LF: Liela
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Bump for update!
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@Miss-Cannibal Yeah one moment sorry been away for a few days. gimme a moment
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Update 1.7.1 NSFW
Update 1.7.1 SFW -
what does this update do though
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@Miss-Cannibal Yeah one moment sorry been away for a few days. gimme a moment
@Potato-Pirate Thats ok! Thank you so much! ^-^
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what does this update do though
@GALAXYBLOOD1234 so vrchat had broken something with the glasses and another model with an update vrchat did, so 1.7.1 fixes that problem?
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huh? it comes with clothes. but am guessing since its still a Daera base that some daera clothes vrcfury can work?
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huh? it comes with clothes. but am guessing since its still a Daera base that some daera clothes vrcfury can work?
@Potato-Pirate ello, any chance you could repost the 1.7, for some odd reason, the package is bugged with the quest file for the 1.7.1? cause its not me, i tried the version on vrmodels, no issue, just generally think that package might be it?
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@Potato-Pirate ello, any chance you could repost the 1.7, for some odd reason, the package is bugged with the quest file for the 1.7.1? cause its not me, i tried the version on vrmodels, no issue, just generally think that package might be it?
@DirtyDan420 i got something better one moment
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@DirtyDan420 Liela New 1.8 Update
Liepard Update (v1.8.0): I've been wanting to do a couple of updates for a good while, mostly related to the shaders, with the new implemented VRChat Quest shader, It allows Quest avatar to not feel too different from PC avatars at all, we still lack trasnparency but I'm really grateful with it anyway:
Updated the Quest shaders to the new "VRChat/Mobile/Toon Standard" which allows Quest to have not all the features from PC but most of the important ones
Now the Quest version now has emissions on the eyes, hair and jacket too
The metallic parts on Quest now actually look like metal and not just gray
The** "Min Brightness" now works on the Quest** side tho is not as bright
Also updated the PC shaders to the last version of Poiyomi so now Liela can make use of the Light Volumes, this makes avis look really good in worlds that supports it
After all this time, just now I'm realizing that the tail was using the wrong metallic/smoothness map. It was using an old uv layout that I changed at some point for the Liepard Stuff, and never updated the map, I feel so dumb for this, haha
Disabled LTCGI on all materials, It's barely used and now with Light Volumes It's pretty much obsolete
I've changed a bit and added new icons for the SPS menus (Thanks to ZorroFeo for the icons again)
Now the flat chest shadows on Quest are fixed when It's toggled on just like the PC one, this also removes the nips when flat chest
Noticed that the hat toggle wasn't instant on Quest, there's usually a transition effect in PC but u can't see it on Quest, so I usually make it instant so It doesn't feel laggy, so I fixed that
Also, I learned that there's no need for me to have duplicates of the same texture just to make them "Low Quality", looks like you can override the settings of an image depending on the platform, cool so now there's less textures around
The blush now works on Quest
This is not a patch note but more like a comment: In Quest, I tried to make the clothes color changes though the shader to save a ton of space in those limited 10 mb, but the shader is good but still very limited, and I can handle the hue but not the brightness and the saturation, so that's a minus
Added a "VRC Per Platform Overrides" on the root of each avatar, so whenever you upload the PC and Quest version at the same time, each version upload to the correct platform, I've seen a lot of people uploading the Quest version of the avatar on PC by accident
The sides of the jacket are now grabbable
Changed the way that the flat chest fix works (the one that takes away the shadows to make the flat chest look good), now It's easier to fit the color to custom textures without messing with the animation anymore, now there's a small image with the colors and you can just open paint and change the color to whatever u needSorry for the wall of text, hope you guys have a good one. . .
