). You don't have to exactly match the sample you're using, it just has to look similar enough. In this example, this is "AA" at full strength.
                                  238353ad-c9b8-46c1-b678-fda46d4ff1e8-image.png
                                  You might have noticed that when you test it in the face mesh, it doesn't seem to move the teeth with it. This is because the teeth are a separate mesh. It's the object called "Plane.003" on the model. Making your blendshapes caused both the face mesh and Plane.003 to have a blendshape with the same name. Once you've finished making your baseline blendshapes, return to Object Mode. Open the mouth with one of the new blendshapes, and click the teeth. Then, click the face and press Crtl+J. This will merge the two objects together into one. Since they both had a blendshape with the same name, they will use the same blendshape to control both simultaneously. Now, when you change the blendshape for the viseme, both the mouth and the teeth will move together.
                                  Using CATS, you can take these three blendshapes and construct the rest in the add-on itself.
                                  2eb0934f-948b-4ea0-9543-94ba26098d28-image.png
                                  When you make your baseline visemes, remember that the modifications you make to the mouth will be what it looks like when the blendshape equals 1 (full strength). This is why I mentioned that "AA" was at full strength.
                                  What CATS does is, it takes the three blendshapes and smoothly mixes them together to create the rest of the visemes, while also assigning those blendshapes to the base visemes... It also creates a "sil" viseme, meant for when there is no audio (hence the naming; it's "sil" as in "silent"), which is also required by VRChat.

                                  Past visemes, I don't have a clue as to getting this avatar to Unity, rigging it all up, and uploading it safely to VRChat. I've mostly stumbled my way through figuring it out. If anyone has any other pointers (or even wants to critique my guide, I'm open to it, rip me a new one), feel free to chime in.

                                  Protagonist.P
                                  Protagonist.P
                                  Protagonist.
                                  Banned
                                  wrote on last edited by
                                  #29

                                  @Seaport636 bump

                                  1 Reply Last reply
                                  0
                                  • TheDeathtoallT
                                    TheDeathtoallT
                                    TheDeathtoall
                                    wrote on last edited by
                                    #30

                                    Bump

                                    1 Reply Last reply
                                    0
                                    • TheDeathtoallT
                                      TheDeathtoallT
                                      TheDeathtoall
                                      wrote on last edited by
                                      #31

                                      Bump

                                      1 Reply Last reply
                                      0
                                      • TheDeathtoallT
                                        TheDeathtoallT
                                        TheDeathtoall
                                        wrote on last edited by
                                        #32

                                        Bump

                                        1 Reply Last reply
                                        0
                                        • Bmw_B
                                          Bmw_B
                                          Bmw_
                                          wrote on last edited by
                                          #33

                                          bump

                                          1 Reply Last reply
                                          0

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