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  4. Gumroad/Payhip Avatars
  5. LF: A rip of this Mimi Sentry avatar for NSFW editing

LF: A rip of this Mimi Sentry avatar for NSFW editing

Scheduled Pinned Locked Moved Unsolved Gumroad/Payhip Avatars
tf2ripmimi sentrysentryvalve
118 Posts 42 Posters 16.8k Views 56 Watching
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  • bighonker420B bighonker420

    So, I have this model all rigged up and everything for unity, the only thing i'm missing is the vismes which I can't be bothered to do, so if some want to bother with that I'll send the model :3

    ZantaraZ
    ZantaraZ
    Zantara
    wrote on last edited by
    #10

    @bighonker420 could i get the files off of you?

    1 Reply Last reply
    0
    • P
      P
      pepep
      wrote on last edited by pepep
      #11

      Bit of an update.

      It seems ripping is the only way to get this done. With Szeppelin releasing their files publicly, I attempted a head hack of their Mimi on to ZwZZ's own. Didn't work out unfortunately as, for some very weird reason, ZZwZ has combined the head mesh of their model to the right arm. So, removing the head of the model results in having no right arm. Additionally, Szeppelin's model cannot isolate the head exclusively due to it's placement in the armature hierarchy, making use of the Kimera head hacking tool, or any similar tool in Unity, impossible.

      A direct rip of the avatar in the OP is the only way to get this done, unless someone with Blender knowledge and a care to do this wants to give it a go, which I doubt.

      Trading goes against the spirit of this site. Distribute assets openly.

      Ignore creator tears. Keep ripping.

      1 Reply Last reply
      0
      • S
        S
        SirisTheMad
        wrote on last edited by
        #12

        Ill do the blender work gimme files

        P 1 Reply Last reply
        0
        • S SirisTheMad

          Ill do the blender work gimme files

          P
          P
          pepep
          wrote on last edited by
          #13

          @SirisTheMad

          That would be awesome if so! I recommend referring to the avatar I linked in the original post for a goal of what to aim for! Just with the full NSFW features, of course.

          ZZwZ's Mimi blender model: https://www.patreon.com/posts/mimi-sentry-nsfw-98567189

          ZZwZ's Mimi model as a Unity package: [register or login to view this hidden content]

          For the head off of Szeppelin's Mimi, you can find the files in his google drive here:

          https://forum.ripper.store/post/1041836

          Hope this helps!

          Trading goes against the spirit of this site. Distribute assets openly.

          Ignore creator tears. Keep ripping.

          1 Reply Last reply
          1
          • A
            A
            alba
            wrote on last edited by
            #14

            hows progression going ?

            1 Reply Last reply
            0
            • drakkobloxxer448D
              drakkobloxxer448D
              drakkobloxxer448
              wrote on last edited by
              #15

              Bump

              on a side note has anybody made a unity package for the Mimi depenser made by ZZwz?

              1 Reply Last reply
              0
              • VisaeresV
                VisaeresV
                Visaeres
                wrote on last edited by
                #16

                no

                Wow that's a lot a' words, too bad I'm not reading em'

                1 Reply Last reply
                0
                • W
                  W
                  wewwa
                  wrote on last edited by
                  #17

                  Since no one is working on this Project I am willing to throw my hat in the ring and attempt to recreate this avatar.

                  M 1 Reply Last reply
                  👍
                  1
                  • W wewwa

                    Since no one is working on this Project I am willing to throw my hat in the ring and attempt to recreate this avatar.

                    M
                    M
                    Moony-Night
                    wrote on last edited by
                    #18

                    @wewwa any news?

