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  4. LF: (AudioLink) Audio Portal 3D Shader (Unity/VRC)

LF: (AudioLink) Audio Portal 3D Shader (Unity/VRC)

Scheduled Pinned Locked Moved Shaders
looking foraudiolinkshadershaders
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  • T Online
    T Online
    TheLonelyBunny
    wrote on 30 Oct 2024, 01:27 last edited by TheLonelyBunny
    #1

    LF: For that shader

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    (AudioLink) Audio Portal 3D Shader (Unity/VRC)

    Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8Includes:World Assets: PC Version Quest Version Prepackaged UI / Prefabs to control the shader Scene Examples Compatibility: VRC Compatible!Compatible with ONLY world projects! Requires AudioLink! Get AudioLink here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releases VRC Creator Companion has an option to install AudioLink in the project settings. AudioLink "readback" option must be enabled for VRC world projects Built-In Render Pipeline Shaders move locally with Unity game objects World assets come with scripts that controls the shader. Main Features / Customizations: Color Selection: Shader supports a selection of 2 colors Quality: Control the quality and performance of the shader Brightness: Control the brightness of the colored blocks Warping: Bend and warp the tunnel path Rotation: Rotate the shader direction if needed (In shader settings) Scale: Scale the shader size if needed (In shader settings) VRChat World Setup (IN THIS ORDER!): In Creator Companion, install the newest version of AudioLink to your project. Inside project, goto Window > TextMeshPro > Import TMP Essential Resources Import world package (AudioPixels_World.unitypackage) Within the newly imported files is a prefab. Drag and drop this into your world, there is also an example scene if you need a working example Add the AudioLink asset if it is not in the scene already. (Found at /Packages/AudioLink/Runtime/AudioLink) Click on the Audiolink object once it is in your scene and in the Inspector, enable readback. Inside the AudioPortal object hierarchy is a 'Shader' object. This 'Shader' object has a script, drag the AudioLink object into the 'AudioLink Component' field inside that script On that same script is a toggle to enable quest mode, this option only takes effect on start. Terms and Conditions: Use in public worlds is allowed. This is a non-refundable purchase. Resale or redistribution of this asset, is strictly prohibited. You are not allowed to claim this asset as your own, edited or not.

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    • T Online
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      TheLonelyBunny
      wrote 14 days ago last edited by
      #2
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      • T Online
        T Online
        TheLonelyBunny
        wrote 2 days ago last edited by
        #3

        bump

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