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  • Medium avatar suggestion?

    help suggestion anime medium
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  • I've fixed this before, but I can't remember what i did

    help
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    ALilRottenA
    I looked up your error and got this: The error related to animations and the Animator component in Unity for VRChat typically stems from incorrect rig setup or missing components. If your avatar lacks an Animator, ensure the model's import settings are configured correctly: select the model in the Unity project, go to the Inspector, click the Rig tab, set the Animation Type to Humanoid, and configure the bone mappings to ensure all required bones (like head, hands, feet, and upper arms) are properly assigned. This process should automatically add an Animator component to your avatar. If the Animator is still missing, you can manually add it by selecting the avatar in the scene and adding an Animator component via the Inspector. For animations not playing in VRChat despite working in Unity, verify that the correct Animator Controller is assigned to the appropriate playable layer in the VRC_Descriptor. Animations targeting non-humanoid bones (like tails or ears) should use the Gesture Animator Controller, not the Additive Animator Controller, which is intended for humanoid bones. Additionally, ensure that the animation states are correctly set up in the controller, with proper transitions and conditions, such as checking VRCEmote values if used. If the issue persists, tools like VRCFury can automatically resolve common problems, including corrupted controllers, invalid animation targets, and incorrect layer configurations. This is what I searched up: https://search.brave.com/search?q=Unity+vrchat+model+error+Animations.AnimatorState%2B<>c.<get_behaviors>&summary=1&conversation=d370efb37da22a2cdde3d9
  • optimizing physbones help

    helpanewbie support physbone unity vrca
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    ALilRottenA
    Here is a video I did sort of on the subject. Its all in Blender, so I have no idea if you mean in Unity or what. Rigging and Weight Painting: https://www.youtube.com/watch?v=RVqWi8UoS4I&t=1s (I talk a bit about it here) I'm no expert, but the way I found to optimizing is to attach the bones to one parent bone. Example: Hair strands 1-30 = parented to HairBase bone. Hair base bone is parented to Head. That way you have all your fun hair pieces without having the risk a few here and there. Same thing with a skirt or dress or even tails or ears. Skirt 1-30 - Skirtbase - Pelvis Ears 1-2 - Earbase - Head Tail 1-??? - Tailbase - Pelvis Hair strands 1-50 - HairBase - Head You can only have 4 physbones for quest. So if you don't want the extra struggle, do what I have listed there. I'm sure there may be a better way, but this is my method. Oh right, you won't need to weight paint the "base" bones. They can just exist. They're just an anchor anyway.
  • Question? How do you make these kinds of thumbnails??

    booth thumbnail help picture
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    SkydomsS
    i believe u either go to a greenscreen world in vr and take pics and then edit in a drawing program or make the background in unity/blender said edited picture and pose the characters,screenshot, done. You do need some small knowledge how to edit stuff
  • Struggling to add texture

    help unity matcap texture booth
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    ClosetGhostC
    Extract the material from the prefab by selecting the round circle thing that looks like a ball and right click. Click on 'Extract from prefab' You can make a new folder for it if you want, or just extract it right there in the assets. Once done. Drag and drop that material onto the body. Done.
  • Modular Avatar Material Swap

    help modular avatar
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    ClosetGhostC
    This should help. https://www.youtube.com/watch?v=9cF9Dj1d6Nk
  • Which unity version i need for Editing VRCA files?

    unity2019 vrcavatarhelp
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    ClosetGhostC
    Just the latest version should be fine.
  • Modify booth avatar and clothes asset

    booth assets tutorial
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    ClosetGhostC
    If you're still having trouble I reccomend using this tool in Unity. https://booth.pm/en/items/7488375 I actually bought this myself and it works wonders. I wouldn't mind giving it to you if needed.
  • HOW TO MIMICK THIS MATERIAL? PLEASE SOMEONE HELP ME

    material help unity
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    ClosetGhostC
    I am no expert, but I think they went into the settings in Unity of the preferred shader and went down to the section that says 'Metallic' or something around those lines. You would just have to play with the settings a bit to get your desired outcome. Other than that its something they did in Blender for renders using the shaders tab.
  • HOW TO INSTALL HAIR

    hair
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    sweetiegirlzS
    what I do is I open up the armature on the base until I see the head section. drag the hair prefab DIRECTLY on the head. don't put it outside or anywhere else. just the head. if it is misplaced, select it and use the arrows option to drag it straight down to re fit it.
  • This topic is deleted!

    Unsolved
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  • Need help ripping an AVI (WILL PAY)

    rip avi help
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    jaxoyJ
    post was deleted, rip
  • How to give model a body?

    help avatar
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    pap3rclipeatinggP
    okay i figured it out, tysm
  • VRCA file to unity

    ripped files vrca public avatar
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  • This topic is deleted!

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  • Need Help Ripping My Own Avatar Files

    vrchat ripping avatar ripping avatar help
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    tenderwaterT
    iirc thereis a discord do free public avis rip..(search it..?)
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  • I'm confused

    help clothing izanami
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    K
    i dont know MA, but i think that looks good! !!
  • Best way to trade without getting scammed?

    trade help
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    KingHasturK
    @CharmingMaiden Why did you go through my profile to comment on a post i made almost a year ago?
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