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  5. FOUND: Lume Optic 目シェーダーシステム (Update: 1.4.2)

FOUND: Lume Optic 目シェーダーシステム (Update: 1.4.2)

Scheduled Pinned Locked Moved Solved Scripts & Tools
shadersystemeye shadersolved
91 Posts 41 Posters 14.3k Views 71 Watching
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  • IŪI
    IŪI
    IŪ
    wrote on last edited by
    #4

    buuump!

    -Coming back temporarily-

    PLEASE READ
    Leaving the community, some people in here really make staying here exhausting, don't ask for any future updates

    For file issues, I recommend @OneShotaVRC 's “Corrupted File After Extraction? Virus Detected? Check this before asking your benefactor” thread , worth a read!

    1 Reply Last reply
    0
    • NukoMikuN
      NukoMikuN
      NukoMiku
      wrote on last edited by
      #5

      It's out! bump!

      1 Reply Last reply
      0
      • S
        S
        safteyrelay
        wrote on last edited by
        #6

        [register or login to view this hidden content]

        S NukoMikuN yorumanxY NiXaSN 4 Replies Last reply
        2
        • S safteyrelay

          [register or login to view this hidden content]

          S
          S
          safdasfa
          wrote on last edited by
          #7

          @safteyrelay thank you, but you forgot the decryption key for it

          1 Reply Last reply
          0
          • S safteyrelay

            [register or login to view this hidden content]

            NukoMikuN
            NukoMikuN
            NukoMiku
            wrote on last edited by
            #8

            @safteyrelay what's the password?

            1 Reply Last reply
            0
            • S safteyrelay

              [register or login to view this hidden content]

              yorumanxY
              yorumanxY
              yorumanx
              wrote on last edited by
              #9

              @safteyrelay password

              1 Reply Last reply
              0
              • S safteyrelay

                [register or login to view this hidden content]

                NiXaSN
                NiXaSN
                NiXaS
                wrote on last edited by
                #10

                @safteyrelay whats password?

                1 Reply Last reply
                0
                • I
                  I
                  Iskaur
                  wrote on last edited by
                  #11

                  Is the price an issue, or are other reasons a factor for people here to purchase it (e.g. payment options, different store..)?

                  picturesqueP 1 Reply Last reply
                  1
                  • PepsiteP
                    PepsiteP
                    Pepsite
                    wrote on last edited by
                    #12

                    [register or login to view this hidden content] didnt feel like waiting for the mega link so just spent the 10$ myself lol

                    picturesqueP PRAWCINP M 3 Replies Last reply
                    👍 ♥
                    17
                    • PepsiteP Pepsite

                      [register or login to view this hidden content] didnt feel like waiting for the mega link so just spent the 10$ myself lol

                      picturesqueP
                      picturesqueP
                      picturesque
                      wrote on last edited by
                      #13

                      @Pepsite Very much appreciate it 😊 ♥ thank you so much

                      Happy hunting
                      ᴜɴᴋɴᴏᴡɴ

                      1 Reply Last reply
                      0
                      • I Iskaur

                        Is the price an issue, or are other reasons a factor for people here to purchase it (e.g. payment options, different store..)?

                        picturesqueP
                        picturesqueP
                        picturesque
                        wrote on last edited by
                        #14

                        @Iskaur People have their own reasons why, but personally to me, I see it as a try-before-you-buy sort of thing. If it's good and if you're going to use it in the long term, then buy it and support the creator, you know?

                        Happy hunting
                        ᴜɴᴋɴᴏᴡɴ

                        I 1 Reply Last reply
                        0
                        • picturesqueP picturesque

                          @Iskaur People have their own reasons why, but personally to me, I see it as a try-before-you-buy sort of thing. If it's good and if you're going to use it in the long term, then buy it and support the creator, you know?

                          I
                          I
                          Iskaur
                          wrote on last edited by
                          #15

                          @picturesque Hard to argue with that... I'd prefer to try things before buying as well, but that's difficult to do with digital content.

                          I considered making a demo avatar, but that wouldn't let people try it on their own characters, which is what they'd probably want.

                          picturesqueP 1 Reply Last reply
                          2
                          • I Iskaur

                            @picturesque Hard to argue with that... I'd prefer to try things before buying as well, but that's difficult to do with digital content.

                            I considered making a demo avatar, but that wouldn't let people try it on their own characters, which is what they'd probably want.

                            picturesqueP
                            picturesqueP
                            picturesque
                            wrote on last edited by picturesque
                            #16

                            @Iskaur Fair Fair, you're right; online isn't a dressing room that you can try it on in, and if you don't like it, just put it back. That's why I feel the Ripperstore fills in that gap, and it's genuinely needed in the VRC community. Sure, some creators get a bit discouraged because they might not make money on some sales if it's on here, but there are some that do their good karma and support the creator after trying it from here. That's what I'm going to be doing with Lume Optics; if I like it in tests, I'm personally purchasing my own copy.

                            *ps you should follow through with the demo avatar idea, and have the avatar ID posted in the description on booth but it's up to you 😊

                            Happy hunting
                            ᴜɴᴋɴᴏᴡɴ

                            1 Reply Last reply
                            2
                            • PepsiteP Pepsite

                              [register or login to view this hidden content] didnt feel like waiting for the mega link so just spent the 10$ myself lol

                              PRAWCINP
                              PRAWCINP
                              PRAWCIN
                              wrote on last edited by
                              #17

                              @Pepsite could you update to v1.1 please?

