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  5. LF: Sybil by WARFAREMACHINE unitypackage vrc ready

LF: Sybil by WARFAREMACHINE unitypackage vrc ready

Scheduled Pinned Locked Moved Unsolved Furry Avatars
sybilfurrynsfwunity
62 Posts 26 Posters 9.4k Views 62 Watching
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  • BRUHGB BRUHG

    @640 what shader does it use because the mats are pink

    M
    M
    mindlessgonzo
    wrote on last edited by
    #8

    @BRUHG Seems poi works with it.

    BRUHGB 1 Reply Last reply
    0
    • M mindlessgonzo

      @BRUHG Seems poi works with it.

      BRUHGB
      BRUHGB
      BRUHG
      wrote on last edited by
      #9

      @mindlessgonzo which version i used pro and toon and it stays pink

      M 1 Reply Last reply
      0
      • BRUHGB BRUHG

        @mindlessgonzo which version i used pro and toon and it stays pink

        M
        M
        mindlessgonzo
        wrote on last edited by mindlessgonzo
        #10

        @BRUHG Default poi toon, most recent up to date one. EDIT: Typo

        1 Reply Last reply
        1
        • 6 640

          Hi people with the help of @Catalyss we did a port to vrc. req: Wholesome sps,goloco and Latest SDK.
          Pretty simple port overall. there is no expressions and all of the toggles are all vrcfury so if you want to modify/add its realy easy. Dont forget to upvote ![alt text]VRChat_2025-09-01_22-01-20.661_1920x1080.png 🔗 Download Link (mediafire.com)

          M
          M
          mindlessgonzo
          wrote on last edited by
          #11

          @640 Some feedback: horns aren't supposed to move. I tested this avi out and noticed the horns move along with the hair. I wish I knew Physbones so I can fix it myself, but I can't figure it out...

          1 Reply Last reply
          0
          • E
            E
            ExpiredJewel
            wrote on last edited by
            #12

            probably somewhere in the Armature, physbones would be located there

            1 Reply Last reply
            0
            • A
              A
              Athena_kitty
              wrote on last edited by
              #13

              is anyone else not getting the package to work saying missing ????

              EreshkigalE 1 Reply Last reply
              0
              • CATMIXC
                CATMIXC
                CATMIX
                wrote on last edited by
                #14

                its saying is missing
                can someone help?

                1 Reply Last reply
                0
                • PixelpaxilP
                  PixelpaxilP
                  Pixelpaxil
                  wrote on last edited by
                  #15

                  The pupils aren't centered properly when i open it in unity?

                  Won't be online often, working a lot.

                  cranberriju1c3C 1 Reply Last reply
                  0
                  • PixelpaxilP Pixelpaxil

                    The pupils aren't centered properly when i open it in unity?

                    cranberriju1c3C
                    cranberriju1c3C
                    cranberriju1c3
                    wrote on last edited by
                    #16

                    @Pixelpaxil The Unity editor has it a little wacky but when you have it in game it should be fixed properly. After building for a test avatar the eyes were fine

                    Remember to be kind <3

                    PixelpaxilP 1 Reply Last reply
                    1
                    • A Athena_kitty

                      is anyone else not getting the package to work saying missing ????

                      EreshkigalE
                      EreshkigalE
                      Ereshkigal
                      wrote on last edited by
                      #17

                      @Athena_kitty Same problem. This is a dud.

                      Wholesome SPS, Gogoloco, the latest SDK, and even Poiyomi -and- PoiPro. Zero results...

                      1 Reply Last reply
                      0
                      • cranberriju1c3C cranberriju1c3

                        @Pixelpaxil The Unity editor has it a little wacky but when you have it in game it should be fixed properly. After building for a test avatar the eyes were fine

                        PixelpaxilP
                        PixelpaxilP
                        Pixelpaxil
                        wrote on last edited by
                        #18

                        @cranberriju1c3 Worked just fine for me in game so you were correct thank you

                        Won't be online often, working a lot.

