Need help from anyone who's experience with fitting clothes onto avatars or knows how to fix this!
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So I sculpted some clothes for a main avatar im working on and it fitted my avatar fine in blender but with I put it into unity the clothes were flipped (I used vrcfury)
What I did and noticed !
when I imported I noticed the armature and the legs itself weren't fitted onto the model (as I was told that was normal) so I tried fixing it using cats "fix model" and all the bones fixed
I did all the sculpt and weight painting and it fitted the model. but when I went into unity and play mode the pants werent on it right all tho everything was lined upMy discord is eyesforparis if anyone can show me better then they can tell me :,D on how to fix this
How it looks in blender

How it looked in play-mode in unity

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@YourAllBeautiful you have to change some things while importing and exporting in Blender. The Novabeast is original not made in Blender so you have to change by import and export the under Armature the Primary Bone Axis and the Secondary Bone Axis.

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your first pic already says that something is wrong with the import but thats not your fault. it's the fault of the creator. the bones should not peak out of the sides thats why you have to change the import settings.
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You could try using this Unity Tool. Its called a Lattice tool.
Can help with clipping and fixing clothing.
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