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guest 666 port request

Scheduled Pinned Locked Moved Solved NSFW
unity portblender modelthick
230 Posts 47 Posters 21.6k Views 81 Watching
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  • bennywormB
    bennywormB
    bennyworm
    wrote on last edited by
    #19

    Bloop!

    <3

    1 Reply Last reply
    0
    • bennywormB
      bennywormB
      bennyworm
      wrote on last edited by
      #20

      Bloop!

      <3

      1 Reply Last reply
      0
      • Toy chicaT
        Toy chicaT
        Toy chica
        wrote on last edited by
        #21

        Bump for unity package

        Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

        1 Reply Last reply
        0
        • bennywormB
          bennywormB
          bennyworm
          wrote on last edited by
          #22

          Bloop!

          <3

          1 Reply Last reply
          0
          • ZoroarkMommyZ
            ZoroarkMommyZ
            ZoroarkMommy
            wrote on last edited by
            #23

            uwu

            1 Reply Last reply
            0
            • bennywormB
              bennywormB
              bennyworm
              wrote on last edited by
              #24

              Bloop!

              <3

              1 Reply Last reply
              0
              • N
                N
                nexer
                wrote on last edited by
                #25

                I started working on this and already have made a slightly working test upload that works on pc and quest with physbones and toggles for the clothes and belly
                just need to fix the view position and few other things
                Screenshot_20251205_070916.jpg

                pbP snatch_6S B Some gal idkS AntipathyA 5 Replies Last reply
                0
                • Toy chicaT
                  Toy chicaT
                  Toy chica
                  wrote on last edited by
                  #26

                  Put the camera between her eyes

                  Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                  1 Reply Last reply
                  0
                  • Toy chicaT
                    Toy chicaT
                    Toy chica
                    wrote on last edited by
                    #27

                    And lmk for the unity package

                    Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                    1 Reply Last reply
                    0
                    • N
                      N
                      nexer
                      wrote on last edited by
                      #28

                      I did put the camera between her eyes and it put it behind her head so i was gonna try moving it foward

                      1 Reply Last reply
                      0
                      • N
                        N
                        nexer
                        wrote on last edited by
                        #29

                        also gonna try and do their cookieware and veeronica once I fully finish her

                        1 Reply Last reply
                        0
                        • N nexer

                          I started working on this and already have made a slightly working test upload that works on pc and quest with physbones and toggles for the clothes and belly
                          just need to fix the view position and few other things
                          Screenshot_20251205_070916.jpg

                          pbP
                          pbP
                          pb
                          wrote on last edited by
                          #30

                          @nexer lmk on this

                          𝐍𝐄𝐗𝐓 𝐓𝐈𝐌𝐄, 𝐌𝐀𝐊𝐄 𝐒𝐔𝐑𝐄 𝐓𝐎 𝐀𝐂𝐓𝐔𝐀𝐋𝐋𝐘 𝐃𝐎 𝐒𝐎𝐌𝐄𝐓𝐇𝐈𝐍𝐆 𝐔𝐒𝐄𝐅𝐔𝐋! ☆

                          1 Reply Last reply
                          0
                          • N nexer

                            I started working on this and already have made a slightly working test upload that works on pc and quest with physbones and toggles for the clothes and belly
                            just need to fix the view position and few other things
                            Screenshot_20251205_070916.jpg

                            snatch_6S
                            snatch_6S
                            snatch_6
                            wrote on last edited by snatch_6
                            #31

                            @nexer you ran into the problems i had to deal with. so just gonna let you know

                            issue 1 : the character has pupils

                            issue 2:there is an oversight in the tail that makes it see trough from one side but not from the other

                            edit: btw i noticed that it lacks the outline

                            happy porting :3VRChat_2025-12-01_18-41-38.725_1920x1080.png

                            If im asking for bone count, its because i may be interested on making a vrc port

