LF: (AudioLink) Audio Tunnel 3D Shader (Unity/VRC) [Found by @Caillasse]✔
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LF: for that shader
(AudioLink) Audio Tunnel 3D Shader (Unity/VRC)
Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8Includes: 3 customizable 3D shaders AudioLink World Version Non-AudioLink Avatar Version AudioLink Avatar Version Scene examples Glasses lenses example Compatibility: VRC Compatible!Compatible with avatar and world projects Works with AudioLink! Get AudioLink 1.2.0 here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releases (Avatar-Audiolink version is less dynamic than World-AudioLink because of VRChat limitations) AudioLink "readback" option must be enabled for VRC world projects Built-In Render Pipeline Shaders move locally with Unity game objects World assets come with a script that controls the shader, it does not include any prepackaged UI. Main Features / Customizations: Color Selection: Shader supports the selection of 3 colors Quality Control: Balance the shader for the perfect balance of quality and performance Density Control: Change the density of objects rendered in the shader Speed Control: Control the speed of the tunnel and rotation movements Rotation Control: Rotate the shader if needed Shape Control: Change the shape of the tunnel by entering 0, 1, or 2 into the '_Shape' variable AudioLink Control: Change the intensity of the AudioLink effects Terms and Conditions: Use on public models is allowed. This is a non-refundable purchase. Resale or redistribution of this asset, is strictly prohibited. You are not allowed to claim this asset as your own, edited or not.
Gumroad (poofy1.gumroad.com)
DL: by @Caillasse thx
-> https://workupload.com/file/3CE97qNMc4m
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