                        1 Reply Last reply
                        0
                        • A
                          A
                          Athena_kitty
                          wrote on last edited by
                          #19

                          hello anyone gonna explain why it says missing prefab from this like cmon

                          1 Reply Last reply
                          0
                          • X
                            X
                            XmanX
                            wrote on last edited by XmanX
                            #20

                            Well for the prefab issue what I figured out to fix it is having Blender installed and open the broken Prefab called Syblis V3 right in the asset folder which should open the blender project. I just saved it in blender and seemed to fix it in Unity.
                            bc51437f-cfd2-498a-b4ba-37be9e26b8c9-image.png

                            EreshkigalE 1 Reply Last reply
                            0
                            • X XmanX

                              Well for the prefab issue what I figured out to fix it is having Blender installed and open the broken Prefab called Syblis V3 right in the asset folder which should open the blender project. I just saved it in blender and seemed to fix it in Unity.
                              bc51437f-cfd2-498a-b4ba-37be9e26b8c9-image.png

                              EreshkigalE
                              EreshkigalE
                              Ereshkigal
                              wrote on last edited by
                              #21

                              @Xrannos

                              • Installed Blender

                              • Added prefabs accordingly

                              • Started Unity, launched Blender.

                              • Open Sybil V3 in the asset folder

                              • Blender doesn't open the project automatically. Can open the blend file and save in Blender, but it does nothing for the Unity project.

                              alt text

                              Is it because I have Blender installed through Steam? Still a load of nothing.

                              1 Reply Last reply
                              0
                              • X
                                X
                                XmanX
                                wrote on last edited by XmanX
                                #22

                                It might be, I dont have blender installed on Steam, I just opened the file in unity and just hit save once it loaded and it updated the file in unity. Im struggling to fix the left leg of the avatar lol I dont have a solution for that currently.

                                1 Reply Last reply
                                0
                                • E
                                  E
                                  ExpiredJewel
                                  wrote on last edited by
                                  #23

                                  Blender isnt on steam its downloadable on the website itself.

                                  birdy007B 1 Reply Last reply
                                  0
                                  • E ExpiredJewel

                                    Blender isnt on steam its downloadable on the website itself.

                                    birdy007B
                                    birdy007B
                                    birdy007
                                    wrote on last edited by birdy007
                                    #24

                                    @Letecus it most certainly is on steam as well.
                                    EDIT: I haven't installed it through there, but it's quite handy actually. It'll show you when there's updates, and if it's a shit one people will most likely review about it lol. All in one easy to check spot through a launcher most people already have anyways.

                                    Feel free to DM me for an update on assets I have posted, I'm more likely to see it among all my thread notifs!

                                    1 Reply Last reply
                                    0
                                    • X
                                      X
                                      XmanX
                                      wrote on last edited by
                                      #25

                                      Well I cant figure this out lol tried a ton of random things. The left leg keeps doing this when it bends. Anyone got a fix would be super nice.
                                      image.png

                                      1 Reply Last reply
                                      0
                                      • 6
                                        6
                                        640
                                        wrote on last edited by
                                        #26

                                        sorry for the silence but uh the left leg basicaly doesnt have weightpaint. idk blender so if you can figure out how to copy the right leg weight paint to the left you should be good (this was a scuffed project of mine so it is what it is its got some scuffed shit)

                                        1 Reply Last reply
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                                        • E
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                                          EmpororProtects
                                          wrote on last edited by
                                          #27

                                          i was able to fix it, in blender the weight painting for the left leg is named wrong, it named after a vertex group in the hair, if you select it it'll show that the hair has the legs weight paint, if you rename the hair specific vertex group to the left leg so the names match it'll fix itself, id send the files of the fixed model if i still had the files, but i had to wipe my pc for storage.

                                          1 Reply Last reply
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