OSC Based Fertility system from jinxxy
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Yea i really need to know if im the only one with this issue tried V1, 1.1, 1.2, an both OSC programs yes literally everything else is right cause it was working for a bit then stopped one day after Vrchat updated~ wont detect Avi anymore atall an ik its semi detecting it still cause when switching into avi with system get that error~ if anyone knows a fix plz lemme knows thx an have a good night or day~

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Yea i really need to know if im the only one with this issue tried V1, 1.1, 1.2, an both OSC programs yes literally everything else is right cause it was working for a bit then stopped one day after Vrchat updated~ wont detect Avi anymore atall an ik its semi detecting it still cause when switching into avi with system get that error~ if anyone knows a fix plz lemme knows thx an have a good night or day~

@Katie_fox alright first thing, did you change out to another avi and then back into the system compatible one? Secondly, did you turn on osc in the radial menu settings?
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@RuneLyra Like avatar set up wise or program wise? cause if its avi setup, youll want the blendshapes to pretty much match the image i posted recently (minus the kicks), the program is case and spelling sensitive in that regard
@LeonaTaromati I only have the Pregnancy blendshape (renamed in blender and set to 0) up as in the instructions it says the minimum needed was that. I'm using the V1 and the .exe inside the package as LeonaTaromati and you mentioned in your conversation.
I tested it out but notices the slider for "Current Progress" does nothing when changed in the radial menu. Did a bit of digging and notices that there are parameters and FX, I tried copying the parameters and animators into the avatar, but I haven't really gotten to test it much.
I'm also not sure if I we need to do the animations manually too or that the ones provided in the package works off the bat. -
@Katie_fox alright first thing, did you change out to another avi and then back into the system compatible one? Secondly, did you turn on osc in the radial menu settings?
@LeonaTaromati Both~ like i said it was fine before~ an yes ik how all it works it just stopped working one day after "activating it" an it never worked again~
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you sure? these are the raw files from the creators page, unless they somehow managed to get infected while i wasnt looking, it might be triggering false positive with using OSC
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you sure? these are the raw files from the creators page, unless they somehow managed to get infected while i wasnt looking, it might be triggering false positive with using OSC
@LeonaTaromati I'm sure ^^ I did multiple scans and it said it was coming from Lunaosc for me.
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thats odd as hell... this upload is directly from my pc, and is the exact version ive been using for months
if it still says its infected, then the antivirus might just be bitching
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Hi! I need some help with this, like a small guide to help set this up, the one on the store page is just confusing me lol feel free to pm me the steps whoever sees this!

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So my friend made a new OSC App that supports OSC Query for the fertility system. They are planning on remaking the system in Animator as code in unity to allow easier time to make animations and the like. Here's the repo for anyone.
Pregnancy-OSC -
So my friend made a new OSC App that supports OSC Query for the fertility system. They are planning on remaking the system in Animator as code in unity to allow easier time to make animations and the like. Here's the repo for anyone.
Pregnancy-OSC@betterclock Works amazing thankyou so much i knew it had enough ppl wanting it it would happen eventually but still so awesome to actually be able to use it agains ^w^ thankyou so much for sharings~
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thats odd as hell... this upload is directly from my pc, and is the exact version ive been using for months
if it still says its infected, then the antivirus might just be bitching
@LeonaTaromati Can I please get your help setting this up cause it isnt working with my blendshapes
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A friend asked me to help him set this up, in my opinion it's very poorly made, was made with a specific avatar in mind that (probably) had a single mesh for the body and the face and then sold as an afterthought.
For most avatars out there it wont work because it will try to animate the first gameobject called Body (if i remember well) which is usually the face for most booth avatars.
Could be properly remade into a properly generic package with a bit of effort and some custom tooling for the editor where you can select the mesh to animate and it generates the animations procedurally for the specific mesh, that way you could even make it so you can select already existing blendshapes with any name as well
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1.2 version anywhere?
Also im starting to get really baffled on how to setup 1.1 if it even works
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