LF: Sybil by WARFAREMACHINE unitypackage vrc ready
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The pupils aren't centered properly when i open it in unity?
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The pupils aren't centered properly when i open it in unity?
@Pixelpaxil The Unity editor has it a little wacky but when you have it in game it should be fixed properly. After building for a test avatar the eyes were fine
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is anyone else not getting the package to work saying missing ????
@Athena_kitty Same problem. This is a dud.
Wholesome SPS, Gogoloco, the latest SDK, and even Poiyomi -and- PoiPro. Zero results...
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@Pixelpaxil The Unity editor has it a little wacky but when you have it in game it should be fixed properly. After building for a test avatar the eyes were fine
@cranberriju1c3 Worked just fine for me in game so you were correct thank you
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hello anyone gonna explain why it says missing prefab from this like cmon
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Well for the prefab issue what I figured out to fix it is having Blender installed and open the broken Prefab called Syblis V3 right in the asset folder which should open the blender project. I just saved it in blender and seemed to fix it in Unity.

@Xrannos
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Installed Blender
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Added prefabs accordingly
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Started Unity, launched Blender.
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Open Sybil V3 in the asset folder
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Blender doesn't open the project automatically. Can open the blend file and save in Blender, but it does nothing for the Unity project.

Is it because I have Blender installed through Steam? Still a load of nothing.
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Blender isnt on steam its downloadable on the website itself.
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Blender isnt on steam its downloadable on the website itself.
@Letecus it most certainly is on steam as well.
EDIT: I haven't installed it through there, but it's quite handy actually. It'll show you when there's updates, and if it's a shit one people will most likely review about it lol. All in one easy to check spot through a launcher most people already have anyways. -
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i was able to fix it, in blender the weight painting for the left leg is named wrong, it named after a vertex group in the hair, if you select it it'll show that the hair has the legs weight paint, if you rename the hair specific vertex group to the left leg so the names match it'll fix itself, id send the files of the fixed model if i still had the files, but i had to wipe my pc for storage.
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i also remember encountering an issue with the eyes being stuck upwards when in test mode, i had to align the eye bones 90 degrees downward in blender to fix them.
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