                    1 Reply Last reply
                    0
                    • W
                      W
                      wewwa
                      wrote on last edited by
                      #19

                      i cant get it to work its far outside my experience

                      1 Reply Last reply
                      0
                      • S
                        S
                        SirisTheMad
                        wrote on last edited by
                        #20

                        here is vrca
                        [register or login to view this hidden content]

                        1 Reply Last reply
                        0
                        • Protagonist.P
                          Protagonist.P
                          Protagonist.
                          Banned
                          wrote on last edited by
                          #21

                          https://smutba.se/project/d2ebf93d-c09d-4a06-beb7-9ffb46f23d61/
                          https://x.com/ZzWz_art/status/1881899848313770404
                          https://smutba.se/project/2a7102e2-070b-4aba-9c44-db737164e8d6/
                          @lequacky by any chance will u be able to help

                          1 Reply Last reply
                          0
                          • Press_Jay1P
                            Press_Jay1P
                            Press_Jay1
                            wrote on last edited by
                            #22

                            hey has anyone gotten this model to work on unity with working toggles? if so could i get it?

                            1 Reply Last reply
                            0
                            • Tsumiki 03T Tsumiki 03

                              @pepep i think the reason why they stitched the head was because zzwz mimi doesnt have blendshapes for the expressions and most of the ones of it are purely blender based

                              Seaport636S
                              Seaport636S
                              Seaport636
                              wrote on last edited by
                              #23

                              @Tsumiki-03 If you mean the visemes, I think I can give some pointers.

                              Lemme preface this by stating that I have no idea if this actually works in practice. I'm just using my knowledge of blendshapes to sortof... "summarize" the process.

                              Each part of the lips/mouth has a pair of bones (one for each side, they move in tandem), along with the teeth, which have two sets of bones. You want to move the bone that looks like a set of sharp jaws; these will prevent the teeth from clipping into eachother (or the mouth) if they get close enough, or far away enough. (I don't know how they did it for the bottom row of teeth. It's probably dark magic or something.)
                              c48dd597-c64c-4e30-949b-4927dcd2e61b-image.png 6e499028-281b-40cc-9374-84103721e8aa-image.png
                              Using CATS, you can create blendshapes for the simple visemes.
                              55cca16d-ea72-45d8-b18c-119b37ad9a8c-image.png
                              Find a sample of what you're trying to make online from somewhere like smutbase. You want three baseline blendshapes (one for each of the simple sounds): "AA" (like in "apple"), "OH" (like in "home"), and "CH" (like in "chair"). You don't have to exactly match the sample you're using, it just has to look similar enough. In this example, this is "AA" at full strength.
                              238353ad-c9b8-46c1-b678-fda46d4ff1e8-image.png
                              You might have noticed that when you test it in the face mesh, it doesn't seem to move the teeth with it. This is because the teeth are a separate mesh. It's the object called "Plane.003" on the model. Making your blendshapes caused both the face mesh and Plane.003 to have a blendshape with the same name. Once you've finished making your baseline blendshapes, return to Object Mode. Open the mouth with one of the new blendshapes, and click the teeth. Then, click the face and press Crtl+J. This will merge the two objects together into one. Since they both had a blendshape with the same name, they will use the same blendshape to control both simultaneously. Now, when you change the blendshape for the viseme, both the mouth and the teeth will move together.
                              Using CATS, you can take these three blendshapes and construct the rest in the add-on itself.
                              2eb0934f-948b-4ea0-9543-94ba26098d28-image.png
                              When you make your baseline visemes, remember that the modifications you make to the mouth will be what it looks like when the blendshape equals 1 (full strength). This is why I mentioned that "AA" was at full strength.
                              What CATS does is, it takes the three blendshapes and smoothly mixes them together to create the rest of the visemes, while also assigning those blendshapes to the base visemes... It also creates a "sil" viseme, meant for when there is no audio (hence the naming; it's "sil" as in "silent"), which is also required by VRChat.

                              Past visemes, I don't have a clue as to getting this avatar to Unity, rigging it all up, and uploading it safely to VRChat. I've mostly stumbled my way through figuring it out. If anyone has any other pointers (or even wants to critique my guide, I'm open to it, rip me a new one), feel free to chime in.

