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Help with Cate Meowdy Model Errors

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  • T
    T
    TechyRipper
    wrote on last edited by
    #1

    Hello, I'm running into an issue with this particular Cate Meowdy model (https://forum.ripper.store/topic/57057/nsfw-cate-meowdy/38)

    Basically, when I import the main unity file, I get two missing mono script errors. I've tried a couple of ways to solve this, but I'm new to this so I'm a bit lost. I've tried importing dynamic bones, and then having Unity convert it to Physbones. I've tried just outright deleting the missing scripts. The farthest I've gotten is with the deleting the missing script instances, but then when I try to upload her, I get a failed to upload error on my end.

    I also have an issue when I first import the main unity file in that it says that "Attempted to load data for an avatar we do not own, clearing Blueprint id", but my research seems to point it to being an issue related to the missing scripts.

    Does anyone have any experience with dealing with this kind of stuff, and if so, any advice would be appreciated.
    If it's any help, I think it might be related to Cate's tail, since the instance id's are normally right next to the Tailwag animation instance id.
    missing scripts.png

    VisaeresV 1 Reply Last reply
    0
    • T TechyRipper

      Hello, I'm running into an issue with this particular Cate Meowdy model (https://forum.ripper.store/topic/57057/nsfw-cate-meowdy/38)

      Basically, when I import the main unity file, I get two missing mono script errors. I've tried a couple of ways to solve this, but I'm new to this so I'm a bit lost. I've tried importing dynamic bones, and then having Unity convert it to Physbones. I've tried just outright deleting the missing scripts. The farthest I've gotten is with the deleting the missing script instances, but then when I try to upload her, I get a failed to upload error on my end.

      I also have an issue when I first import the main unity file in that it says that "Attempted to load data for an avatar we do not own, clearing Blueprint id", but my research seems to point it to being an issue related to the missing scripts.

      Does anyone have any experience with dealing with this kind of stuff, and if so, any advice would be appreciated.
      If it's any help, I think it might be related to Cate's tail, since the instance id's are normally right next to the Tailwag animation instance id.
      missing scripts.png

      VisaeresV
      VisaeresV
      Visaeres
      wrote on last edited by
      #2

      @TechyRipper Just, delete them lol

      Wow that's a lot a' words, too bad I'm not reading em'

      T 1 Reply Last reply
      0
      • VisaeresV Visaeres

        @TechyRipper Just, delete them lol

        T
        T
        TechyRipper
        wrote on last edited by
        #3

        @Visaeres Actually, on this one, the issue was solved. The uploader didn't note all of the packages needed to properly upload the model. Thankfully someone else figured it out and let me know.

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