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  5. FOUND: Vexan by Panthervrc | PC & QUEST

FOUND: Vexan by Panthervrc | PC & QUEST

Scheduled Pinned Locked Moved Solved Gumroad/Payhip Avatars
avatarfemalepc and questcyber
50 Posts 14 Posters 4.8k Views 52 Watching
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  • Mimii.M Mimii.

    bought by me enjoy :3 , pls upvote it helps
    🔗 Download Link (workupload.com)

    @yurie @ilovegiyuunsabi @manga @mammt69wgf @zed-shadow @nimbuslovin @belsie @te-amo-mi-vida @hipnagogia @chloewasnothere

    ilovegiyuunsabiI
    ilovegiyuunsabiI
    ilovegiyuunsabi
    wrote on last edited by
    #38

    @Mimi_ You're a true goat, thank you ❤

    --- just a simple girl --
    obsessed w/ the new booth avi Mayo :O
    (always on lookout for Milfy&Milltina&Manuka stuff:3)
    mwahh<3
    love yall!

    1 Reply Last reply
    0
    • RuriruR Ruriru has marked this topic as solved on
    • AvtorNtetA
      AvtorNtetA
      AvtorNtet
      wrote on last edited by
      #39

      how fix this?
      image.png

      TaterTotT 1 Reply Last reply
      0
      • AvtorNtetA AvtorNtet

        how fix this?
        image.png

        TaterTotT
        TaterTotT
        TaterTot
        wrote on last edited by
        #40

        @AvtorNtet delete whatever is in the “blueprint ID” section in the inspector of the avatar. Then upload again :3

        AvtorNtetA 2 Replies Last reply
        0
        • TaterTotT TaterTot

          @AvtorNtet delete whatever is in the “blueprint ID” section in the inspector of the avatar. Then upload again :3

          AvtorNtetA
          AvtorNtetA
          AvtorNtet
          wrote on last edited by
          #41

          @TaterTot 62d2849a-2fc5-4a58-b628-c5c3dcc416d3-image.png

          1 Reply Last reply
          0
          • TaterTotT TaterTot

            @AvtorNtet delete whatever is in the “blueprint ID” section in the inspector of the avatar. Then upload again :3

            AvtorNtetA
            AvtorNtetA
            AvtorNtet
            wrote on last edited by
            #42

            @TaterTot there is nothing, when uploading an avatar, my account id is only linked.

            TaterTotT 1 Reply Last reply
            0
            • AvtorNtetA AvtorNtet

              @TaterTot there is nothing, when uploading an avatar, my account id is only linked.

              TaterTotT
              TaterTotT
              TaterTot
              wrote on last edited by
              #43

              @AvtorNtet maybe try duplicating the avatar in your scene, delete the original, make sure that field is clear, and try again? That’s all I got

              AvtorNtetA 1 Reply Last reply
              0
              • TaterTotT TaterTot

                @AvtorNtet maybe try duplicating the avatar in your scene, delete the original, make sure that field is clear, and try again? That’s all I got

                AvtorNtetA
                AvtorNtetA
                AvtorNtet
                wrote on last edited by
                #44

                @TaterTot if it doesn't help, I'll try to save the avatar separately, maybe it will help.

                1 Reply Last reply
                0
                • AvtorNtetA
                  AvtorNtetA
                  AvtorNtet
                  wrote on last edited by
                  #45

                  the last stage of avatar loading and a similar error, nothing helps....

                  TaterTotT 1 Reply Last reply
                  0
                  • AvtorNtetA AvtorNtet

                    the last stage of avatar loading and a similar error, nothing helps....

                    TaterTotT
                    TaterTotT
                    TaterTot
                    wrote on last edited by
                    #46

                    @AvtorNtet
                    Step 1 — Make sure there is only ONE Pipeline Manager, and it’s on the root
                    In Unity, select your avatar root object (the one that has VRC Avatar Descriptor).
                    In the Hierarchy search bar, type: PipelineManager
                    If you see more than one result anywhere under the avatar, delete every Pipeline Manager component except the one on the root (or delete them all; we’ll add back cleanly).
                    Upload again.

                    Step 2 — Unpack prefab completely (this is the most common “Detach didn’t stick” cause)
                    If your avatar is a prefab/prefab variant:
                    Select the avatar in the Hierarchy.
                    Inspector → Prefab section → Unpack Prefab Completely
                    Now remove Pipeline Manager again (or click Detach Blueprint ID).
                    Save the scene (Ctrl/Cmd+S).
                    Upload.

                    Step 3 — Hard reset by removing the component entirely
                    Do this on the avatar root:
                    Remove the Pipeline Manager component (delete it).
                    Save scene.
                    Close and reopen Unity (important; forces serialization refresh).
                    Open VRChat SDK → Show Control Panel → Builder → Upload again.

                    Step 4 — Confirm you’re not in Prefab Mode when uploading
                    If you opened the prefab asset (blue bar at top of Scene view), uploading can behave weirdly.
                    Exit Prefab Mode back to the scene.
                    Upload from the scene instance.

