Skip to content

Scripts & Tools

1.4k Topics 12.1k Posts
  • LF: Hiss system for Nardo & Novabeast

    Unsolved furry furry asset assests asset system
    2
    0 Votes
    2 Posts
    366 Views
    anipeA
    bump
  • 0 Votes
    5 Posts
    557 Views
    nerunrodoN
    @shaving Thank you!
  • LF: Reimhak.EFX - FontMeshGenerator

    Unsolved looking for tools generator booth tool
    9
    0 Votes
    9 Posts
    286 Views
    tax manT
    Bump
  • 0 Votes
    3 Posts
    905 Views
    nerunrodoN
    @snailsnot Thank you!
  • LF: Player Pickup Avatar Prefab

    Unsolved asset tool pickup script scripts & tools
    3
    0 Votes
    3 Posts
    1k Views
    S
  • LF: spray bottle toy

    Moved
    9
    1 Votes
    9 Posts
    3k Views
    ᴍɪɴᴀᴢᴜᴋɪᴍ
  • LF: つま先立ち、背伸びを無くすツール -ToeDisabler-

    Solved script tool unity booth
    11
    0 Votes
    11 Posts
    1k Views
    LeafieL
    bought enjoy cuties!
  • LF: 【安定版】FISH! 自動釣りツール

    Unsolved scripts & tools tool script
    6
    0 Votes
    6 Posts
    3k Views
    newdrogenN
    i dont have privilage to post some stuff so ill just lay it out like that Put this in folder "Resource-VRChat" [image: fish_icon_alt11.png] [image: fish_icon_alt12.png] [image: bite_exclamation_bottom.png] This is the config.ini setting i have that works most of the time It requires IKEHUD>nightvision then face a big rock with flat surface and start auto fish there [common] Enable pause function with Tab key (1=enabled, 0=disabled) is_pause=1 [vrchat_fish] Target window class name (to identify VRChat window) window_class=UnityWndClass Keyword contained in window title (helps identify window) window_title_contains=VRChat Force adjustment of window client area resolution (1=force, 0=disable) force_resolution=1 Forced resolution width (pixels) target_width=1280 Forced resolution height (pixels) target_height=960 Screenshot polling interval (ms; smaller = more frequent detection) capture_interval_ms=20 Delay after casting rod before fish bite phase (ms) cast_delay_ms=200 Slight mouse movement after casting (relative; + = right/down, 0=disabled) cast_mouse_move_dx=30 cast_mouse_move_dy=5 cast_mouse_move_random_range=5 ; random offset range cast_mouse_move_delay_max=1000 ; max random delay before movement (ms) cast_mouse_move_duration_ms=1000 ; smooth movement duration (ms) cast_mouse_move_step_ms=40 ; step interval (ms) Max wait time for a bite (ms; exceed = restart cycle) bite_timeout_ms=10000 Fixed delay after bite click before minigame UI appears (ms) minigame_enter_delay_ms=0 Compatibility with old setting: used if cleanup_wait_after_ms not set loot_click_delay_ms=2000 Wait before starting cleanup (ms) cleanup_wait_before_ms=1500 Number of left clicks during cleanup cleanup_click_count=1 Interval between cleanup clicks (ms) cleanup_click_interval_ms=150 Key to force reel in (single char, usually uppercase) cleanup_reel_key=T Wait after cleanup before next cycle (ms) cleanup_wait_after_ms=4000 Required consecutive frames for bite detection bite_confirm_frames=1 Required consecutive lost frames to confirm minigame end game_end_confirm_frames=3 Bite “!” template match threshold (0~1, higher=stricter) bite_threshold=0.50 Minigame bar template threshold minigame_threshold=0.7 Fish icon template threshold fish_icon_threshold=0.44 Player slider template threshold slider_threshold=0.88 Minigame control loop interval (ms) control_interval_ms=20 Brightness threshold for slider color detection (0~255) slider_bright_thresh=150 Minimum valid slider height (pixels) slider_min_height=30 Half-width for sampling around slider center (pixels) slider_detect_half_width=4 Max gap to merge adjacent bright regions (pixels) slider_detect_merge_gap=40 Gravity when mouse released (pixels/step²) bb_gravity=1.4 Thrust when mouse pressed (pixels/step²) bb_thrust=-2.8 Velocity damping factor (0.5~1.0; smaller=stronger damping) bb_drag=1 MPC prediction horizon steps bb_sim_horizon=8 Safety margin ratio (relative to slider height) bb_margin_ratio=0.25 MPC log interval (ms; 0=every frame) bb_log_interval_ms=200 Boundary penalty activation zone (pixels) bb_boundary_zone=80 Boundary penalty weight (larger=slower earlier) bb_boundary_weight=0.5 Velocity EMA smoothing factor velocity_ema_alpha=0.9 Fish template scales (currently unused for main detection) fish_scale_1=0.9 fish_scale_2=1.0 fish_scale_3=1.2 fish_scale_4=1.5 Track template scales track_scale_1=0.9 track_scale_2=1.0 track_scale_3=1.2 track_scale_4=1.5 Auto scale range for track template track_scale_min=0.8 track_scale_max=2 track_scale_step=0.2 Refine search around top coarse results track_scale_refine_topk=0 track_scale_refine_radius=0.04 track_scale_refine_step=0.02 Track template rotation search (degrees) track_angle_min=-2.0 track_angle_max=2.0 track_angle_step=0 Refine rotation search track_angle_refine_topk=0 track_angle_refine_radius=0.2 track_angle_refine_step=0.05 Vertical padding when track ROI is locked (pixels) track_pad_y=30 Frames to consider track lock lost = game_end_confirm_frames × multiplier track_lock_miss_multiplier=1 Minimum frames for track lock loss track_lock_miss_min_frames=1 Force mouse release if MISS continues this many frames miss_release_frames=1 Minimum frames to confirm minigame end minigame_end_min_frames=10 Allowed center jump when using template-only slider slider_tpl_jump_threshold=150 Fish position jump protection threshold fish_jump_threshold=80 Minimum slider height considered “stable” slider_height_stable_min=20 Slider velocity cap slider_velocity_cap=30 Fish velocity cap fish_velocity_cap=15 Base frame time for velocity normalization base_dt_ms=50 ── Fish prediction enhancements ── Whether fish bounces at track edges in MPC fish_bounce_predict=1 Fish acceleration EMA factor fish_accel_alpha=0.5 Gradual velocity decay in MPC fish_vel_decay=0.2 Fish acceleration cap fish_accel_cap=10.0 ── Fast deviation response ── Enable reactive override reactive_override=1 Deviation trigger threshold reactive_dev_ratio=0.55 Deviation growth rate trigger reactive_grow_threshold=3.0 VRChat template resource folder resource_dir=Resource-VRChat Bite “!” bottom half template tpl_bite_exclamation_bottom=bite_exclamation_bottom.png Full bite “!” template tpl_bite_exclamation_full=bite_exclamation_full.png Minigame track template tpl_minigame_bar_full=minigame_bar_full.png Main fish icon template tpl_fish_icon=fish_icon.png Backup fish icon template 1 tpl_fish_icon_alt=fish_icon_alt.png Backup fish icon template 2 tpl_fish_icon_alt2=fish_icon_alt2.png Player slider template tpl_player_slider=player_slider.png ML mode (0=auto control, 1=data recording, 2=ML inference) ml_mode=0 CSV output path for recording ml_record_csv=data/record_data.csv Weights file path for inference ml_weights_file=data/ml_weights.txt Output debug logs to console debug=1 Save debug screenshots debug_pic=0 Debug image folder debug_dir=debug_vrchat VRChat log output file vr_log_file=data/logs/log.csv
  • LF this VRC Combat Gimmick asset on Booth