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@DirtyDan420 Liela New 1.8 Update
Liepard Update (v1.8.0): I've been wanting to do a couple of updates for a good while, mostly related to the shaders, with the new implemented VRChat Quest shader, It allows Quest avatar to not feel too different from PC avatars at all, we still lack trasnparency but I'm really grateful with it anyway:
Updated the Quest shaders to the new "VRChat/Mobile/Toon Standard" which allows Quest to have not all the features from PC but most of the important ones
Now the Quest version now has emissions on the eyes, hair and jacket too
The metallic parts on Quest now actually look like metal and not just gray
The** "Min Brightness" now works on the Quest** side tho is not as bright
Also updated the PC shaders to the last version of Poiyomi so now Liela can make use of the Light Volumes, this makes avis look really good in worlds that supports it
After all this time, just now I'm realizing that the tail was using the wrong metallic/smoothness map. It was using an old uv layout that I changed at some point for the Liepard Stuff, and never updated the map, I feel so dumb for this, haha
Disabled LTCGI on all materials, It's barely used and now with Light Volumes It's pretty much obsolete
I've changed a bit and added new icons for the SPS menus (Thanks to ZorroFeo for the icons again)
Now the flat chest shadows on Quest are fixed when It's toggled on just like the PC one, this also removes the nips when flat chest
Noticed that the hat toggle wasn't instant on Quest, there's usually a transition effect in PC but u can't see it on Quest, so I usually make it instant so It doesn't feel laggy, so I fixed that
Also, I learned that there's no need for me to have duplicates of the same texture just to make them "Low Quality", looks like you can override the settings of an image depending on the platform, cool so now there's less textures around
The blush now works on Quest
This is not a patch note but more like a comment: In Quest, I tried to make the clothes color changes though the shader to save a ton of space in those limited 10 mb, but the shader is good but still very limited, and I can handle the hue but not the brightness and the saturation, so that's a minus
Added a "VRC Per Platform Overrides" on the root of each avatar, so whenever you upload the PC and Quest version at the same time, each version upload to the correct platform, I've seen a lot of people uploading the Quest version of the avatar on PC by accident
The sides of the jacket are now grabbable
Changed the way that the flat chest fix works (the one that takes away the shadows to make the flat chest look good), now It's easier to fit the color to custom textures without messing with the animation anymore, now there's a small image with the colors and you can just open paint and change the color to whatever u needSorry for the wall of text, hope you guys have a good one. . .
@Potato-Pirate you're goated
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So for the glacy avatar by the same creators there was a maid outfit created specifically for it and i'm wondering if there's any clothing for the the other two avatars
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@DirtyDan420 Liela New 1.8 Update
Liepard Update (v1.8.0): I've been wanting to do a couple of updates for a good while, mostly related to the shaders, with the new implemented VRChat Quest shader, It allows Quest avatar to not feel too different from PC avatars at all, we still lack trasnparency but I'm really grateful with it anyway:
Updated the Quest shaders to the new "VRChat/Mobile/Toon Standard" which allows Quest to have not all the features from PC but most of the important ones
Now the Quest version now has emissions on the eyes, hair and jacket too
The metallic parts on Quest now actually look like metal and not just gray
The** "Min Brightness" now works on the Quest** side tho is not as bright
Also updated the PC shaders to the last version of Poiyomi so now Liela can make use of the Light Volumes, this makes avis look really good in worlds that supports it
After all this time, just now I'm realizing that the tail was using the wrong metallic/smoothness map. It was using an old uv layout that I changed at some point for the Liepard Stuff, and never updated the map, I feel so dumb for this, haha
Disabled LTCGI on all materials, It's barely used and now with Light Volumes It's pretty much obsolete
I've changed a bit and added new icons for the SPS menus (Thanks to ZorroFeo for the icons again)
Now the flat chest shadows on Quest are fixed when It's toggled on just like the PC one, this also removes the nips when flat chest
Noticed that the hat toggle wasn't instant on Quest, there's usually a transition effect in PC but u can't see it on Quest, so I usually make it instant so It doesn't feel laggy, so I fixed that
Also, I learned that there's no need for me to have duplicates of the same texture just to make them "Low Quality", looks like you can override the settings of an image depending on the platform, cool so now there's less textures around
The blush now works on Quest
This is not a patch note but more like a comment: In Quest, I tried to make the clothes color changes though the shader to save a ton of space in those limited 10 mb, but the shader is good but still very limited, and I can handle the hue but not the brightness and the saturation, so that's a minus
Added a "VRC Per Platform Overrides" on the root of each avatar, so whenever you upload the PC and Quest version at the same time, each version upload to the correct platform, I've seen a lot of people uploading the Quest version of the avatar on PC by accident
The sides of the jacket are now grabbable
Changed the way that the flat chest fix works (the one that takes away the shadows to make the flat chest look good), now It's easier to fit the color to custom textures without messing with the animation anymore, now there's a small image with the colors and you can just open paint and change the color to whatever u needSorry for the wall of text, hope you guys have a good one. . .
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can we please get the stuff from the license-locked liepard-share channel in the discord?
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N Nongar referenced this topic on
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do you guys know anyone with the Luxray files ? legit cant find the updated ver nowhere nor the spp
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Gonna just bump this, would love the newest update :3
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