FOUND: Vexan by Panthervrc | PC & QUEST
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bought by me enjoy :3 , pls upvote it helps
@yurie @ilovegiyuunsabi @manga @mammt69wgf @zed-shadow @nimbuslovin @belsie @te-amo-mi-vida @hipnagogia @chloewasnothere
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bought by me enjoy :3 , pls upvote it helps
@yurie @ilovegiyuunsabi @manga @mammt69wgf @zed-shadow @nimbuslovin @belsie @te-amo-mi-vida @hipnagogia @chloewasnothere
@Mimi_ thx

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bought by me enjoy :3 , pls upvote it helps
@yurie @ilovegiyuunsabi @manga @mammt69wgf @zed-shadow @nimbuslovin @belsie @te-amo-mi-vida @hipnagogia @chloewasnothere
@Mimi_ tysm
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bought by me enjoy :3 , pls upvote it helps
@yurie @ilovegiyuunsabi @manga @mammt69wgf @zed-shadow @nimbuslovin @belsie @te-amo-mi-vida @hipnagogia @chloewasnothere
@Mimi_ Ty

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bought by me enjoy :3 , pls upvote it helps
@yurie @ilovegiyuunsabi @manga @mammt69wgf @zed-shadow @nimbuslovin @belsie @te-amo-mi-vida @hipnagogia @chloewasnothere
@Mimi_ You're a true goat, thank you

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R Ruriru has marked this topic as solved on
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@AvtorNtet delete whatever is in the “blueprint ID” section in the inspector of the avatar. Then upload again :3
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@AvtorNtet delete whatever is in the “blueprint ID” section in the inspector of the avatar. Then upload again :3
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@AvtorNtet delete whatever is in the “blueprint ID” section in the inspector of the avatar. Then upload again :3
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@AvtorNtet maybe try duplicating the avatar in your scene, delete the original, make sure that field is clear, and try again? That’s all I got
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@AvtorNtet maybe try duplicating the avatar in your scene, delete the original, make sure that field is clear, and try again? That’s all I got
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@AvtorNtet
Step 1 — Make sure there is only ONE Pipeline Manager, and it’s on the root
In Unity, select your avatar root object (the one that has VRC Avatar Descriptor).
In the Hierarchy search bar, type: PipelineManager
If you see more than one result anywhere under the avatar, delete every Pipeline Manager component except the one on the root (or delete them all; we’ll add back cleanly).
Upload again.Step 2 — Unpack prefab completely (this is the most common “Detach didn’t stick” cause)
If your avatar is a prefab/prefab variant:
Select the avatar in the Hierarchy.
Inspector → Prefab section → Unpack Prefab Completely
Now remove Pipeline Manager again (or click Detach Blueprint ID).
Save the scene (Ctrl/Cmd+S).
Upload.Step 3 — Hard reset by removing the component entirely
Do this on the avatar root:
Remove the Pipeline Manager component (delete it).
Save scene.
Close and reopen Unity (important; forces serialization refresh).
Open VRChat SDK → Show Control Panel → Builder → Upload again.Step 4 — Confirm you’re not in Prefab Mode when uploading
If you opened the prefab asset (blue bar at top of Scene view), uploading can behave weirdly.
Exit Prefab Mode back to the scene.
Upload from the scene instance.Step 5 — If it still persists: clean SDK state
Check Console for red errors above the “id is not allowed…” line. Fixing the first red error can resolve the ID failure.
Reimport VRChat SDK cleanly:
Delete the SDK folder(s) you imported (commonly Assets/VRCSDK and Packages/com.vrchat.* depends on install method).
Reinstall the SDK via the official Creator Companion (preferred).
Reopen project and try upload again. -
@AvtorNtet
Step 1 — Make sure there is only ONE Pipeline Manager, and it’s on the root
In Unity, select your avatar root object (the one that has VRC Avatar Descriptor).
In the Hierarchy search bar, type: PipelineManager
If you see more than one result anywhere under the avatar, delete every Pipeline Manager component except the one on the root (or delete them all; we’ll add back cleanly).
Upload again.Step 2 — Unpack prefab completely (this is the most common “Detach didn’t stick” cause)
If your avatar is a prefab/prefab variant:
Select the avatar in the Hierarchy.
Inspector → Prefab section → Unpack Prefab Completely
Now remove Pipeline Manager again (or click Detach Blueprint ID).
Save the scene (Ctrl/Cmd+S).
Upload.Step 3 — Hard reset by removing the component entirely
Do this on the avatar root:
Remove the Pipeline Manager component (delete it).
Save scene.
Close and reopen Unity (important; forces serialization refresh).
Open VRChat SDK → Show Control Panel → Builder → Upload again.Step 4 — Confirm you’re not in Prefab Mode when uploading
If you opened the prefab asset (blue bar at top of Scene view), uploading can behave weirdly.
Exit Prefab Mode back to the scene.
Upload from the scene instance.Step 5 — If it still persists: clean SDK state
Check Console for red errors above the “id is not allowed…” line. Fixing the first red error can resolve the ID failure.
Reimport VRChat SDK cleanly:
Delete the SDK folder(s) you imported (commonly Assets/VRCSDK and Packages/com.vrchat.* depends on install method).
Reinstall the SDK via the official Creator Companion (preferred).
Reopen project and try upload again. -
@AvtorNtet
Step 1 — Make sure there is only ONE Pipeline Manager, and it’s on the root
In Unity, select your avatar root object (the one that has VRC Avatar Descriptor).
In the Hierarchy search bar, type: PipelineManager
If you see more than one result anywhere under the avatar, delete every Pipeline Manager component except the one on the root (or delete them all; we’ll add back cleanly).
Upload again.Step 2 — Unpack prefab completely (this is the most common “Detach didn’t stick” cause)
If your avatar is a prefab/prefab variant:
Select the avatar in the Hierarchy.
Inspector → Prefab section → Unpack Prefab Completely
Now remove Pipeline Manager again (or click Detach Blueprint ID).
Save the scene (Ctrl/Cmd+S).
Upload.Step 3 — Hard reset by removing the component entirely
Do this on the avatar root:
Remove the Pipeline Manager component (delete it).
Save scene.
Close and reopen Unity (important; forces serialization refresh).
Open VRChat SDK → Show Control Panel → Builder → Upload again.Step 4 — Confirm you’re not in Prefab Mode when uploading
If you opened the prefab asset (blue bar at top of Scene view), uploading can behave weirdly.
Exit Prefab Mode back to the scene.
Upload from the scene instance.Step 5 — If it still persists: clean SDK state
Check Console for red errors above the “id is not allowed…” line. Fixing the first red error can resolve the ID failure.
Reimport VRChat SDK cleanly:
Delete the SDK folder(s) you imported (commonly Assets/VRCSDK and Packages/com.vrchat.* depends on install method).
Reinstall the SDK via the official Creator Companion (preferred).
Reopen project and try upload again.
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