Removing Particles?
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wrote on 3 Aug 2023, 08:53 last edited by
Hi, so I have a question.
I’m trying to manage the face expressions and particles for Kikyo, but I have a problem. When I use almost all of the quest shaders-The blush on Kikyos face just gets messed up. All of the blush options are pretty much just squares and rectangles of a color.
So does anyone know how to remove particles?
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wrote on 3 Aug 2023, 19:39 last edited by
since you seem unsure i'll comment as well; the problem is that quest cannot support her blushing because it is a transparent layer. you either have to remove it, or deal with the weird red texture that appears. you could maybe also create a different material with the blush already on it, but i'm personally unsure as to how to add a new material into an expression.
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wrote on 3 Aug 2023, 19:49 last edited by
@OhRei sorry my mistake! i was doing something and worded it poorly
could they not create a custom texture with the blush on the face directly and then have that work? im not entirely for sure but iirc the new necomaid model does that -
wrote on 3 Aug 2023, 20:06 last edited by
@OhRei i've done a couple! mainly karin versions but i usually just avoid using things like blushes or tears because of the transparency issues
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wrote on 3 Aug 2023, 20:12 last edited by
@OhRei usually i end up around a lot of quest users so having my avis be quest compatible is really nice for them ;; generally speaking its not super hard to convert an avatar for quest; i just use this tool and go and manually fix a few things in it https://github.com/kurotu/VRCQuestTools
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wrote on 3 Aug 2023, 20:31 last edited by
@OhRei thats too bad then
i guess just removing the blush is the best answer then