                              Protagonist.P 3 Replies Last reply
                              1
                              • Seaport636S Seaport636

                                @Tsumiki-03 If you mean the visemes, I think I can give some pointers.

                                Lemme preface this by stating that I have no idea if this actually works in practice. I'm just using my knowledge of blendshapes to sortof... "summarize" the process.

                                Each part of the lips/mouth has a pair of bones (one for each side, they move in tandem), along with the teeth, which have two sets of bones. You want to move the bone that looks like a set of sharp jaws; these will prevent the teeth from clipping into eachother (or the mouth) if they get close enough, or far away enough. (I don't know how they did it for the bottom row of teeth. It's probably dark magic or something.)
                                c48dd597-c64c-4e30-949b-4927dcd2e61b-image.png 6e499028-281b-40cc-9374-84103721e8aa-image.png
                                Using CATS, you can create blendshapes for the simple visemes.
                                55cca16d-ea72-45d8-b18c-119b37ad9a8c-image.png
                                Find a sample of what you're trying to make online from somewhere like smutbase. You want three baseline blendshapes (one for each of the simple sounds): "AA" (like in "apple"), "OH" (like in "home"), and "CH" (like in "chair"). You don't have to exactly match the sample you're using, it just has to look similar enough. In this example, this is "AA" at full strength.
                                238353ad-c9b8-46c1-b678-fda46d4ff1e8-image.png
                                You might have noticed that when you test it in the face mesh, it doesn't seem to move the teeth with it. This is because the teeth are a separate mesh. It's the object called "Plane.003" on the model. Making your blendshapes caused both the face mesh and Plane.003 to have a blendshape with the same name. Once you've finished making your baseline blendshapes, return to Object Mode. Open the mouth with one of the new blendshapes, and click the teeth. Then, click the face and press Crtl+J. This will merge the two objects together into one. Since they both had a blendshape with the same name, they will use the same blendshape to control both simultaneously. Now, when you change the blendshape for the viseme, both the mouth and the teeth will move together.
                                Using CATS, you can take these three blendshapes and construct the rest in the add-on itself.
                                2eb0934f-948b-4ea0-9543-94ba26098d28-image.png
                                When you make your baseline visemes, remember that the modifications you make to the mouth will be what it looks like when the blendshape equals 1 (full strength). This is why I mentioned that "AA" was at full strength.
                                What CATS does is, it takes the three blendshapes and smoothly mixes them together to create the rest of the visemes, while also assigning those blendshapes to the base visemes... It also creates a "sil" viseme, meant for when there is no audio (hence the naming; it's "sil" as in "silent"), which is also required by VRChat.

                                Past visemes, I don't have a clue as to getting this avatar to Unity, rigging it all up, and uploading it safely to VRChat. I've mostly stumbled my way through figuring it out. If anyone has any other pointers (or even wants to critique my guide, I'm open to it, rip me a new one), feel free to chime in.

                                Protagonist.P
                                Protagonist.P
                                Protagonist.
                                Banned
                                wrote on last edited by
                                #24

                                @Seaport636 BUMP FOR UPDATE, ALSO CAN WE PLZ GET THE BOY VERSION AS WELL

                                1 Reply Last reply
                                0
                                • Protagonist.P
                                  Protagonist.P
                                  Protagonist.
                                  Banned
                                  wrote on last edited by
                                  #25

                                  ALSO CAN WE PLZ GET THE BOY VERSION AS WELL bump

                                  TheRealSonicT 1 Reply Last reply
                                  0
                                  • Protagonist.P
                                    Protagonist.P
                                    Protagonist.
                                    Banned
                                    wrote on last edited by
                                    #26

                                    ALSO CAN WE PLZ GET THE BOY VERSION AS WELL bump

                                    1 Reply Last reply
                                    0
                                    • Protagonist.P Protagonist.

