Thry's penetration system (Found with link to another post with it) ✔
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TPS is Thry's penetration system. It's designed for putting things into other things, dynamically.
TPS is cross-compatible with DPS for basic deformation. TPS penetrators will enter DPS orifices, and DPS penetrators will enter TPS orifices.
TPS comes with Poiyomi Pro. Penetrator support is built into the pro shader. For Orifices, there's no shader support needed - it's all contacts and animators, with a wizard to help set it up!
TPS doesn't use lights in the penetrator, meaning multiple penetrators can be used for a single orifice (even DPS orifices)
When interacting with other TPS objects, TPS can:
- Animate blendshapes, material properties, bones, etc
- Dynamically determine orifice width for a given penetrator
- Mask off what's part of a penetrator and what's not
dont have it but need it ;-;
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As the description you sent said, TPS comes with poi pro, so here is a post that has the latest version of poi pro: https://forum.ripper.store/topic/4100/poi-pro-7_3_50_and_8_2_010
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@Saltisgood2 You don't necessarily need that specific version. Any newer versions work perfectly fine if you're looking for TPS. This doesn't apply if Poi has decided to make a MASSIVE change in regards to TPS and Poiyomi, but I haven't seen anything like that yet. (note: this also goes shader wise as well.)