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  5. OSC Based Fertility system from jinxxy

OSC Based Fertility system from jinxxy

Scheduled Pinned Locked Moved NSFW
nsfwscripttoolkinkpregnancy
63 Posts 24 Posters 3.3k Views 56 Watching
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  • M Offline
    M Offline
    Matheus fdp
    wrote on last edited by
    #40

    bump

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Ayslo
      wrote on last edited by
      #41

      bump

      1 Reply Last reply
      0
      • GigaleakerG Offline
        GigaleakerG Offline
        Gigaleaker
        wrote on last edited by
        #42

        bump

        :)

        1 Reply Last reply
        0
        • Superwooper10S Away
          Superwooper10S Away
          Superwooper10
          wrote on last edited by
          #43

          Bump

          1 Reply Last reply
          0
          • M Offline
            M Offline
            Matheus fdp
            wrote on last edited by
            #44

            bump

            1 Reply Last reply
            0
            • M Offline
              M Offline
              Matheus fdp
              wrote on last edited by
              #45

              bump

              1 Reply Last reply
              0
              • L Offline
                L Offline
                LeonaTaromati
                wrote on last edited by LeonaTaromati
                #46

                Finally after all this time got a copy of the system, heres a link to them, i've provided 1.0 and 1.1 along with their respective OSC server application. https://workupload.com/archive/pWgPubbHsU

                Now how do i mark this as found/complete...

                D 1 Reply Last reply
                ♥
                4
                • L LeonaTaromati

                  Finally after all this time got a copy of the system, heres a link to them, i've provided 1.0 and 1.1 along with their respective OSC server application. https://workupload.com/archive/pWgPubbHsU

                  Now how do i mark this as found/complete...

                  D Offline
                  D Offline
                  dean
                  wrote on last edited by
                  #47

                  @LeonaTaromati i dont under stand can u help me put it on my avator

                  1 Reply Last reply
                  0
                  • D4ddyLemonD Offline
                    D4ddyLemonD Offline
                    D4ddyLemon
                    wrote on last edited by
                    #48

                    POV: Phantom pregnancy :3

                    Jinkies! Doing my best to help when I can~

                    Typically after -
                    Apyr, NPC, Xero, Roses, Heartmarksman and Zarzar avis<3

                    PuppibitezP 1 Reply Last reply
                    0
                    • D4ddyLemonD D4ddyLemon

                      POV: Phantom pregnancy :3

                      PuppibitezP Offline
                      PuppibitezP Offline
                      Puppibitez
                      Grunt
                      wrote on last edited by
                      #49

                      @D4ddyLemon real

                      ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚

                      1 Reply Last reply
                      0
                      • L Offline
                        L Offline
                        LeonaTaromati
                        wrote on last edited by
                        #50

                        Also just going to put this out there, finding this thing was half the battle, the other half is trying to figure out how to put on the dang thing, if possible, could some people willing to help others get into a chat and figure out how to set this thing up properly?

                        PuppibitezP Y 2 Replies Last reply
                        0
                        • L LeonaTaromati

                          Also just going to put this out there, finding this thing was half the battle, the other half is trying to figure out how to put on the dang thing, if possible, could some people willing to help others get into a chat and figure out how to set this thing up properly?

                          PuppibitezP Offline
                          PuppibitezP Offline
                          Puppibitez
                          Grunt
                          wrote on last edited by
                          #51

                          @LeonaTaromati FR! Bumping this.

                          ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚

                          1 Reply Last reply
                          0
                          • L LeonaTaromati

                            Also just going to put this out there, finding this thing was half the battle, the other half is trying to figure out how to put on the dang thing, if possible, could some people willing to help others get into a chat and figure out how to set this thing up properly?

                            Y Offline
                            Y Offline
                            Yiffalicious
                            wrote on last edited by
                            #52

                            @LeonaTaromati u need preggo blendshape on ur avi, if not blender is a thing

                            1 Reply Last reply
                            0
                            • ashleyloireA Offline
                              ashleyloireA Offline
                              ashleyloire
                              wrote on last edited by
                              #53

                              on paper it's quite simple, in practice more difficult. like @Yiffalicious said you'll have to make your own blenshapes in blender that are labeled (case sensitive) exactly how the mod needs them. so youll need some blender experience or savvy in order to baloon out your avi's stomach to 9 months for a blendshape, or at least rename an already created stomach expand blenshape. after that, youll just have to import in your .fbx into your unity and apply the mod as normal, where the mod will then hook into that blendshape.

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                              • L Offline
                                L Offline
                                LeonaTaromati
                                wrote on last edited by
                                #54

                                The main issue is renaming blendshapes in unity (the avi already had them, just not with the right name) completely broke the toggles for them and i dont know why

                                1 Reply Last reply
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                                • ashleyloireA Offline
                                  ashleyloireA Offline
                                  ashleyloire
                                  wrote on last edited by
                                  #55

                                  you'd have to either rename the blendshapes of the avatar fbx inside blender then reimport, or fix the blendshape names referenced in the addon itself in unity to match up perfectly with the avatar blendshapes in unity. if the toggles aren't working, you may have missed a reference deep inside one of the many animations.

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                                  • S Offline
                                    S Offline
                                    SillyMiser
                                    wrote on last edited by
                                    #56

                                    For the blendshapes, would we have to animate every individual increment for this to work, or do we merely need to make the blendshapes and the adddon does the rest?

                                    would be alot of help if there were a way to make this and post it here for everyone to addon to their models.

                                    1 Reply Last reply
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                                    • ashleyloireA Offline
                                      ashleyloireA Offline
                                      ashleyloire
                                      wrote on last edited by
                                      #57

                                      if you change the blendshape names/ add the blendshapes all in blender, then you don't need to change anything in unity.
                                      changing things in unity only will require some blendshape renaming in everything to do with the mod including any animations to match whatever the avatar's blendshapes are called.

                                      S 1 Reply Last reply
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                                      • ashleyloireA ashleyloire

                                        if you change the blendshape names/ add the blendshapes all in blender, then you don't need to change anything in unity.
                                        changing things in unity only will require some blendshape renaming in everything to do with the mod including any animations to match whatever the avatar's blendshapes are called.

                                        S Offline
                                        S Offline
                                        SillyMiser
                                        wrote on last edited by
                                        #58

                                        @ashleyloire In terms of changing things unity wise, how would that typically go? apologies for asking so many questions but this system does confuse me _ _"

                                        1 Reply Last reply
                                        0
                                        • ashleyloireA Offline
                                          ashleyloireA Offline
                                          ashleyloire
                                          wrote on last edited by
                                          #59

                                          it's much harder to change it unity side than changing your fbx body in blender imho. but, unity side you'd have to change not only the names of the referenced blendshapes in the animator, you'd have to also ensure that matches the actual animations that animator points to, all of them, by removing the old animation piece and replacing it using record, not to mention fixing any references outside of that animator, being at least the parameter file.

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