LF a converted version of Dogzeela Taomon for vrchat
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@unaverageobj thanks for taking a look, the model has a lot of bones that can be removed too, like the face and ganitalia bones can be replaced by shapekeys, also nothed that it needs bones for the butt checks, when you move the legs its looks weird

@emotemanager you're probably doing better than i am, I'm struggling to just get the skeleton lined up to the mesh without breaking, it may be beyond my skills
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@emotemanager you're probably doing better than i am, I'm struggling to just get the skeleton lined up to the mesh without breaking, it may be beyond my skills
@unaverageobj tbh i know very little, but the skeleton is in the right position, just select all the meshes and rotate them to the skeleton position, it should work like that
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i have no idea on how to fix that
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ah, I kinda remember this. One of the animation layers usually needs to have that cog wheel clicked and make sure the "Mask" area has something in it, usually lining up with what the layer controls. This image for example has the Right hand mask on the Right Hand layer.

(This isn't Taomon, it's another avatar)
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@CATMIX here is
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@Anonomus we got a vrchat version, but does not have facial expressions
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bump
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@Anonomus we got a vrchat version, but does not have facial expressions
@emotemanager post the link
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@emotemanager post the link
@ChickenSandwich was posted earlier up in the thread.
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Bump
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bump
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bump
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How do you fix the fishnet material in unity?
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bump
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