                              1 Reply Last reply
                              0
                              • ArcanisA
                                ArcanisA
                                Arcanis
                                wrote on last edited by Arcanis
                                #18

                                So there's some issues with this. It works just fine in principle. But unless you're using Grus/Lapwing/Marycia. Your eyes will not move, even with eye movement turned up inside the descriptor. This is a gimmick made specifically for those models and it sadly doesn't work for other models. Not sure if there's plans to extend this to other models.

                                https://x.com/ist_vrc/status/1979719991252689344 You can see this Mamehintata here. This person's model's eyes don't move with the eye bones like they're supposed to, so it makes it pointless to use unless you're just wanting a cute eye gimmick.

                                I deal in BOOTH assets along with cool VFX.
                                Personal trades can be made via DM's.

                                NukoMikuN NukeN PRAWCINP I 4 Replies Last reply
                                0
                                • ArcanisA Arcanis

                                  So there's some issues with this. It works just fine in principle. But unless you're using Grus/Lapwing/Marycia. Your eyes will not move, even with eye movement turned up inside the descriptor. This is a gimmick made specifically for those models and it sadly doesn't work for other models. Not sure if there's plans to extend this to other models.

                                  https://x.com/ist_vrc/status/1979719991252689344 You can see this Mamehintata here. This person's model's eyes don't move with the eye bones like they're supposed to, so it makes it pointless to use unless you're just wanting a cute eye gimmick.

                                  NukoMikuN
                                  NukoMikuN
                                  NukoMiku
                                  wrote on last edited by
                                  #19

                                  @Arcanis the eyes move on my manuka tho? i didn't need to adjust anything other than hide the original eyes

                                  1 Reply Last reply
                                  0
                                  • ArcanisA Arcanis

                                    So there's some issues with this. It works just fine in principle. But unless you're using Grus/Lapwing/Marycia. Your eyes will not move, even with eye movement turned up inside the descriptor. This is a gimmick made specifically for those models and it sadly doesn't work for other models. Not sure if there's plans to extend this to other models.

                                    https://x.com/ist_vrc/status/1979719991252689344 You can see this Mamehintata here. This person's model's eyes don't move with the eye bones like they're supposed to, so it makes it pointless to use unless you're just wanting a cute eye gimmick.

                                    NukeN
                                    NukeN
                                    Nuke
                                    wrote on last edited by
                                    #20

                                    @Arcanis You need to have MA and make sure that the MA Bone Proxy has the right eyebones in them (If that doesnt work, you can use a parent constraint, but I havent had any problem with it).
                                    The only thing that it doesnt work with is facetracking, cause the avatar uses blendshapes to move the eyes instead of the bones themselves, which is a shame. The shader can still be used tho if you do a rework on the eyes UVs and set the depth scale to 0

                                    1 Reply Last reply
                                    👍
                                    0
                                    • ArcanisA Arcanis

                                      So there's some issues with this. It works just fine in principle. But unless you're using Grus/Lapwing/Marycia. Your eyes will not move, even with eye movement turned up inside the descriptor. This is a gimmick made specifically for those models and it sadly doesn't work for other models. Not sure if there's plans to extend this to other models.

                                      https://x.com/ist_vrc/status/1979719991252689344 You can see this Mamehintata here. This person's model's eyes don't move with the eye bones like they're supposed to, so it makes it pointless to use unless you're just wanting a cute eye gimmick.

                                      PRAWCINP
                                      PRAWCINP
                                      PRAWCIN
                                      wrote on last edited by
                                      #21

                                      @Arcanis eye look is turned off by default for mamehinata/kipfel i believe but it works fine on chiffon!!

                                      1 Reply Last reply
                                      0
                                      • ArcanisA Arcanis

                                        So there's some issues with this. It works just fine in principle. But unless you're using Grus/Lapwing/Marycia. Your eyes will not move, even with eye movement turned up inside the descriptor. This is a gimmick made specifically for those models and it sadly doesn't work for other models. Not sure if there's plans to extend this to other models.

                                        https://x.com/ist_vrc/status/1979719991252689344 You can see this Mamehintata here. This person's model's eyes don't move with the eye bones like they're supposed to, so it makes it pointless to use unless you're just wanting a cute eye gimmick.

                                        I
                                        I
                                        Iskaur
                                        wrote on last edited by
                                        #22

                                        @Arcanis It should work on most avatars if you follow the instructions closely, including eye movement. (I don't think many would use it if their eyes stopped moving..)

                                        Like @Nuke said above, some face tracking addons won't work if they move eyes through blendshapes unfortunately, but ones that move eye bones are still supported. I couldn't come up with a straightforward solution for blendshape-based movement that would work across all avatars.

                                        If you're having issues, DM me on Booth and I can offer support.

                                        pretzelP 1 Reply Last reply
                                        1
                                        • A
                                          A
                                          abadake
                                          wrote on last edited by
                                          #23

                                          bump v1.1

                                          1 Reply Last reply
                                          0

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                                          With your input, this post could be even better 💗

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