rouge blender model from nottanj
-
@Febuaryfake ur our savior for doing this
-
I can't wait to see how it ends out I struggled with porting it myself
-
update since a lot of people doing this type of thing never do and it's really annoying
the main thing im noticing is a lot of textures (mainly the gloves, leotard, and eyes) are edits made in post and not part of the actual textures. meaning unfortunately she'll be both perma nude and not have gloves or eyes(and im giving up on trying to fix the skeleton problem for now, I mainly want to get this out so someone who knows more about it can help with this)
-
bump
-
@Febuaryfake It's still progress, more than most of us have the skill for
-
bump
-
rouge
-
Bump
-
bump
-
Bump
-
Bump
-
Bump
-
Bump
-
I have finally fixed the skeleton
(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lol