    Unsolved world asset udon
    1
    0 Votes
    1 Posts
    373 Views
    No one has replied
  • LF: Force feeding system for VRChat

    Unsolved booth asset
    3
    0 Votes
    3 Posts
    474 Views
    A
    @tangodelta https://forum.ripper.store/post/1578414
  • LF: VRChat video player bypass

    Unsolved vrchat lookin for scripts-tools help needed
    3
    0 Votes
    3 Posts
    452 Views
    oxygynO
    @whyidk not yet
  • Looking for: GPU Infinite Grass - 軽量高速GPU草描画システム

    Unsolved world asset grass
    9
    1 Votes
    9 Posts
    1k Views
    DMTD
    https://forum.ripper.store/post/1639722
  • Kaliber Tech SCP-682

    Unsolved roblox
    4
    0 Votes
    4 Posts
    426 Views
    M
    okay I’ll put some of my own leaked stuff there in a while, so other people can get it
  • LF: [MA対応 丨武器ギミック]花札 刀丨Hanafuda Katana

    Unsolved booth asset katana
    5
    1 Votes
    5 Posts
    594 Views
    SparxiConS
    @BLACK0NYX thanksss
  • 0 Votes
    12 Posts
    3k Views
    OdiroO
    @Pretend-Like Works like a charm! Thank you
  • 1 Votes
    1 Posts
    520 Views
    No one has replied
  • ignore dis pls

    Unsolved oopscry
    1
    0 Votes
    1 Posts
    48 Views
    No one has replied
  • 0 Votes
    3 Posts
    326 Views
    L
    dump
  • LF: Farm 18 Call of Duty van intro animation

    Unsolved animation animationclip gimmick
    1
    0 Votes
    1 Posts
    198 Views
    No one has replied
  • 0 Votes
    11 Posts
    2k Views
    R
    Download Link (workupload.com) - 1.1.4