                                      ALSO CAN WE PLZ GET THE BOY VERSION AS WELL bump

                                      TheRealSonicT
                                      TheRealSonicT
                                      TheRealSonic
                                      wrote on last edited by
                                      #27

                                      @Protagonist. wouldn't it just be easier to make a toggle to remove the breasts and add a cock to it?

                                      TheRealSonicT 1 Reply Last reply
                                      0
                                      • TheRealSonicT TheRealSonic

                                        @Protagonist. wouldn't it just be easier to make a toggle to remove the breasts and add a cock to it?

                                        TheRealSonicT
                                        TheRealSonicT
                                        TheRealSonic
                                        wrote on last edited by
                                        #28

                                        along with adding stuff like this one has? https://vrchat.com/home/avatar/avtr_39e9fdca-7d19-4387-bfb1-9ed24084a8de

                                        1 Reply Last reply
                                        0
                                        • Seaport636S Seaport636

                                          @Tsumiki-03 If you mean the visemes, I think I can give some pointers.

                                          Lemme preface this by stating that I have no idea if this actually works in practice. I'm just using my knowledge of blendshapes to sortof... "summarize" the process.

                                          Each part of the lips/mouth has a pair of bones (one for each side, they move in tandem), along with the teeth, which have two sets of bones. You want to move the bone that looks like a set of sharp jaws; these will prevent the teeth from clipping into eachother (or the mouth) if they get close enough, or far away enough. (I don't know how they did it for the bottom row of teeth. It's probably dark magic or something.)
                                          c48dd597-c64c-4e30-949b-4927dcd2e61b-image.png 6e499028-281b-40cc-9374-84103721e8aa-image.png
                                          Using CATS, you can create blendshapes for the simple visemes.
                                          55cca16d-ea72-45d8-b18c-119b37ad9a8c-image.png
                                          Find a sample of what you're trying to make online from somewhere like smutbase. You want three baseline blendshapes (one for each of the simple sounds): "AA" (like in "apple"), "OH" (like in "home"), and "CH" (like in "chair"). You don't have to exactly match the sample you're using, it just has to look similar enough. In this example, this is "AA" at full strength.
                                          238353ad-c9b8-46c1-b678-fda46d4ff1e8-image.png
                                          You might have noticed that when you test it in the face mesh, it doesn't seem to move the teeth with it. This is because the teeth are a separate mesh. It's the object called "Plane.003" on the model. Making your blendshapes caused both the face mesh and Plane.003 to have a blendshape with the same name. Once you've finished making your baseline blendshapes, return to Object Mode. Open the mouth with one of the new blendshapes, and click the teeth. Then, click the face and press Crtl+J. This will merge the two objects together into one. Since they both had a blendshape with the same name, they will use the same blendshape to control both simultaneously. Now, when you change the blendshape for the viseme, both the mouth and the teeth will move together.
                                          Using CATS, you can take these three blendshapes and construct the rest in the add-on itself.
                                          2eb0934f-948b-4ea0-9543-94ba26098d28-image.png
                                          When you make your baseline visemes, remember that the modifications you make to the mouth will be what it looks like when the blendshape equals 1 (full strength). This is why I mentioned that "AA" was at full strength.
                                          What CATS does is, it takes the three blendshapes and smoothly mixes them together to create the rest of the visemes, while also assigning those blendshapes to the base visemes... It also creates a "sil" viseme, meant for when there is no audio (hence the naming; it's "sil" as in "silent"), which is also required by VRChat.

                                          Past visemes, I don't have a clue as to getting this avatar to Unity, rigging it all up, and uploading it safely to VRChat. I've mostly stumbled my way through figuring it out. If anyone has any other pointers (or even wants to critique my guide, I'm open to it, rip me a new one), feel free to chime in.

                                          Protagonist.P
                                          Protagonist.P
                                          Protagonist.
                                          Banned
                                          wrote on last edited by
                                          #29

                                          @Seaport636 bump

                                          1 Reply Last reply
                                          0

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