Slashco Complete Game
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happy to help :3
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to be honest, when i saw that the slash co uniform was a stolen asset from activision/blizzard when working for a community avatar for them.. its kinda messed up since thats ripped asset.
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every walking sound and some background music is from minecraft, your steps are block breaking sounds. there are call of duty props and now fortnight shit lol the high school is an asset pack also used in the horror game hide and shreak in vrchat slashco they use different schools but same assets.
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they make 13K a month off stolen assets poorly thrown together. if Microsoft finds out they use there content with out rights and made money on it they will get there ass sued and have to pay back the money they made. just takes the right report to the DMCA team at Microsoft.
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anyway do me a favor for those looking at this repost the files as the link i made will expire. so make your own link
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seeing how it originated from gmod, i can see that they just steal stuff for the game to exist because "there's no consequences" if they do it. funny that the people there don't like rippers yet the game theyre playing are made by asset rippers.. though what is with the abusing? i havent notice anything unless it was hidden behind closed doors
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so the folder i looked at looks ripper so slash co devs share rip copy of ther own map since they lost a backup
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iv been ripping wrlds and avs for long time way this folder is setup seem other devs or this guy was given ripped copy
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Shader "Custom/posterize" {
Properties {
_MainTex ("Texture", 2D) = "" {}
_Level ("Level", Float) = 4
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0sampler2D _MainTex; struct Input { float2 uv_MainTex; }; void surf(Input IN, inout SurfaceOutputStandard o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Diffuse"}
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there like so many ripped shader code in that folder its unreal
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starting to notice alot of the people in the staff team are pretty mean to people that gives feedback to the new changes they made (shop npc was replaced with a “fortnite” character instead of car) and the threads i saw on the feedback that mentioned either changing it or replacing it, those threads are closed even when half of the community didnt like the sever gooner bait, while most staff, including manti are full on fine with the goonerbait
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Does it really matter lol I was given it by some one that worked on it. If he ripped it thats not my issue. But you have it be happy and stop looking for holes in what I say
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I have a question. Does the project include Udon scripts/behaviors? I can't find them, and I'd like to learn about programming and synchronization methods for creating maps in vrc.
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everything works so it should have all the scripts i have uploaded and played it so i know its good
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i really hope people use this to make new games VRchat needs more like it.
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In which folder should the scripts appear? Because as soon as I open the project, the scene appears and I get some shader errors and all the Udon Behavior (Script) appear as none. I don't know if I did something wrong or I need to download something extra, etc. If you could help me, thank you very much.

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