OSC Based Fertility system from jinxxy
-
bump
-
Finally after all this time got a copy of the system, heres a link to them, i've provided 1.0 and 1.1 along with their respective OSC server application. https://workupload.com/archive/pWgPubbHsU
Now how do i mark this as found/complete...
-
Finally after all this time got a copy of the system, heres a link to them, i've provided 1.0 and 1.1 along with their respective OSC server application. https://workupload.com/archive/pWgPubbHsU
Now how do i mark this as found/complete...
@LeonaTaromati i dont under stand can u help me put it on my avator
-
POV: Phantom pregnancy :3
-
POV: Phantom pregnancy :3
@D4ddyLemon real
-
Also just going to put this out there, finding this thing was half the battle, the other half is trying to figure out how to put on the dang thing, if possible, could some people willing to help others get into a chat and figure out how to set this thing up properly?
-
Also just going to put this out there, finding this thing was half the battle, the other half is trying to figure out how to put on the dang thing, if possible, could some people willing to help others get into a chat and figure out how to set this thing up properly?
@LeonaTaromati FR! Bumping this.
-
Also just going to put this out there, finding this thing was half the battle, the other half is trying to figure out how to put on the dang thing, if possible, could some people willing to help others get into a chat and figure out how to set this thing up properly?
@LeonaTaromati u need preggo blendshape on ur avi, if not blender is a thing
-
on paper it's quite simple, in practice more difficult. like @Yiffalicious said you'll have to make your own blenshapes in blender that are labeled (case sensitive) exactly how the mod needs them. so youll need some blender experience or savvy in order to baloon out your avi's stomach to 9 months for a blendshape, or at least rename an already created stomach expand blenshape. after that, youll just have to import in your .fbx into your unity and apply the mod as normal, where the mod will then hook into that blendshape.
-
The main issue is renaming blendshapes in unity (the avi already had them, just not with the right name) completely broke the toggles for them and i dont know why