                            I make custom vrc texture edits and sometimes wholve vrc ports of blender models

                            N Y ClrflLeafC 4 Replies Last reply
                            0
                            • N nexer

                              I started working on this and already have made a slightly working test upload that works on pc and quest with physbones and toggles for the clothes and belly
                              just need to fix the view position and few other things
                              Screenshot_20251205_070916.jpg

                              B
                              B
                              blp20567
                              wrote on last edited by
                              #32

                              @nexer thank you for doing this, your awesome

                              1 Reply Last reply
                              0
                              • snatch_6S snatch_6

                                @nexer you ran into the problems i had to deal with. so just gonna let you know

                                issue 1 : the character has pupils

                                issue 2:there is an oversight in the tail that makes it see trough from one side but not from the other

                                edit: btw i noticed that it lacks the outline

                                happy porting :3VRChat_2025-12-01_18-41-38.725_1920x1080.png

                                N
                                N
                                nexer
                                wrote on last edited by
                                #33

                                @snatch_6 Ty for telling me theres pupils i didnt know there were also how did you get the outline?
                                and idk if this was an issue for you but the arms have backfacing on it did you figure a way to fix it?

                                snatch_6S 1 Reply Last reply
                                0
                                • snatch_6S snatch_6

                                  @nexer you ran into the problems i had to deal with. so just gonna let you know

                                  issue 1 : the character has pupils

                                  issue 2:there is an oversight in the tail that makes it see trough from one side but not from the other

                                  edit: btw i noticed that it lacks the outline

                                  happy porting :3VRChat_2025-12-01_18-41-38.725_1920x1080.png

                                  N
                                  N
                                  nexer
                                  wrote on last edited by
                                  #34

                                  @snatch_6 also i couldnt find the textures for her horns, hooves, and hands

                                  snatch_6S 1 Reply Last reply
                                  0
                                  • N nexer

                                    @snatch_6 also i couldnt find the textures for her horns, hooves, and hands

                                    snatch_6S
                                    snatch_6S
                                    snatch_6
                                    wrote on last edited by
                                    #35

                                    @nexer thats the fun part, she doesnt, its just full red lol

                                    If im asking for bone count, its because i may be interested on making a vrc port

                                    I make custom vrc texture edits and sometimes wholve vrc ports of blender models

                                    1 Reply Last reply
                                    0
                                    • N nexer

                                      @snatch_6 Ty for telling me theres pupils i didnt know there were also how did you get the outline?
                                      and idk if this was an issue for you but the arms have backfacing on it did you figure a way to fix it?

                                      snatch_6S
                                      snatch_6S
                                      snatch_6
                                      wrote on last edited by
                                      #36

                                      @nexer you selected all the mesh and recalculated outside, thats why, the outline works via inverted normals, aka, the normals are facing inwards instead of outwards

                                      If im asking for bone count, its because i may be interested on making a vrc port

                                      I make custom vrc texture edits and sometimes wholve vrc ports of blender models

                                      N 1 Reply Last reply
                                      0
                                      • snatch_6S snatch_6

                                        @nexer you selected all the mesh and recalculated outside, thats why, the outline works via inverted normals, aka, the normals are facing inwards instead of outwards

                                        N
                                        N
                                        nexer
                                        wrote on last edited by nexer
                                        #37

                                        @snatch_6 Dumb it down for me 💔

                                        snatch_6S 1 Reply Last reply
                                        0
                                        • N nexer

                                          @snatch_6 Dumb it down for me 💔

                                          snatch_6S
                                          snatch_6S
                                          snatch_6
                                          wrote on last edited by
                                          #38

                                          @nexer normals is simply where the face looks at
                                          ca683854-0e1d-4e27-ba65-ee88bf7f8035-image.png

                                          If im asking for bone count, its because i may be interested on making a vrc port

                                          I make custom vrc texture edits and sometimes wholve vrc ports of blender models

                                          1 Reply Last reply
                                          0

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