VRChat Auto Clicker
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I’ve found a way to use an auto-clicker in VRChat, and I’d like to share the method with you.
This auto-clicker works by utilizing the left-click as a trigger in VRChat.
1. OpenVR2Key
This tool lets you assign any key input while using a controller.
You can configure the button you want to use to activate the auto-clicker by mapping it to a specific key on your keyboard using OpenVR2Key.If you plan to use a key that is already assigned for interaction, make sure to remove the interaction binding for that key in the Steam controller settings.
2. AutoHotKey
In AutoHotKey, you can set up the following code:
This script simulates continuous left-clicking as long as the L key is held down.; Initialize variables clicking := false ; Tracks whether the auto-clicker is active clickInterval := 15 ; Click interval (ms). Controls how fast the clicks repeat ; High-speed click settings SetBatchLines, -1 ; Ensures the script runs at maximum speed with no delay between lines SetMouseDelay, 15 ; Adds a slight delay between mouse events (clicks). Adjust as needed for performance ; Start clicking when the L key is pressed L:: clicking := true ; Activate the auto-clicker when the L key is pressed Loop { ; If 'clicking' is false, stop the loop and cease clicking if (!clicking) break ; Simulate a mouse click Click, Down ; Simulate pressing the left mouse button Sleep, clickInterval ; Wait for the defined interval before the next click Click, Up ; Simulate releasing the left mouse button } return ; Stop clicking when the L key is released L up:: clicking := false ; Deactivate the auto-clicker when the L key is released ToolTip ; Clears any debug ToolTip messages return
Since I'm not very familiar with coding, I'm not sure if the clickInterval and SetMouseDelay are set to the perfect values. From my own testing, however, I found that setting the click speed too fast causes the clicks to become uneven or not register properly.
(Optional) 4. A tool like LosslessScaling can prevent the cursor from leaving the screen.
By following the steps above, the auto-clicker will remain active as long as the button is pressed.
I believe this method can be used in VR games where the left-click is treated as a trigger.
With this, you can enjoy like clicker worlds or semi-auto gun worlds much easier. -
By using the following, when a key is pressed, the window will be activated, and you won't need to click on other windows
; Initialize variables clicking := false clickInterval := 20 ; Click interval (in milliseconds) windowActivated := false ; Flag to activate the window only once ; High-speed click settings SetBatchLines, -1 ; Run the script at maximum speed SetMouseDelay, 1 ; Set the delay time between mouse events (in milliseconds) ; Start actions when the L key is pressed L:: clicking := true Loop { ; Activate the window only once on the first loop iteration if (!windowActivated) { ActivateWindowAndMoveCursor("VRChat") ; Activate the window and move the cursor windowActivated := true ; Set the flag to call this function only once during the first loop } if (!clicking) break ; Simulate rapid left-clicking Click, Down ; Simulate pressing down the left mouse button Sleep, clickInterval ; Adjust click speed (interval) Click, Up ; Simulate releasing the left mouse button } return ; Stop clicking when the L key is released L up:: clicking := false windowActivated := false ; Reset the window activation flag return ; Method to activate the VRChat window and move the cursor to its center ActivateWindowAndMoveCursor(windowTitle) { ; Check if the window exists and activate it IfWinExist, %windowTitle% ; Check for the specified window title { ; Activate the window WinActivate, %windowTitle% ; Get the window's position and size WinGetPos, x, y, width, height, %windowTitle% ; Calculate the center of the window (using integer division) centerX := x + (width // 2) centerY := y + (height // 2) ; Move the cursor to the center of the window MouseMove, centerX, centerY } else { MsgBox, %windowTitle% not found. Please check if the window is running. } }