how to place a dildo with dps, and how to lock it
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i assume you mean "place in the world, and keep it from moving after that"? VRCFury has a "Toggle" component you can add to the prefab. Make the Toggle be "World Drop". Then have the dildo be attached to your hand, hold it where you like, and activate the toggle. Boom, it'll stay where you dropped it. There IS also the issue of physbones in the dildo going nuts while you move around, the way to fix this is have a movement restraint like the one found in GogoLoco. This would also let you line up the VRC dildo with one IRL without having to worry about accidently nudging the controls and fucking the alignment up.
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i assume you mean "place in the world, and keep it from moving after that"? VRCFury has a "Toggle" component you can add to the prefab. Make the Toggle be "World Drop". Then have the dildo be attached to your hand, hold it where you like, and activate the toggle. Boom, it'll stay where you dropped it. There IS also the issue of physbones in the dildo going nuts while you move around, the way to fix this is have a movement restraint like the one found in GogoLoco. This would also let you line up the VRC dildo with one IRL without having to worry about accidently nudging the controls and fucking the alignment up.
@EmmiAkina this really helped! i never new vrc fury could be used, i assumed it have to manually make all the world constraint stuff so i never tired >_<
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@EmmiAkina Could you make a video tutorial on how to add it to the avatar and how to make it stay still on the map please?
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@EmmiAkina Could you make a video tutorial on how to add it to the avatar and how to make it stay still on the map please?
@claycarmine12 No need for a video tutorial, ensure you have VRCFury and do the following after your avi is already on the screen:
- Import your chosen toy. If it doesn't have SPS/TPS/DPS already, then you'll need to get that sorted out first (imo the easiest way to do this is to use the Configurator's 'tester' prefab and just change the mesh to something you like).
- Open your avatar's hierarchy (the avatar's list on the left side). Follow this path: Armature>Hips>Spine>Chest>Left/Right Shoulder>Left/Right Arm>Elbow>Wrist.
- Grab the prefab for your toy and click+drag it onto the 'Wrist' in order to attach it. It's now 'attached' to the wrist and will stick to it when the arm is moved.
Now that you have that part done, you'll want to have a Toggle for it.
- Click the toy in the hierarchy (the one you attached to 'Wrist').
- Look on the right side of the screen; this is your Inspector. Scroll to the bottom and click the "Add Component" button.
- Type "Toggle" and select "Toggle (VRC Fury).
This is your basic 'switch' for things on your avatar. You'll make a few of these for different purposes. First, let's make one turn the toy on and off.
- Menu Path: Here you'll create whatever path you want the button to be on. An example can be "Toy/Toggle", doing this will create a menu item on your radial called "Toy" and then another inside called "Toggle". You can make multiple submenu items this way, for example: "Toy/Toggle", "Toy/Size", "Toy/Material", etc.
- Click "Add Action+" and select "Object Toggle". Click and drag the toy from the hierarchy (the left side one you attached to the wrist) into the box next to it. Now it will toggle the focused item on and off when selected.
- If you want this setting to persist when you change maps/worlds with this avi, click the ellipses in the upper-right of the Toggle box and click "Saved Between Worlds".
Finally, if you want to have the item "drop" in the world, aka you want to place it somewhere static, make a new Toggle (follow the steps above) and, instead of selecting "Object Toggle", select "World Drop". Make sure you select the toy from the left and drag it into the box, just like you did with the toggle above. I suggest making the menu path similar to what you have for the above toggle, something like "Toy/Drop".
Feel free to experiment a little bit beyond that, but those are the basics.