                    Step 5 — If it still persists: clean SDK state
                    Check Console for red errors above the “id is not allowed…” line. Fixing the first red error can resolve the ID failure.
                    Reimport VRChat SDK cleanly:
                    Delete the SDK folder(s) you imported (commonly Assets/VRCSDK and Packages/com.vrchat.* depends on install method).
                    Reinstall the SDK via the official Creator Companion (preferred).
                    Reopen project and try upload again.

                    AvtorNtetA 2 Replies Last reply
                    0
                    • TaterTotT TaterTot

                      @AvtorNtet
                      Step 1 — Make sure there is only ONE Pipeline Manager, and it’s on the root
                      In Unity, select your avatar root object (the one that has VRC Avatar Descriptor).
                      In the Hierarchy search bar, type: PipelineManager
                      If you see more than one result anywhere under the avatar, delete every Pipeline Manager component except the one on the root (or delete them all; we’ll add back cleanly).
                      Upload again.

                      Step 2 — Unpack prefab completely (this is the most common “Detach didn’t stick” cause)
                      If your avatar is a prefab/prefab variant:
                      Select the avatar in the Hierarchy.
                      Inspector → Prefab section → Unpack Prefab Completely
                      Now remove Pipeline Manager again (or click Detach Blueprint ID).
                      Save the scene (Ctrl/Cmd+S).
                      Upload.

                      Step 3 — Hard reset by removing the component entirely
                      Do this on the avatar root:
                      Remove the Pipeline Manager component (delete it).
                      Save scene.
                      Close and reopen Unity (important; forces serialization refresh).
                      Open VRChat SDK → Show Control Panel → Builder → Upload again.

                      Step 4 — Confirm you’re not in Prefab Mode when uploading
                      If you opened the prefab asset (blue bar at top of Scene view), uploading can behave weirdly.
                      Exit Prefab Mode back to the scene.
                      Upload from the scene instance.

                      Step 5 — If it still persists: clean SDK state
                      Check Console for red errors above the “id is not allowed…” line. Fixing the first red error can resolve the ID failure.
                      Reimport VRChat SDK cleanly:
                      Delete the SDK folder(s) you imported (commonly Assets/VRCSDK and Packages/com.vrchat.* depends on install method).
                      Reinstall the SDK via the official Creator Companion (preferred).
                      Reopen project and try upload again.

                      AvtorNtetA
                      AvtorNtetA
                      AvtorNtet
                      wrote on last edited by
                      #47

                      @TaterTot I'm trying to upload another avatar right now (I uploaded it last time about a week ago, maybe something broke, but I was doing a clean project) if it works, then I'll solve something about it.

                      1 Reply Last reply
                      0
                      • TaterTotT TaterTot

                        @AvtorNtet
                        Step 1 — Make sure there is only ONE Pipeline Manager, and it’s on the root
                        In Unity, select your avatar root object (the one that has VRC Avatar Descriptor).
                        In the Hierarchy search bar, type: PipelineManager
                        If you see more than one result anywhere under the avatar, delete every Pipeline Manager component except the one on the root (or delete them all; we’ll add back cleanly).
                        Upload again.

                        Step 2 — Unpack prefab completely (this is the most common “Detach didn’t stick” cause)
                        If your avatar is a prefab/prefab variant:
                        Select the avatar in the Hierarchy.
                        Inspector → Prefab section → Unpack Prefab Completely
                        Now remove Pipeline Manager again (or click Detach Blueprint ID).
                        Save the scene (Ctrl/Cmd+S).
                        Upload.

                        Step 3 — Hard reset by removing the component entirely
                        Do this on the avatar root:
                        Remove the Pipeline Manager component (delete it).
                        Save scene.
                        Close and reopen Unity (important; forces serialization refresh).
                        Open VRChat SDK → Show Control Panel → Builder → Upload again.

                        Step 4 — Confirm you’re not in Prefab Mode when uploading
                        If you opened the prefab asset (blue bar at top of Scene view), uploading can behave weirdly.
                        Exit Prefab Mode back to the scene.
                        Upload from the scene instance.

                        Step 5 — If it still persists: clean SDK state
                        Check Console for red errors above the “id is not allowed…” line. Fixing the first red error can resolve the ID failure.
                        Reimport VRChat SDK cleanly:
                        Delete the SDK folder(s) you imported (commonly Assets/VRCSDK and Packages/com.vrchat.* depends on install method).
                        Reinstall the SDK via the official Creator Companion (preferred).
                        Reopen project and try upload again.

                        AvtorNtetA
                        AvtorNtetA
                        AvtorNtet
                        wrote on last edited by
                        #48

                        @TaterTot there was a similar problem with another avatar, it was solved by updating these 2 databases to the latest version (previously, the latest versions after installation gave an SDK error during download)
                        2257e64f-0281-4f91-a945-70d75427618e-image.png
                        I'll check this avatar.

                        1 Reply Last reply
                        0
                        • AvtorNtetA
                          AvtorNtetA
                          AvtorNtet
                          wrote on last edited by
                          #49

                          Yes, there was a problem with the database version

                          TaterTotT 1 Reply Last reply
                          0
                          • AvtorNtetA AvtorNtet

                            Yes, there was a problem with the database version

                            TaterTotT
                            TaterTotT
                            TaterTot
                            wrote on last edited by
                            #50

                            @AvtorNtet Glad you got it figured out! 🙂

                            1 Reply Last reply
                            0

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