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  4. GIFT/need help lol; Ultrashark edit (NSFW)

GIFT/need help lol; Ultrashark edit (NSFW)

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furryultrasharkcustomhelp
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  • doll.zipD
    doll.zipD
    doll.zip
    wrote on last edited by
    #1

    I wanted to make a custom personal avi of ultra shark, but I can't seem to make a quest version small enough to be uploaded. Its totally okay if she's just straight up not able to be made for quest but I'd really, really appreciate it if someone could try. This is only the "quest" ver with no hair physbones, unity wouldn't let me export the pc version 💔
    [register or login to view this hidden content]

    ʰᵃᵖᵖʸ ᵗʰᵒᵘᵍʰᵗˢ!

    ɪ ᴅᴏ ᴄᴏᴍᴍɪꜱꜱɪᴏɴꜱ ꜰᴏʀ ʙᴏᴜɢʜᴛ ᴀᴠᴀᴛᴀʀꜱ.
    ᴅᴍ ᴍᴇ ꜰᴏʀ ᴇxᴀᴍᴘʟᴇꜱ<3
    ᴡɪʟʟ ᴅʀᴀᴡ ᴀʟᴍᴏꜱᴛ ᴀɴʏᴛʜɪɴɢ :3

    1 Reply Last reply
    2
    • haikujimeH
      haikujimeH
      haikujime
      wrote on last edited by
      #2

      hii i'll give it a try !!

      1 Reply Last reply
      0
      • haikujimeH
        haikujimeH
        haikujime
        wrote on last edited by
        #3

        hihi i've been messing around with it for a while but i think it would be easier if you got to choose what you'd like to keep. here are some tools that help me with avi optimization that i've added to my VCC
        (~ ̄▽ ̄)~

        • thry's avatar performance tools show you the size of meshes and textures on ur avi and will let you lower tex sizes

        • d4rkpl4y3r avatar optimizer has many optimization settings you can mess with like merging skinned meshes, optimizing FX layers, and deleting unused components

        • vrcquesttools i personally use the physbone remover a LOT as it helps locate those pb's with a million transforms, but ofc it will convert your avi to a version that uses quest shaders, remove vertex colors, etc.

        • vrcfury i use the blendshape optimizer a lot, especially on head meshes

        avis with many clothing swaps and material swaps can make their size really big, so be very picky with what you put on quest avis, good luck !!

        DehavenD 1 Reply Last reply
        2
        • doll.zipD
          doll.zipD
          doll.zip
          wrote on last edited by
          #4

          tysm I appreciate it lots and lots!!

          ʰᵃᵖᵖʸ ᵗʰᵒᵘᵍʰᵗˢ!

          ɪ ᴅᴏ ᴄᴏᴍᴍɪꜱꜱɪᴏɴꜱ ꜰᴏʀ ʙᴏᴜɢʜᴛ ᴀᴠᴀᴛᴀʀꜱ.
          ᴅᴍ ᴍᴇ ꜰᴏʀ ᴇxᴀᴍᴘʟᴇꜱ<3
          ᴡɪʟʟ ᴅʀᴀᴡ ᴀʟᴍᴏꜱᴛ ᴀɴʏᴛʜɪɴɢ :3

          1 Reply Last reply
          0
          • haikujimeH haikujime

            hihi i've been messing around with it for a while but i think it would be easier if you got to choose what you'd like to keep. here are some tools that help me with avi optimization that i've added to my VCC
            (~ ̄▽ ̄)~

            • thry's avatar performance tools show you the size of meshes and textures on ur avi and will let you lower tex sizes

            • d4rkpl4y3r avatar optimizer has many optimization settings you can mess with like merging skinned meshes, optimizing FX layers, and deleting unused components

            • vrcquesttools i personally use the physbone remover a LOT as it helps locate those pb's with a million transforms, but ofc it will convert your avi to a version that uses quest shaders, remove vertex colors, etc.

            • vrcfury i use the blendshape optimizer a lot, especially on head meshes

            avis with many clothing swaps and material swaps can make their size really big, so be very picky with what you put on quest avis, good luck !!

            DehavenD
            DehavenD
            Dehaven
            wrote on last edited by
            #5

            @haikujime do you know any tools that fixes avatar expression effect on quest (such as blushes, cry, & such)

            just mention @Dehaven me if any link is broken, will respond in a few days👀

            U potatobunnyP haikujimeH lukaluluL 4 Replies Last reply
            0
            • DehavenD Dehaven

              @haikujime do you know any tools that fixes avatar expression effect on quest (such as blushes, cry, & such)

              U
              U
              unityenjoyer
              wrote on last edited by unityenjoyer
              #6

              @Dehaven You cant do transparency on VRChat mobile shaders (quest). Your best option would be editing the expression animations and removing the shapekeys for blush/cry/etc. The gesture animations are easily findable by visiting your FX layer in the animator tab and viewing the Layers. It will likely be in one of the top ones. Look for Left Hand, Right Hand, AllParts, or Expressions... Every creator names things differently, but it should be near the top. Find the trees that have the gesture names, click the animation to locate it in your file viewer, then click your avatar name in hierarchy, in the inspector tab for your avatar, there will be an Animator tab. Drag each expression animation on top of the word Animator. Locking the inspector window onto your avatars parent in hierarchy is very helpful here. Once you drag over all of the animations, they will be in a new controller. Double click one of the animations so the keyframe editor appears. Click your avatar name in hierarchy again, the animations that you just put into the new controller should show up in the animation editor. right click and delete the keys necessary. once you modify all of the animations, remove the controller from the Animator. Leave it blank.

              1 Reply Last reply
              1
              • DehavenD Dehaven

                @haikujime do you know any tools that fixes avatar expression effect on quest (such as blushes, cry, & such)

                potatobunnyP
                potatobunnyP
                potatobunny
                wrote on last edited by
                #7

                @Dehaven invert the images of anything at uses an alpha to make transparent for pc once inverted it can be used for quest to fix lashes/blush

                Big Asset Collector

                1 Reply Last reply
                1
                • DehavenD Dehaven

                  @haikujime do you know any tools that fixes avatar expression effect on quest (such as blushes, cry, & such)

                  haikujimeH
                  haikujimeH
                  haikujime
                  wrote on last edited by haikujime
                  #8

                  @Dehaven typically for blush textures, i'll go into a photo editing software like ibis paint and make it the shape i want (usually some kind of circle/oval), so it isn't a block on the face, then i usually use the vrchat/particles/additive shader to make it transparent (-v-*) things like lashes are pretty simple too, for black textures use vrchat/particles/multiply. if the texture just isn't working, i'll remove the texture and use the vrchat/particles/additive shader and it will keep the material invisible, i hope this helps !!

                  1 Reply Last reply
                  2
                  • B
                    B
                    billybill
                    wrote on last edited by billybill
                    #9

                    you actually can do transparency on quest, you just make the mat a vrc particle shader, which one depends on if what needs to be transparent is a dark tex or a light one (though if you use additive which is for the light tex, it will be emitted)

                    1 Reply Last reply
                    0
                    • DehavenD Dehaven

                      @haikujime do you know any tools that fixes avatar expression effect on quest (such as blushes, cry, & such)

                      lukaluluL
                      lukaluluL
                      lukalulu
                      wrote on last edited by
                      #10

                      @Dehaven i just reccomend using the particle texture with multiply

                      1 Reply Last reply
                      0

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