LF: Collide & Bang Prefab
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Collide & Bang
This prefab uses Vrchat's contact and receivers to be able to make sounds whenever you collide with something.there are two toggles involved, one for placing the collision detection with an identifier and one for hiding the position identifier.The prefab also uses 12 random sounds it sorts through, this makes it so every thrust is a little different.Another feature is that this prefab uses an animator that allows it to play multiple sounds at once without cutting out the previous.Using this prefab, you could place a sphere anywhere in the world, and if it collides with the proper sender, it'll let out a sound.- It is important for write defaults to be set to on when combining FX layers-This prefab is meant for top use only. not saying the other hand can't use it, but it would need an adjustment that defeats the versatility of the prefab. What this package needs- this package needs an avatar 3.0 manager to merge animators found here.https://github.com/VRLabs/Avatars-3.0-ManagerWhat this package includes- Includes the unity package containing the animations, controllers, sounds, and prefab.- A text file with my discord.- The prefab has 3 sound settings that can be toggled that include wet, dry, and reverb- A video guide on how to install it on your avatar.- BOTTOM APPROVED! :DFair Warning- When this prefab is added to the model, it will add around a few audio sources that will make the avatar performance "very poor" However if I remove audio sources then it'll be bland, my apologies. Concerns or Issues - If there is any issues with the prefab then you could message me on Discord. -> Nuclear54#8371
Gumroad (nuclear57.gumroad.com)
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+1, also much easier to just have a system to do it
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-1
this one is superior by a large margin and less price
[VRCギミック] Penetration Contact System v1.8 (Avatar Sound System for your ERP!) - Dismay Custom - BOOTH
*PCS v1.8.0 requires Avatar SDK version 3.7.0* *Can be used with LMS v1.3* *Since PCS is updated frequently, to avoid issues, please delete older version before import the new version (do not mix between version). User Manual (PCS documentation):
(booth.pm)