HELP, how to rip avatars/files?
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I'd like to rip an avatar that only 1 person has on vrchat, I've tried several things but apart from the information about the avatar ‘avatar name, avatar id, user id, user name (and more) ’I can't get a usable file... After all, I'm a novice at this sort of thing, so I'm pretty sure I'm doing it wrong. Could someone help me?
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if you get the _data file then copy it and rename it to something else with .vrca at the end, it'll turn into a VRCA file that you can put into something like Assetripper and export into a unity project or folder to mess with
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the data files are found in the %appdata%/LocalLow/VRChat/VRChat/Cache-WindowsPlayer folder i linked a guide on where to find them above, as for private models you'd need to be in atleast the same lobby as the user who owns the model and is changed in to it to my knowledge
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the data files are found in the %appdata%/LocalLow/VRChat/VRChat/Cache-WindowsPlayer folder i linked a guide on where to find them above, as for private models you'd need to be in atleast the same lobby as the user who owns the model and is changed in to it to my knowledge
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I want to know how the people extract files from a specific creator like cryptiacurves.
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this might sound dumb and if it is I'm so sorry but where do I download asset ripper at? I got a bunch of VRCA files(old) that I'd like to get the models from! I know vrchat has a new encryption thing so no one can rip but I'd like to be able to at least try and open the files I do have!
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this might sound dumb and if it is I'm so sorry but where do I download asset ripper at? I got a bunch of VRCA files(old) that I'd like to get the models from! I know vrchat has a new encryption thing so no one can rip but I'd like to be able to at least try and open the files I do have!
@huhImhere It's quite literally impossible to be "dumb" about a topic with the New User Help tag, lol.
Link: Asset Ripper v1.2.1Download the zip, extract it, and find the folder where the app was extracted. Once you’ve located it, run the AssetRipper.GUI.Free application. (I'm using Windows, so it might be different on other operating systems depending on which version you download.)
The GUI will open. In the top-right corner, click the File dropdown and select Open File. Choose your .vrca or .vrcw file. It might take a few seconds to load, so don’t worry if nothing happens right away.
Once it’s loaded, go to the Export dropdown and select Export All Files. Choose an empty folder, name your project, and export it as a Unity project.
After that, navigate to [folder]/ExportedProject/Assets and delete the "Scripts" folder — Unity will crash if you don’t. Now you can copy the contents of the Assets folder it generated and paste them into your Unity project made with the VRChat Creator Companion.
Then just drag and drop the prefab, and you’re done!
That’s technically the easy part, because even after unpacking from a VRCA, there’s still a lot of work involved in getting everything up and running. However, things like animations, models, shaders, etc. should all be there.
Personally, I’d recommend starting with a base model downloaded from VRModels or RipperStore. Then, just move over the materials and shaders. Only use assets from the ripped version if you can’t find them elsewhere.
If you need any more help, feel free to ask!