Explaining how to create a femboy edit for those curious <3
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@Ċäṅḋÿ-ḟṛöṡẗïṅġ Omg thank you! I am still a bit confused. I can figure out how to open the avatar in blender but I can't find any of the tools in the video. I know once I fully figure it out, it'll be easy, I'm just a bit stumped in finding the tools.
@ProAce420 select what you want to sculpt(body first) then switch to sculpt mode. In sculpt mode turn on x mirror, switch to side view and use a grab tool to pull chest in, switch back to front view and use flatten then smooth brush. Smooth brush is very strong! Turn strengthdown to .35ish. Repeat for all tops.
follow these export settings.On top of all that you'll likely want to edit the chest texture in ps,gimp, or sp if you plan to be topless ever
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@ProAce420 select what you want to sculpt(body first) then switch to sculpt mode. In sculpt mode turn on x mirror, switch to side view and use a grab tool to pull chest in, switch back to front view and use flatten then smooth brush. Smooth brush is very strong! Turn strengthdown to .35ish. Repeat for all tops.
follow these export settings.On top of all that you'll likely want to edit the chest texture in ps,gimp, or sp if you plan to be topless ever
@guichonxvi Omg! These pictures were a HUGE help! I'm figuring it out now! Though I'm struggling a little it in sculpting the clothes right but I'm making progress! Thank you so much for all the help!
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@guichonxvi Omg! These pictures were a HUGE help! I'm figuring it out now! Though I'm struggling a little it in sculpting the clothes right but I'm making progress! Thank you so much for all the help!
@ProAce420 if you cant figure it out fully, i still take request if necessary, just dm me on here with a request you might have and ill get to it when possible
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@ProAce420 if you cant figure it out fully, i still take request if necessary, just dm me on here with a request you might have and ill get to it when possible
@Ċäṅḋÿ-ḟṛöṡẗïṅġ I think I figured out everything but the export process. I exported the avi into unity and when I uploaded it, it was hella broken in game and I'm not sure what I'm doing wrong.
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@guichonxvi Omg! These pictures were a HUGE help! I'm figuring it out now! Though I'm struggling a little it in sculpting the clothes right but I'm making progress! Thank you so much for all the help!
@ProAce420 If you sculpt the body as a blendshape you can use surface deform modifier on the clothes. This video explains it link text
Exporting can be tricky.. Try different export/import settings. Sometimes I save it as a new fbx and transfer everything with pumpkins avatar tools
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my avatar just goes invisible when I export it, it's fine until I export the edited fbx over it, I don't know what to do and I was having trouble following the import and export in the video (I don't import fbx's like in the video, I find it in unity and then explorer) So when exporting from blender i click my most recent (the fbx) and export it to that. When I drag the fbx into the scene it shows the avatar fine and edited. I don't know what I'm doing wrong T.T (hope all that made sense)
Avatar is MIYABI by ezra.mp3

What is also tells me:

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you can also use cats to make this a tad easier by scaling down the breast bone in pose mode and setting it to a blendshape. itll scale down all the tops with it, which will make sculpting them a lot easier
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my avatar just goes invisible when I export it, it's fine until I export the edited fbx over it, I don't know what to do and I was having trouble following the import and export in the video (I don't import fbx's like in the video, I find it in unity and then explorer) So when exporting from blender i click my most recent (the fbx) and export it to that. When I drag the fbx into the scene it shows the avatar fine and edited. I don't know what I'm doing wrong T.T (hope all that made sense)
Avatar is MIYABI by ezra.mp3

What is also tells me:

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Thats an issue I run into occasionally... With Miya the armature scale was at 100 too so I didn't use fbx units when exporting back to unity..Even though you cant see the avi itll work fine w pumkin tools
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T teataking referenced this topic on
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Thats an issue I run into occasionally... With Miya the armature scale was at 100 too so I didn't use fbx units when exporting back to unity..Even though you cant see the avi itll work fine w pumkin tools
@guichonxvi you think I could get more details on this? my avi also turned invis and idk what causes it
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the avi I did a edit for crumpled into a ball